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 Hottest Fantasy, Non-Core Books from Chaosium
 
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
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Adventures in Apple Bay: Here there Be Monsters

Adventures in Apple Bay: Here there Be Monsters


Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement The heroes of the story are a group of KIDs in the town of Apple Bay. Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them. This suplament comes with 4 prebuilt KIDs and...   [click here for more]
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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet.  File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that you...   [click here for more]
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An Invitation in Yellow

An Invitation in Yellow


The investigators are invited over for dinner by an old aquaintance whom they haven't heard from for years. He has something to show them which is equally magificent and horrifying. From the moment they step off the train at Dartsmouth nothing is as it should be, and their most valuable ally may turn out to be their worst enemy—but will they realize what is going on before it is too late? An Invitation...   [click here for more]
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Artifacts for Pathfinder Vol.1

Artifacts for Pathfinder Vol.1


Artifacts Vol. 1  Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within. These items range from a uncommon to legendary, with original art and Pathfinder rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda ...   [click here for more]
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Conditions - A New Way to Handle Combat

Conditions - A New Way to Handle Combat


Have More Fun With 7th Sea Combat! This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Early Family History

Early Family History


A crowdsourced attempt at creating family history tables for campaigns set earlier than the default setting in the current edition of RuneQuest. These tables help you create your adventurer's family background assuming your campaign is set in 1615, instead of 1625. The second chapter contains tables for generating even earlier family history. The following years and events are covered: Early...   [click here for more]
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Ghosts of the 7 Seas

Ghosts of the 7 Seas


The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter. This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived at...   [click here for more]
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High Rock Hill

High Rock Hill


This 1-2 evening-length adventure takes place near Clearwine and is best set after the Battle of Queens. Adventurers attend a Clearwine harvest festival where one event leads to another and they find themselves investigating a conspiracy, hoping to prevent a death and a tribal feud. Includes notes from playtesting (updated Jan 22) ...   [click here for more]
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Jewels of Avalon

Jewels of Avalon


Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated...   [click here for more]
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Monster Sheet

Monster Sheet


Minimalistic Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Morlduin, Bane of the Graal

Morlduin, Bane of the Graal


The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers.  ...   [click here for more]
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Operation Midnight Sun

Operation Midnight Sun


Operation Midnight Sun is a Weird War II scenario for Call of Cthulhu 7ed (It is recommended although not necessary to use Pulp Cthulhu optional rules). Hours after the nazi Operation Weserübung, intelligence points out that the Norwegian ports and Swedish iron may not be the last prizes the Führer wants in the north Atlantic. A very special group is secretly sent to find out everything...   [click here for more]
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Secretos de Théah: Gotas de Agua

Secretos de Théah: Gotas de Agua


Truena. El cercano estampido espanta a las palomas que reposan en el campanario y se elevan al cielo gris perla de San Gustavo. San Gustavo... ¡Qué ciudad! Una variopinta urbe fundada según cuenta la leyenda por un temible corsario convertido a la fe del Profeta. Ahora es un ferviente enclave comercial entre la Castilla interior, Vodacce y las naciones mas al norte. Y todo ello mediado por el...   [click here for more]
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Six Seasons in Sartar 13G/HQG Conversion Guide

Six Seasons in Sartar 13G/HQG Conversion Guide


The Six Seasons in Sartar 13G/HQG Conversion Notes is your guide to bringing the bestselling Six Seasons in Sartar to your 13th Age Glorantha and HeroQuest Glorantha gaming tables.  With rules and guidelines on character creation and converting NPCs you can easily enjoy Six Seasons in Sartar with whatever game system you prefer.  But there is...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major character...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.   It’s time to change that. ...   [click here for more]
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The Blayt Chronicles Quickstarter

The Blayt Chronicles Quickstarter


Welcome aboard The Blayt! The Blayt is a ship full of Heroes that travel Theah and the lands beyond, searching for adventures, solving mysteries and fighting Villains.  Want to start playing to 7th Sea but don't know where to start? In this booklet you will find a collection of pregenerated Heroes that you can use to start to play adventures right away, You will have all the information you need...   [click here for more]
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The Orphanage

The Orphanage


The Arkham State Orphanage is surrounded by a terrible mystery: poor children are disappearing for no apparent reason and without leaving any trace, the deputy director Jennifer Gutenberg after having tried in vain to warn her superior and the local authorities will seek help privately to try to shed light on the events. This was my very first scenario i writed...   [click here for more]
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The Six Paths

The Six Paths


The Six Paths is a sourcebook on gender among the Heortlings. Contents include: Descriptions of the six main Heortling genders The cults of Heler, Nandan and Vinga Six example characters exploring the gender identities. Note: This sourcebook is PWYW, as an alternative, please consider donating whatever amount you would have paid for this to your local LGBT+ charity. The author's...   [click here for more]
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Treasures and krakens - some new mechanics for opportunities and consequences

Treasures and krakens - some new mechanics for opportunities and consequences


Opportunity and consequences are one of the most interesting parts of the 7th Sea rules because they make all tests more complex and interesting. Unfortunately in core rulebook we have only some examples of opportunities and consequences for heroes. Also, even if we have ideas on obstacles or rewards for players, we don’t know how they might impact mechanics. This supplement presents the mechanical...   [click here for more]
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[Chinese] Horror on the Namcha Barwa 南迦巴瓦峰惊魂

[Chinese] Horror on the Namcha Barwa 南迦巴瓦峰惊魂


This is a short scenario, purist but quite clichés. In October 1960, the investigators were ordered to climb Namcha Barwa, a peak in Tibet at 7782 metres above sea level. The author has not read much about climbing, so please point out anything that does not correspond to reality. Also This scenario considerably simplifies the climbing-related sections. 1960 年 10 月,调查员奉命攀登位于西藏,海拔...   [click here for more]
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[Italian] L'Orfanotrofio

[Italian] L'Orfanotrofio


L'Orfanotrofio Statale di Arkham è avvolto da un terribile mistero: dei poveri bambini stanno scomparendo senza apparente motivo e senza lasciar alcuna traccia, la vice direttrice Jennifer Gutenberg dopo aver tentato invano di avvertire il suo superiore e le autorità locali cercherà aiuto privatamente per tentare di far luce sugli eventi. Questo è stato il...   [click here for more]
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빛바랜 영웅의 시 (An Ode to Tarnished Hero)

빛바랜 영웅의 시 (An Ode to Tarnished Hero)


This scenario is written in Korean. 안내 인원 : KPC+PC 1:1 타이만  룰 : coc7판 배경 : 중근세 판타지 탐사자 : 잊혀진 영웅 KPC : 구국의 영웅 관계 : 관계 무관, 초면 가능 플레이 타임 : ORPG 기준 약 3시간 (RP에 따라 상이) 탐사자 난이도 : ★☆☆☆☆ 키퍼링 난이도 : ★★☆☆☆ (키퍼의 유연한 키퍼링을...   [click here for more]
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여름의 연대기

여름의 연대기


공개 배포 링크 : https://twitter.com/TR_Assistant/status/1404036531661139971?s=20 -여름의 연대기 -Blue Lucid Dream -Gloomy Cosmos 계절이라곤 여름밖에 남지 않은 세상. 1년 전부가 무더운 여름이 되어버린지 시간이 꽤 지났지만 전과 달라진 건 별로 없습니다.  세상은 빠르게 현실에 적응했고 우리들도...   [click here for more]
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  Manual of Adventurous Resources: Complete (A5E)