The second issue of NOD in 2016 features the second half of the Trollheim hex crawl, and then delves into modern and sci-fi supplements for Grit & Vigor, including Tony Tucker's Luchador class, the final part of Luke DeGraw's d20 Mecha rules, the fabulous Lovecraftian Hyperspace setting by Aaron Siddall and a quick and easy rpg that pits... [click here for more]
Blood & Treasureis the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing, and the new 2ndEdition continues this tradition.
Compatible with old school games, it strives to be rules lite and options heavy.
Blood & Treasure 2nd... [click here for more]
Are your players tired of having to set aside that family heirloom in favor of a random bit of treasure with better abilities? Do you want your character to define his equipment, rather than letting the equipment define the character? Do you desire maximum flexibility in the gear your players use? Do you prefer customization over predefinition?
If you answered yes to any of the above, then... [click here for more]
Adventure has arrived!
One thing is said about all adventurers: They are lucky. They have survived many hours of training and tough encounters. An adventurer always strikes her enemies in the right place and side-steps traps at just the right moment. Adventurers seem to defy death.
Amora Game presents the second installment in the Supporting Roles product line: "Adventurers." The adventurer... [click here for more]
Deep in the Apegia mountains, long forgotten to mortals, is a small building that leads into the heart of the mountain range. Once a Clan of goblins called this place home, but have now been slaughtered and raised as Charion servants to the cult of Orus. The Cult searches for an artifact of the Usarm that will aid them in the release of Orus and provide him with a sacrifice that will empower him and... [click here for more]