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Chill
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Chill Introductory Insert

Chill Introductory Insert


Good evening. You're about to enter the world of Chill. This is the world of horror-the world of the blood-thirsty vampire, the keening banshee, and the horror role-playing game of adventure into the Unknown, and your first adventure is about to begin. This is the Introductory Insert that was included with the Chill Second Edition Corebook. ...   [click here for more]
Martin Caron   FREE 

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Chill Quickstart: Good Fences Make Good Neighbors

Chill Quickstart: Good Fences Make Good Neighbors


Chill 3rd Edition A Horror Roleplaying Game Reuben Hall disppeared from his parents' home last night. He's out there somewhere, the captive of a creature of the Unknown. The police are looking for him diligently, but they don't know what they're looking for or the nature of what they're facing - but you do. You're members of the Eternal Society of the Silver Way, dedicated to protecting others...   [click here for more]
Martin Caron   FREE 

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Chill Third Edition

Chill Third Edition


Chill 3rd Edition A Horror Roleplaying Game   Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to...   [click here for more]
Martin Caron  $25.00

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SAVE: The Eternal Society

SAVE: The Eternal Society


The truth is that no manifesto can save the world, no set of laws will save us from the clawing, lurking hands of the Unknown that surround us. At the end of the night, our envoys fight alone against the darkness. When the world stands at the brink of destruction, only those who are ready and able to defend it can say just how far they need to go to ensure our survival. When everything has gone wrong,...   [click here for more]
Martin Caron  $18.00

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Undead

Undead


Not all zombies shamble and moan. Sometimes the dead don't stay in their graves. They claw their way out, motivated by revenge, love, sorrow, or simple bloodlust. Putting them back isn't as simple as a bullet in the head - it requires understanding what brought the corpse back to our world in the first place. Undead is an antagonist sourcebook for Chill(r)...   [click here for more]
Martin Caron  $15.00

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Chill Second Edition

Chill Second Edition


Chill is a horror role-playing game for 2 to 9 palyers ages 12 and up, and includes: 16 full-color pages Options for creating your own characters Maps of the world of Chill Step-by-step guidelines for running Chill campaigns and scenarios A detailed history of SAVE and their fight against the Unknown Things, featuring creatures and animals Plus a 32-page introductory insert for old and new Chill players...   [click here for more]
Martin Caron  $20.00 $9.99

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Chill Companion

Chill Companion


This 160-page reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game masters to design scenarios and campaigns based on each type. The Chill rules are expanded with: New skills, edges...   [click here for more]
Martin Caron  $12.00 $5.99

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A Lamp Gone Dark

A Lamp Gone Dark


A threat SAVE contained decades ago re-emerges. Preying on the dead, the weak and the young, this creature now operates in an ideal nest: St. Virgilius Hospital. Will the envoys defeat a monster they can’t see? Will they fall prey to interference from hospital administration seeking to cover up the creature’s actions? ...   [click here for more]
Martin Caron   FREE 

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Big Sky

Big Sky


Out on the prairie, family secrets are buried deep. When the howls echo over the land, do the envoys have the courage to do what must be done? ...   [click here for more]
Martin Caron   FREE 

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Cold Dark Earth

Cold Dark Earth


A murder that seems not quite normal. Dirty handprints marking the body and the surrounding area. Is this an isolated incident, or the beginning of a trail of bodies? Who contacted SAVE about this mysterious killing? Can the envoys discovered what pulled itself out of the cold, dark earth? ...   [click here for more]
Martin Caron   FREE 

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Dead Hearts

Dead Hearts


A soldier with a broken heart returns home. Transplant patients commit violent acts and die mysterious deaths. Can SAVE find the source of this spreading sickness before it consumes the life of an innocent girl? ...   [click here for more]
Martin Caron   FREE 

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El Cucuy Came for Carlito

El Cucuy Came for Carlito


Ancient Hispanic myths tell of El Cucuy, the mysterious boogeyman who steals away children. In southern Texas children are beginning to vanish in unexplained ways. Has the myth of El Cucuy become a reality, or is something more sinister at play? ...   [click here for more]
Martin Caron   FREE 

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High Tide

High Tide


Point Reyes is a hiking and camping spot, and it’s getting busy ahead of the 4th of July. A new predator is stalking the beaches, though, and SAVE needs to find it quickly and deal with it. ...   [click here for more]
Martin Caron   FREE 

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In the Domain of the Mariner

In the Domain of the Mariner


Learning. Duty. Honor. Protecting those in need is part of the American Dream — a dream the Unknown twists for its own ends. When the truth surrounding a desiccated corpse in the morgue comes to light, the envoys are sent to a sleepy town with a dark secret, and come face-to-face with despair turned to vengeance. ...   [click here for more]
Martin Caron   FREE 

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Let Sleeping Dogs Lie

Let Sleeping Dogs Lie


A string of disappearances in a mountain town are marked with paw prints seared into solid rock. SAVE has seen this omen before, and knows it is only a matter of time before people start dying horribly. ...   [click here for more]
Martin Caron   FREE 

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Monsters

Monsters


Monsters can be killed. They are horrifying, deadly, and often implacable, but they die. That is the grim hope upon which SAVE is built. —Dr. Ruby Garrett, Report on Monsters   Monsters is an antagonist book for Chill® Third Edition, detailing creatures of the Unknown that don’t fit neatly into other categories. In this book, you’ll find 15 new creatures...   [click here for more]
Martin Caron  $15.00

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Sunshine in Maine

Sunshine in Maine


Her voice was childlike, calling my name from across the bonfire, asking if I would take her to the sunshine. I got up from the fire and made my way to the looming iron gate. From beyond it, my name wavered across the wind. “Amanda, Amanda. I want to see my sunshine.” My feet crunched across the dead grass as I crossed the threshold, and she takes my hands and leads me away in a chorus...   [click here for more]
Martin Caron   FREE 

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Temple of the Skin Man

Temple of the Skin Man


Something is scratching at the oubliette underneath the Upended Lotus Temple. A plague has befallen the surrounding town. Can SAVE stop the Skin Man before it is too late? ...   [click here for more]
Martin Caron   FREE 

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The Beast Within

The Beast Within


Meet RAX and all hs evil friends in this new roleplaying game that lets you play creatures of the Unknown. The Beast Within features a revised adaptation of the Chill game system that incoporatees years of playtesting and development. Tired of playing vampires and werewolves? Give a Bat Lord, Doll Master or Mechanical Entity a try! ...   [click here for more]
Martin Caron  $4.00

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The Last Stop Boys

The Last Stop Boys


Bodies covered with strange wounds are turning up in the Rio de Janeiro slums. The authorities, to the extent that they care, consider the killings the work of drug cartels and therefore ignore them. The truth, though, is much more tragic and serves to unearth an injustice long ignored. ...   [click here for more]
Martin Caron   FREE 

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The Wild Hunt

The Wild Hunt


The citizens of West Finley, PA are acting strangely. They’re violent, impulsive, and dangerous one night, and then cheerful and whimsical the next. They’re blaming it all on the faeries…and heaven help anyone that reminds them that faeries aren’t real. ...   [click here for more]
Martin Caron   FREE 

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Whispered Confessions

Whispered Confessions


Faith inspires people to charity, humility, and grace. To the Unknown, though, faith is fertile soil in which to nurture hate, fear, and pain. Buried in forgotten catacombs are the last remains of one man’s faith. Pray that SAVE can lay them to rest. ...   [click here for more]
Martin Caron   FREE 

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Chill 3rd Edition Character Sheets & Pregens

Chill 3rd Edition Character Sheets & Pregens


Fighting the Unknown is dangerous work. Ghosts can possess people, driving them to do terrible things. Werewolves can rend a victim to pieces in seconds, and survivors take the curse of lycanthropy with them. Vampires leaved drained, bloodless corpses in their wake...and those are just some of the monsters we know about.  Fortunately, the Eternal Society of the Silver Way is composed of...   [click here for more]
Martin Caron   FREE 

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Vampires

Vampires


This 128-page sourcebook/adventure is for use with the Chill Horror Role-Playing Game and features : Portraits, tales, and reports of these fearsome Creatures of the Unknown Revamped statistics and game-related information for Dracula, the Alpine Vampire, The Vampire Ninja, and eight other vampires 10 maps detailing each creature's homeland Vengeance of Dracula, a 32-page, spine-tingling...   [click here for more]
Martin Caron  $12.00 $5.99

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Lycanthropes

Lycanthropes


Lycanthropes is a 128-page sourcebook and 2 scenarios featuring werewolves and the many other half-human, half-animal forms that legend and history have brought to life. The sourcebook reveals the folklore behind the wolfman, including authenticated cases that prove (to some) the actual existence of the werecreature. SAVE has recompiled statistics, vital maps, case histories, and pertinent...   [click here for more]
Martin Caron  $12.00 $5.99

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Veil of Flesh

Veil of Flesh


Strange goings-on are typical in Washigton D.C., but when dehydrated, ancient-looking corpses are found in an alley near Capitol Hill, not even the F.B.I. is willing to get involved. Enter your characters. Four to six of you must investigate these "murders" and venture from the Library of Congress through Washington Park, all the way to The White House. This horrifying scenario features a new Creature...   [click here for more]
Martin Caron  $9.00 $4.50

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Apparitions

Apparitions


This 128-page sourcebook/scenario is the Chill Master's definitive guide to haunts and hauntings. It presents a variety of new creatures based on people and places--both real and fictitious--and examines how these ominous entities appear, interact with the Known world and then disappear. New disciplines and profession templates are also included. The scenario, entitled The Visitation, features loads...   [click here for more]
Martin Caron  $12.00 $5.00

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Horrors of North America

Horrors of North America


This 128-page sourcebook/scenario features 18 new Creatures of the Unknown and 15 alarming locations spread across the continent. Chill Masters can have their players' characters travel to Newfoundland, Vancouver, New York, New Mexico and other places and meet horrifying creatures such as the Sasquatch, the Drowned Ones, the Hodag and the Bogy. Localized maps, objects with magical powers and frighteningly...   [click here for more]
Martin Caron  $12.00 $5.99

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Undead & Buried

Undead & Buried


The dead have risen and are wreaking havoc in St. Paul, Minnesota. Someone or something must be behind their gruesome acts. As members of SAVE, you must overcome your fears and solve the twisted mystery, or your entire organization could be eliminated. Undead and Buried lets the Chill Master decide the future of Societas Argenfi Viae Efernifafa. Will one of the most powerful creatures of the Unknown...   [click here for more]
Martin Caron  $9.00 $4.50

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Voodoo

Voodoo


This 128-page sourcebook/scenario differentiates between two truly different types of voodoo: the "Hollywood" version of voodoo, which you can use in any Chill campaign; and Vodoun, the "true" religion from which our perception of voodoo originated. Learn the history of voodoo and how and why it spread. Your players will quake when their characters come across voodoo ceremonies, creatures, items of...   [click here for more]
Martin Caron  $12.00 $5.99

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Things

Things


This sourcebook contains over 85 all-new Creatures of the Unknown, over 45 new Disciplines of the Art and the Evil Way, and 12 Items of Power - enough ideas to make your next Chill campaign as horrific as your last. ...   [click here for more]
Martin Caron  $16.00 $7.99

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Unknown Providence: SAVE in New England

Unknown Providence: SAVE in New England


This 128 - page sourcebook/scenario pack takes players to New England for four new adventures, and provides players and Chillmasters with background on the New England area, including the current operations of SAVE. Each scenario is designed to test the players' abilities in a different way, and at least one of the adventures is a part of the Chill story arc, a storyline spanning several years and...   [click here for more]
Martin Caron  $15.00 $7.50

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Chill Third Edition CM Screen

Chill Third Edition CM Screen


This screen features art from Chill Third Edition by Alessandro Alaia, and helpful reminders for the Chill Master including token costs for disciplines of the Evil Way, summaries of the disciplines of the Art, and quick refreshers on many of the other rules you'll find helpful to reference in play! ...   [click here for more]
Martin Caron  $5.00

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Isle of the Dead

Isle of the Dead


Moonlight lends an eerie glow to the tents and rides of the carnival. The midway is dark and deserted, as it has been for many years, and all around lie remains of vacant amusements that once were tronged. Silence is thick in the air. Now the laughter begins. It floats down the midway and through the tents, but no one is here... no one living. "Isle of the Dead" is a 32 page, spine-tingling scenario....   [click here for more]
Martin Caron  $2.00

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