A solo story game about smoothing out a crumpled past
Lingering memories still haunt while trying to experience something new somewhere else. The games treats the frailty of crumpled paper to represent the endurance of resources and relations. As the player continuously unwrap his past, at some point there might be possibility for closure… maybe a way to go back, but perhaps liberty to find... [click here for more]
This is a non linear storytelling game about heroes reminiscing over their journeys, questioning motives and accomplishments.
When I first started writing TTRPG games, I always tried to avoid whatever "combat system" my games needed. Since every other game revolved around combat, I made it my focus to make games that dealt with conflict in many other ways even if violence was involved in the action. But... [click here for more]