Blood & Swash is designed as a quick set of rules fo for conducting bar room fights in minature during the age of pirates. Blood & Swash focuses on simplicity. There is no scale as the rules can be used for both 15mm and 28 mm or larger figures. The rules are played in miniature in a relatively small area such as bar rooms or ship decks. This is piracy made fun and fast. A... [click here for more]
Hacking By The Book Second Edition Biblical Warfare 3000 B.C. to 600 B.C. Hacking By The Book Philip J. Viverito What This Book Contains Holy Hack: Hacking By the Book Second Edition has finally arrived in this edition. The rules have been completely rewritten making them so simple that you will be playing Holy Hack by turn three without difficulty. The rules include the D-10... [click here for more]
From the Journals of Victoria Hawkes:
There was the thunder-clap of a single cannon. ‘The game hasbegun anew, I said to Captain Rogers. He looked at me but said nothing. We knew what was about to happen. Slowly, we both turned, and looked out over the valley below us. Troops moved from the cover of the woods on our left. Not looking back atme, he smiled, and said,... [click here for more]
P. J. Viverito A.D. Fleming Classical Hack Scenarios: Macedonia Scenarios Designed by Gamers for Gamers........ What this volume is to the Historical Gamer: Research Tool Non-Tournament Historical approach Support Tool for the Classical Hack System Universal Compatibility What this Volume Provides the Historical Gamer: Historical Scenarios Maps Orders of Battle Special Siege Rules Concise Development... [click here for more]
Homeric Hack Warfare In The Age of Heroes: 1500 BC to 1184 BC The time of the Trojan War and the Homerictales built round this war are but elusive shadows to modern man. The time of the Trojan War borders on prehistory in regard to written literature. Homer preserved this War of Heroes and their time (circa 1184 B.C.) with something of a backward glance, surely blending his own current... [click here for more]
Classical Hack: Ancient Warfare 600 B.C. to 600 A.D. Rules Designed with the Historical Gamer in Mind... What this volume is to the Historical Gamer •Unabridged •Fast Play Game System •Historical Approach •Period Orientation •Supports 15 mm & 25 mm Scales •No Rebasing Required What this volume provides the Historical Gamer ... [click here for more]
Fantasy Hack:Rules for Fantasy Miniature Wargaming was originally published in 1993. This is a reproduction of that. The book includes the core rules and an appendix for monsters, and spells. The rules provide the ability to do battles with armies or even individual figures. Big or small these rules will be fun for all.
Fantasy Hack will take players to any place or time in the wonderful... [click here for more]
The G.A.S.L.I.G.H.T. Compendium meets all your VSF and Pulp needs, from skirmish and role-playing to large battles and airship fleet actions.
Victorian Science Fiction (VSF) gaming is set in the world in which the predictions and visions of men like Jules Verne, HG Wells, and H. Ryder Haggard are true. In G.A.S.L.I.G.H.T. Main Characters and Extras battle in a world... [click here for more]
Holy Hack: Hacking by the Book First Edition was a collaboration between LMW Works and Black Falcon Publications. Originally published in 1996 it has since reverted back to LMW works and Philip Viverito. Regardless of all this you can now return back to a more interesting period in history where things all began. Here in this black and white Genesis of ancient warfare and my game development... [click here for more]
About Wellington Rules This project originally grew out of Santa Anna Rules: Warfare in Mexico: 1820-1879, Volume I, the tactical set. The intent of these modified rules are specifically designed for Napoleonicwarfare.Wellington Rules are designed to be historical yet fast and fun. Players will concentrate on tactics and not charts . ... [click here for more]