Control your character’s destiny in ways you never thought possible! The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play. No levels or classes. No arbitrary restrictions. Create your own races. Design your own spells. Build your own magical items. All using an easy-to-follow point system.
Planning the... [click here for more]
The Karmic Grimoire offers both storytellers and players plenty of pre-generated spells and magical items to help launch games immediately. All spells can be customized and advanced using the basic Karma rules. Easily edit spells to allow for player specializations and disciplines. Explore advanced rules for alchemy, as well as consumer-grade magic items.
Information... [click here for more]
Karmic Monsters provides you with plenty of ammunition to use against your unsuspecting players! Designed exclusively for the Karma Roleplaying System, Karmic Monsters not only provides new insight into designing monsters from scratch, but provides you with ready-made monsters to use right now.
*Detailed explanation of Creature types, sub-types, and templates
*Information... [click here for more]
As you cut your way through the thick jungle undergrowth, a small reptilian biped appears in front of you. It stops, tilting its head curiously. At just over 3 ft tall, its awkward appearance and inquisitive nature make it appear harmless. You reach into your backback to offer it a treat, and think maybe it would make an intriguing exotic pet. Unfortunately, you never notice the rest of its... [click here for more]
In the end, there was no anti-Christ. No Four Horsemen. No Whore of Babylon. No demons pouring out of the abyss. We didn't need supernatural help destroying the world. We were more than capable of doing it all by ourselves.
Calvin Turner Founder of Revelation
Fifty years after World War III, the last remnants of humanity struggle to rebuild civilization. Karmic Places: Revelation... [click here for more]
When the world was young, the mortal races struggled to survive. Struggling just to find food and shelter, the mortal races were unable to achieve their full potential. To speed them on their way to advancement, the powerful Daimonia created the first gnomes. With their exceptional intellect and innate understanding of mechanics, the gnomes helped guide the early mortals out of the dark ages and... [click here for more]
Once, the elves were the favorite creation of the Djinn, and for countless millenia served as immortal assistants to the elemental rulers of the Flux. But the corrupting influence of the Shades brought about their downfall, and now the elves walk as mortals upon the material plane. Karmic Races: Elves is the first in a series of supplements designed to inspire storytellers to rethink everything... [click here for more]
Every hero needs a nemesis.
Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VI: Warlords, we present five individuals that will prove to be not only a threat to the... [click here for more]