Over one hundred achievements for those of us who like to get things done!
The Overachiever's Handbook is designed for both GMs and players who like to spice up their games with specific tasks, and rewards!, that can be accomplished individually or as a party.
The achievements are designed to reward the player, as opposed to the character. The bonuses carry over from campaign to campaign, provided... [click here for more]
101 Fantasy Plants is a short book aimed at GMs. It contains 101 plant names and more than half a dozen tables should you wish to randomize climate, rarity, effects and more.
This book is compatible with a wide range of RPGs or settings, anything that might have plants in it, really. ... [click here for more]
The Black Mantis is three items (a helm, a sword and a pair of vambraces) sharing similar traits of fabrication. They are loved by rogues and assassins alike as they benefit their questionable professions the most. ... [click here for more]
This book features two tables of random encounters. One dedicated to the dangers and strangeness of the wilderness, and the second featuring the sometimes equally dangerous but more subtle perils of the city. ... [click here for more]
A selection of six solo NPCs, two per tier, completely original with a short description, full stat block, tactics and some Lore for the characters to gather. The book also contains a new monster, a new Ritual, two new magic items and three new poisons. Pit your players against these strong villains right from their first adventure to their last great saga!
Contains: Six (6) solo NPCs One... [click here for more]
Forged in the depths of the Abyss, Fire Wyrm and Ice Serpent are the Twin Blades of Chaos. These two level 25 magic weapons for D&D 4e are a must have for any GM conducting business with the denizens of Hell. Or any other foe of ill repute. ... [click here for more]