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 Hottest Miniature/Board/Card Games, Spanish (and English) from Two Hour Wargames

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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [click here for more]
Two Hour Wargames  $20.00

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5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [click here for more]
Two Hour Wargames  $20.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [click here for more]
Two Hour Wargames  $20.00

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5150 : Battalion Commander

5150 : Battalion Commander


Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies! But don’t worry; it’s a bit of a learning curve so...   [click here for more]
Two Hour Wargames  $20.00

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Warrior Heroes Legends

Warrior Heroes Legends


Warrior Heroes Legends Legends aren't born, they're made! Warrior Heroes- Legends is a complete stand-alone fantasy immersion game. Players take on the role of one or more characters and through their decisions and exploits increase in abilities, fame and fortune. Lead you small band...   [click here for more]
Two Hour Wargames  $20.00

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FNG 2nd Tour

FNG 2nd Tour


FNG Second Tour (FNG2T) The oppressive jungle heat causes small beads of sweat to trickle down your brow. Or is it the fear? The enemy is close; you can feel it. Maybe he's around the next bend in the trail, waiting to bushwhack the tired or unwary. Does that bush hide a machine gun? Tunnel entrance under that clump of leafs? Maybe there's a sniper lying in wait up in that tree? Your...   [click here for more]
Two Hour Wargames  $15.00

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High Rise to Hell - ATZ Supplement

High Rise to Hell - ATZ Supplement


Vampires, Werewolves, and Zombies Oh My! Since Day One you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way. But now you've heard about the "black Hummers". About the night time raiders that roll around the City taking what and who...   [click here for more]
Two Hour Wargames  $14.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [click here for more]
Two Hour Wargames  $20.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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Free Ports

Free Ports


All Ashore That's Going Ashore! Free Ports is our first supplement for And a Bottle of Rum, our Pirate RPG. In Free Ports we give you not one, but two complete towns to adventure in. Puerto Libre - Yes, the Spanish control Puerto Libre, but there's still plenty of opportunity to make a profit. New Market - An open town where anything goes, New Market...   [click here for more]
Two Hour Wargames  $15.00

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [click here for more]
Two Hour Wargames  $17.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [click here for more]
Two Hour Wargames  $7.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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Red Sand Black Moon - Fantasy Gladiators

Red Sand Black Moon - Fantasy Gladiators


To the Death! The Gladiators of Ancient Rome sometimes, but not always, fought to the death for the amusement of the crowd. If a Gladiator fought well he could appeal for mercy in the hope that his performance had earned him a reprieve. Not so in the world of Talomir. Talomir, the fantasy world of Warrior Heroes and Rally Round the King, offers no such luxury. Gladiatorial...   [click here for more]
Two Hour Wargames  $20.00

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Red Sand Blue Sky - Heroes of the Arena

Red Sand Blue Sky - Heroes of the Arena


Gladiators! Just saying the word conjures up visions of vicious combat between desperate men who fought to the death for the amusement of the crowd. These games of death, originally started to honor the dead (the munus), began in 264 BC and continued through the Roman Empire in one form or another for over 900 years until abolished in 681 AD. Now with Red Sands Blue Sky - Heroes of the Arena you can...   [click here for more]
Two Hour Wargames  $17.00

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Rally Round the King

Rally Round the King


"Typical fantasy game," you say? "We say no!" Welcome to the world of Rally Round the King (RRtK). Populated by Heroes and Demons and everything in between, Rally Round the King takes you to the mythical land of Talomir. It's a land where dozens of Nations vie for dominance and we've created it just for you. Like other games...   [click here for more]
Two Hour Wargames  $17.00

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Mass Hysteria - All Things Zombie

Mass Hysteria - All Things Zombie


All Things Zombie – This Time It’s War! How it got to this point no one knows. All you need to know is that after the outbreak, the City was divided into areas. The plan was to defend the important areas first, stop the zombies, then take back the unimportant areas. Which areas were important was hotly debated, but that’s the plan and you are in command of the...   [click here for more]
Two Hour Wargames  $10.00

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Adventures In the Lost Lands

Adventures In the Lost Lands


Adventures in the Lost Lands! Take the shot! You hear the whispers. Giant creatures from the dawn of time alive and walking the earth. Dinosaurs! How can it be? As a hunter you have to find out the truth so you follow the rumors to this God-forsaken corner of the world, Lemuria! You've spent days and large sums of money in tracking the Beast and now it's come to this. Your bearer trembles...   [click here for more]
Two Hour Wargames  $17.00

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Larger Than Life

Larger Than Life


LARGER THAN LIFE The Game of Pulp Adventures SO WHAT ARE THE PULPS? It’s spaceships, jungle lords, and Nazis. Lost cities, underwater adventure, and maybe even a hard-boiled detective or two. It’s about heroes moving from scene to scene at breakneck speed. Hot on the trail or maybe a step in front of the bad guys. It’s clever cliffhangers that leave you wanting more....   [click here for more]
Two Hour Wargames  $10.00

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Colonial Adventures

Colonial Adventures


Colonial Adventures Army Lists Add these to the ones in Colonial Adventures and that'll give you over 30! Just saying the word makes you think of far off places and high adventure. Okay, maybe not so much if you're a Poor Bloody Infantryman but for an Officer and a Gentleman the Age of Imperialism (1850 - 1914) was the best of times. Zanzibar! A time where young men could...   [click here for more]
Two Hour Wargames  $14.00

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Qwik - Game of the Wasteland

Qwik - Game of the Wasteland


The Four Horsemen have arrived.Now what? HOW ABOUT A GAME OF QWIK? In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play,...   [click here for more]
Two Hour Wargames  $12.00

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Six Gun Sound

Six Gun Sound


Six Gun Sound "WANTED DEAD OR ALIVE!" The choice is up to you! Six men slowly ride into town. Sure, they're coming in by ones and twos, but something ain't right. You watch as four of them hitch their horses up along Main Street. Yeah, they're far apart from each other but too close for coincidence. Two tall lean men in 'dusters' walk into the bank and you can't help but thinking...   [click here for more]
Two Hour Wargames  $17.00

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I, Zombie - All Things Zombie Source and Campaign Book

I, Zombie - All Things Zombie Source and Campaign Book


The Four Horsemen Have Arrived The government had developed an antidote to the Zombie Virus called the Lazarus Agent. Within hours planes flew over the major population centers spreading the cure. Or so they thought… Instead of delivering salvation they delivered annihilation. They delivered the end of the world. The...   [click here for more]
Two Hour Wargames  $10.00

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Stalingrad - Heroes All

Stalingrad - Heroes All


Stalingrad - the Graveyard of Ambition Stalingrad is a name synonymous with great sacrifice, and as a cautionary -- the graveyard of ambition. A Soviet arsenal city and gateway to the Caucasus, in 1942 Stalingrad became the focal point of one of the pivotal battles of the Second World War – a battle that, but for Hitler's ego and poor military decisions, may never have happened....   [click here for more]
Two Hour Wargames  $14.00

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Fire In Korea

Fire In Korea


"This damned cold!" The men of my squad are cold, worn out, and short on sleep. We've been fighting for days and our advance seems to be challenged at every step. Just when we think we can take a breather, we're at it again. Thwack!! Mortar fire and we all take cover. We have to keep moving. We advance, running as fast as we can covered in layers of clothes against...   [click here for more]
Two Hour Wargames  $10.00

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Clash of Titans

Clash of Titans


"We count on you for our survival." Clash of Titans covers the war between Germany and the Soviet Union from 1941-1945. The Eastern Front, as it was known, spanned over one thousand miles and was the largest theater of war ever seen in human history. Called the “Great Patriotic War” by the Soviets and the “War Against Bolshevism” by the Germans, the Eastern Front...   [click here for more]
Two Hour Wargames  $10.00

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Friday Night Fights 2nd Edition

Friday Night Fights 2nd Edition


Friday Night Fights 2nd Edition "YOU CAN RUN BUT YOU CAN'T HIDE." A twenty-foot square ring doesn't give you much room to move and definitely nowhere to hide. Boxing - it's called the "Sweet Science" for a reason. You can move around your opponent flicking jabs and dancing away. "Rope a dope" and pick your spots firing punches and scoring points. All...   [click here for more]
Two Hour Wargames  $7.00

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Wire to Wire

Wire to Wire


Wire to Wire What's a game about horse racing doing in the Pulps section? One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time. But what does that have to do with putting Wire to Wire in...   [click here for more]
Two Hour Wargames  $12.00 $5.00

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