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 Hottest Titles from Guild Companion Publications

CyberspaceHARP & HARP SFRMSS and RMFRP
Rolemaster ClassicShadow WorldSpacemaster 2nd Edition
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Castles and Ruins

Castles and Ruins


Originally published in 1996 by ICE, this new edition of Castles and Ruins has been digitally remastered by The Guild Companion. Castles and Ruins is a sourcebook dealing with the details of castles, construction of dwellings, and the aging of ruins. Designed for use with the Rolemaster Standard System and wholly compatible with Rolemaster Fantasy Role-Play....   [click here for more]
Guild Companion Publications  $16.00

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City of Archendurn

City of Archendurn


Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism. In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch...   [click here for more]
Guild Companion Publications  $7.00

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Essence Companion

Essence Companion


The Magic Has Returned Originally published in 1997 by ICE, this new edition of Essence Companion has been digitally remastered by The Guild Companion. From forgotten tomes of magic to the schools of wizards, now comes forth a deeper exploration of the realm of Essence. The Essence Companion delves deeply into the magical realm of Essence magic. Inside, you will find new professions,...   [click here for more]
Guild Companion Publications  $16.00

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Friends and Rivals

Friends and Rivals


Bring your campaign to life with Friends and Rivals: A Character Collection for HARP? a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere...   [click here for more]
Guild Companion Publications  $5.00

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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Guild Companion Publications  $15.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Guild Companion Publications  $12.00

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Harp Sf

Harp Sf


HARP SF - the roleplaying game of the future has arrived Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you. HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe...   [click here for more]
Guild Companion Publications  $20.00

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Harp SF Xtreme

Harp SF Xtreme


Take your HARP SF game to the next level of excitement! HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to...   [click here for more]
Guild Companion Publications  $15.00

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy


HARP FANTASY - the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,...   [click here for more]
Guild Companion Publications  $20.00

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,...   [click here for more]
Guild Companion Publications  $16.00

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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "   Open your...   [click here for more]
Guild Companion Publications  $16.00

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing. Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster...   [click here for more]
Guild Companion Publications  $20.00

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Shadow World: Emer III

Shadow World: Emer III


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn,...   [click here for more]
Guild Companion Publications  $18.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $20.00

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The Toyman's Fair

The Toyman's Fair


The Toyman's Fair By D. Andrew Ferguson Inspired by the Ennie Award-nominated Construct Companion, The Toyman's Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties. Local farmers have reported strange beasts are abroad, attacking the unwary....   [click here for more]
Guild Companion Publications  $5.00

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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions! Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have...   [click here for more]
Guild Companion Publications  $18.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
Guild Companion Publications  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Guild Companion Publications  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your...   [click here for more]
Guild Companion Publications  $8.00

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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this...   [click here for more]
Guild Companion Publications  $15.00

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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure...   [click here for more]
Guild Companion Publications  $15.00

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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law


Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster...   [click here for more]
Guild Companion Publications  $12.00

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Shadow World Player Guide - The World

Shadow World Player Guide - The World


The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak...   [click here for more]
Guild Companion Publications  $7.00

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Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Future Law

Spacemaster Future Law


Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Equipment Manual

Spacemaster Tech Law - Equipment Manual


The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Robotics Manual

Spacemaster Tech Law - Robotics Manual


AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a...   [click here for more]
Guild Companion Publications  $15.00

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Rolemaster Classic Character Law

Rolemaster Classic Character Law


A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered...   [click here for more]
Guild Companion Publications  $16.00

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Guild Companion Publications  $15.00

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Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by...   [click here for more]
Guild Companion Publications  $15.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
Guild Companion Publications  $10.00

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Shadow World Master Atlas (4th Edition)

Shadow World Master Atlas (4th Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World,...   [click here for more]
Guild Companion Publications  $20.00

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the...   [click here for more]
Guild Companion Publications  $10.00

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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
Guild Companion Publications  $18.00

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Shadow World Master Atlas (3rd Edition)

Shadow World Master Atlas (3rd Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World,...   [click here for more]
Guild Companion Publications  $20.00

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster...   [click here for more]
Guild Companion Publications  $10.00

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Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for...   [click here for more]
Guild Companion Publications  $15.00

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Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
Guild Companion Publications  $16.00

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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men... At last, the ancient priests of forgotten gods have brought forth new information for the realm of...   [click here for more]
Guild Companion Publications  $15.00

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Guild Adventurer #1

Guild Adventurer #1


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",...   [click here for more]
Guild Companion Publications  $8.00

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Rolemaster Fantasy Weapons

Rolemaster Fantasy Weapons


Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka ...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Guild Companion Publications  $5.00

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Guild Adventurer #2

Guild Adventurer #2


The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location: "Rose Petals and Snow Lions", a double-length Shadow World adventure...   [click here for more]
Guild Companion Publications  $8.00

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Spacemaster 2nd Edition Player Book

Spacemaster 2nd Edition Player Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Guild Companion Publications  $5.00

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Guild Adventurer #3

Guild Adventurer #3


The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article: "The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the...   [click here for more]
Guild Companion Publications  $8.00

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