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Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?
Fear not.
This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during... [click here for more] |
Raging Swan Press |
$21.45
|
The depraved gnoll shaman Grirr Duskclaw lurks in the lightless dungeon below the Hill of the Sunken Skull. There in the endless dark, he toils over the blasphemous, blood-soaked creation of a legion of bloodspawn treants he plans to unleash on the nearby human settlements. A chance discovery leads to the characters learning of the Hill of the Sunken Skull, but not the horrors lurking beneath, and... [click here for more] |
Raging Swan Press |
$3.75
|
When things die, they can leave behind a skeleton or bones, and this has 100 such to encounter. Some of them are clearly a case of a skeleton being where its owner died; others are more complicated or have clearly been meddled with. Some of the remains may be animate in some way, but none are undead. The skeletons can be used to add colour to an area, as a warning or as potential adventure hooks. ... [click here for more] |
Azukail Games |
$1.79 $1.49
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Those who answer the call to a life of adventure are often depicted as shining heroes, whose stories become legends in the minds of those who hear the tales of their deeds. The truth, though, is that these so-called adventurers are just people. They eat when they're hungry, they go to the privy when their bodies demand and they all have parts of themselves they want to hide. For some, it might be a... [click here for more] |
Azukail Games |
$2.49 $1.99
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Commerce is a reality in most of our fantasy TTRPG settings, and Sundara is no different. From small towns that are miles from anywhere, to huge city states filled with the astonishing and the bizarre, this exchange of coin for goods and services is something all places have in common. And while there are plenty of peddlers and packers who make a little coin here and there, Merchants of Sundara concerns... [click here for more] |
Azukail Games |
$4.99 $3.99
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A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham
Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more... [click here for more] |
Raging Swan Press |
$13.99
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A System Neutral Edition GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham.
Tired of dungeons lacking in verisimilitude?... [click here for more] |
Raging Swan Press |
$13.99
|
A System Neutral Edition GM's Resource by Rikh Hart
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use... [click here for more] |
Raging Swan Press |
$3.45
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A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities... [click here for more] |
Raging Swan Press |
$13.99
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A System Neutral Edition GM's Resource by Josh Vogt
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting... [click here for more] |
Raging Swan Press |
$13.99
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A System Neutral Edition GM's Resource by Simon Butler
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure.... [click here for more] |
Raging Swan Press |
$3.45
|
A System Neutral Edition GM's Resource by Mike Welham
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure.... [click here for more] |
Raging Swan Press |
$3.45
|
Not every merchant in a fantasy setting has a fixed abode, for whatever reason, and this supplement has 100 merchants, or those who can be broadly described as such, to meet on the road. Some are honest, some are not and some are incomprehensible. They sell a wide range of goods, from the ordinary to the enchanted, to the unusual and just plain junk. They can be used to enliven a journey, as people... [click here for more] |
Azukail Games |
$3.99 $2.99
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Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
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A System Neutral Edition GM's Resource by Simon Butler andRikh Hart
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the... [click here for more] |
Raging Swan Press |
$3.75
|
Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and... [click here for more] |
Azukail Games |
$1.99
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A System Neutral Edition GM's Resource by Rikh Hart and Steve Hood
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Edition GM's Resource by Creighton Broadhurst and Mike Welham
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives... [click here for more] |
Raging Swan Press |
$3.75
|
Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
$1.79 $1.49
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The deranged Goblins of the Death Rune dwell in the old, flooded gnomish minehold of Glimmerstone. Obsessed with magic, the goblins hunt wizards, sorcerers and warlocks and force their doomed captives to add their knowledge to the tribe’s store of eldritch power. But dark things dwell in Glimmerstone’s flooded depths, and the goblins’ depredations may yet hold the seeds of their own destruction...... [click here for more] |
Raging Swan Press |
$3.75
|
Every game has a surface reason for the characters to be adventuring together. Goblins are raiding out of the Kormuroth Caverns, a diplomat needs an escort on their way to an important summit, a lost treasure is waiting to be found on an uncharted island and so on, and so forth. But down beneath that surface reason, there should be something the character is trying to achieve as well; some driving... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Ideas for Ruins Encounters
Tables visible in Previews under the product image.
Create encounters in a fantasy setting for ruins, whether an ancient fortress, haunted tower in the wilderness or on the fringes of a city. Home to restless spirits, eternal guardians, undead servants, old mysteries and outcasts of society. .
Includes d10 random tables for ...
Fantasy Ruins Encounters (Combined... [click here for more] |
Chaos Gen |
$1.00
|
The perfect accessory to play DCC #67: Sailors on the Starless Sea on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared... [click here for more] |
Goodman Games |
$4.99
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For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,... [click here for more] |
Azukail Games |
$4.99 $3.99
|
Most of the time when we gather round a table and roll up our characters, we tend to think of them in terms of their class name. However, nobody shows up to a job interview and explains how they have a dozen years of experience in the field as a barbarian. No one does an apprenticeship as a rogue. And generally, if you refer to someone as an "adventurer" that is usually a polite way of saying that... [click here for more] |
Azukail Games |
$2.49 $1.99
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Books can be useful and they can be valuable, but not every such book in a cleric's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. The books do not refer to specific faiths or gods, and these can be altered for a setting. Similarly, "Holy"... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Taverns and inns are staples of fantasy settings. Characters meet up there, find adventures, speak to contacts and occasionally even get food, drinks or accommodation. They can be found in nearly every settlement, and cities can easily have dozens of them or more, most of which will not be described or even listed. This is a list of 100 different taverns that can be dropped into a setting. Each tavern... [click here for more] |
Azukail Games |
$1.49
|
When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large... [click here for more] |
Azukail Games |
$1.49
|
The crumbling tower of the long-dead wizard Elias Leminen has long stood amid the numberless boughs of the southern forest. Now, savage orcs from the Flayed Skull tribe have claimed the tower and use it as a base from which to launch devastating raids on the surrounding area. Will the characters dare to assault the ruin and end the threat? Will they dare to pursue the surviving orcs back to their fortress-home... [click here for more] |
Raging Swan Press |
$3.75
|
There's no telling what conversations are held behind closed doors. Backroom bargains and whispered agreements might go without notice by the general populace, or they might sway the fate of nations. Organizations who operate in the shadows, and who use secrecy and ritual to hide their membership and true goals, can be enemies as often as they are allies. Whether you need an organization for your party... [click here for more] |
Azukail Games |
$1.99
|
Books can be useful and they can be valuable, but not every such book in a druid's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Adventurers travel on their stomachs, as the saying goes, and while there are taverns and inns aplenty in most of our settings, rarely do we know what’s on the menu. If you’re looking for something beyond traditional stews and roasts, hard bread and gruel, then this list is the perfect place to start. With regional specialties, seasonal delights and one or two treats that are only possible to make... [click here for more] |
Azukail Games |
$1.99
|
Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered mage might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or tower, but some could be adapted to be used... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Books can be useful and they can be valuable, and wizards and mages in particular can have valuable books related to magic on their shelves. Not every such book in a wizard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any... [click here for more] |
Azukail Games |
$1.79 $1.49
|
A System Neutral Edition GM's Resource by Steve Hood and Robert Manson
GM’s Miscellany: Monstrous Lairs II provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the monstrous lairs in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons... [click here for more] |
Raging Swan Press |
$7.45
|
Ideas for Desert Encounters
Tables visible in Previews under the product image.
Create encounters in a fantasy setting involving sandy wastes, rocky deserts and dusty canyons. Exploring deserted ruins, lead astray by mirages, lost in dunes and resting at a quiet oasis.
Includes d10 random tables for ...
Fantasy Desert Encounters (Combined Encounters Table, Encounter... [click here for more] |
Chaos Gen |
$1.00
|
Out in the wilder lands and even within the nominal bounds of civilisation, characters may stumble across ruins. These could be ancient ruins that have been abandoned for many years, or more recent ones that show signs of force. Ruins may have succumbed to nature, or borne the brunt of an attack. This supplement has 100 different ruins, from small to large, that a GameMaster can use to decorate the... [click here for more] |
Azukail Games |
$1.99 $1.49
|
Books can be useful and they can be valuable, but not every such book in a bard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have... [click here for more] |
Azukail Games |
$1.25
|
A System Neutral Old-School Megadungeon by Creighton Broadhurst
Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled... [click here for more] |
Raging Swan Press |
$5.95
|
The big quests and adventures may have the big rewards, but not every character is immediately able to participate in those, or they may have a bit of downtime that needs using up. This supplement has 100 small side jobs that characters could do. Most will not have any great reward; in some cases, the reward isn't, or isn't all, money, for these are jobs needed doing by the average person and smaller... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 illusions suitable for a dungeon, as well as other places. The illusions vary, from those that are merely odd, to those that are disconcerting or intended to steer characters in certain directions, to those that can be directly or indirectly harmful, whether because they are covering up dangers or because believing them will inflict damage. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.99 $1.49
|
A System Neutral Edition GM's Resource by Creighton Broadhurst, Simon Butler, Jeff Gomez, Steve Hood and Mike Welham
GM’s Miscellany: Monstrous Lairs I provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the monstrous lairs in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details... [click here for more] |
Raging Swan Press |
$7.45
|
This supplement has 100 features for ordinary treasures, from presumed curses and hauntings, to strange physical features, to associations with famous or infamous people. These can be used to make a found treasure more interesting, or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Bandits are a common theme in fantasy settings. They may be nuisances who attack the characters, either to fail badly or perhaps succeed and take something important. Characters may be hired to deal with a bandit problem that is troubling the local area. Wilderness and less travelled regions are often the homelands for bandits. Yet all these bandits can be very similar, with nothing to make them more... [click here for more] |
Azukail Games |
$1.49
|
Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered thief might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or guild, but some could be adapted to be used... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons and caves can be home to all kinds if insects, arachnids and similar types of creepy-crawlies, including those that fly. In a fantasy setting, some of these may have become definitely strange. This supplement has 100 such creepy-crawlies for characters to encounter. Some are useful, some are dangerous and some are just odd. They can be used to help bring a dungeon's environment to life. This... [click here for more] |
Azukail Games |
$2.49 $1.99
|
The world is filled with monsters for characters to encounter and slay, leaving the scenery to fade into the background. However, the menacing forest itself could be after our brave heroes just as much as the goblins and ghouls within. Add dangerous flora to the foreboding swamp, or set a seaweed trap on the seemingly benign beach. Should you stop to smell the flowers, they might just bite back. An... [click here for more] |
Azukail Games |
$2.49 $1.99
|
InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they... [click here for more] |
InfiniBadger Press |
$7.99
|
RPGs combine so many different activities into a single experience. They include group storytelling, team sports, board games, writing exercises, a hangout session with friends and so much more. However, being a good player is about more than knowing which bonus abilities to add to your character as you level up, or being able to quote the rule book chapter and verse. While we learn a lot of how to... [click here for more] |
Azukail Games |
$2.49 $1.99
|