We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming... [click here for more]
An Introductory Adventure of Steam, Intrigue, and Mechanically Improved Monsters
From the workbench, the man picked up a handful of small gears, and while pondering, he juggled them about as though they were pocket change.What to do … what to do …He studied the wolf, with its pneumatic pistons and yellowed fangs. The pistons made the... [click here for more]
An Introductory Adventure of Sewers, Spies, and Mechanical Corpses.
In the thrilling conclusion to the Wake the Dead series, players will become involved in a conflict between the technomages that threatens New Arcadia. As part of the adventure, players will investigate a series of murders that leads them in the bowels of the city where they uncover a secret war involving the intelligence... [click here for more]
To the east of the Commonwealth of Arcadia lies a realm of shifting sands and shifting alliances. The skies above the Badlands are a battlefield between the Pilots’ Guild and bands of airship pirates. Ironskeep tacit, or perhaps actual, support of air piracy has led to a coal embargo imposed on them by the Pilots’ Guild. Industry and railways desperate for coal have turned to the black... [click here for more]
Orrosh has plenty of scares for everyone but perhaps a standard monster is a bit too obvious for your players? With the intention of giving your players something a little different to encounter, meet six new horrors for your games, all fully illustrated.
There is a ghoul with an Indian background, an old enemy of Uthorion offered asylum by the Gaunt Man, a very cinematic vampire indeed, a true... [click here for more]