|Catalyst Game Labs|
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each
|Evil Beagle Games|
Flame Down Below
A Savage Worlds Three-Part Challenge Arc by Sean Patrick Fannon
An Epic High Fantasy Shaintar adventure, run at MACE 17.
A number of De'Lear vampires and werewolves, seeking to prove themselves to their elders, have undertaken schemes in the Wildlands to gain power and influence while disrupting their nation's long-time enemies. They've achieved ranks of po
Emerald City Needs Heroes!
NOTE: This product is available as part of a larger set, also available on this site.
Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for advent
In the swamps, rivers, and lakes of the Empire lurk monstrous beasts straight from the legend of Hercules himself--the hydra!
Inside this 12-page creature feature are statistics for several varieties of hydras, including the gargantuan Lernaen hydra itself! This pack also includes Figure Flats and five Savage Tales featuring these terrible monstrosities.
For use with Weird Wars
|Troll Lord Games|$2.99 $2.98
THIS IS NOT THE SUBSCRIPTION PRODUCT.
You can find that here.
NOTE: This is Issue #3 of the Tome of the Unclean. It does not include the 100 + monsters that will eventually be in the master subscription product. You can subscribe to the Master Subscription Product for only $9.99 and get all the monsters from every iss
This book, like its predecessor the Judges’ Handbook, is a tool kit, a resource for both players and referees alike, with new rules and options for Judges as they struggle to bring order to their city or travel to protect its interests in distant locations. Much of the material here expands on, and supplements, that detailed in the Judge Dredd Core Rulebook
|D101 Games|$10.00 $5.00
UKM1 Tomb of the Necromancers
By Paul Mitchener
“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongs
|Land Of Phantoms|
Set aside those “Domains of Despair” for a World of Adventure!
Ancient secrets and epic adversaries lie buried in a land of nightmares, mists and supersition. Frightened innkeepers bolt their doors for fear of the stranger at the threshold. Stoic villagers stand helpless against horrors beyond belief.
It is up to you to turn back the tide of darkness. And it all start