Want to spice up your encounters? Min-Max Monsters is a treatise on finding and unlocking the potential of your favorite creatures. Chock full of suggestions for both novice and experienced DMs, this book will provide you with new ideas for use in your games. While there are a handful of suggested new rules, they are not the focus of the book, nor are any new rules required to use the vast majority... [click here for more]
The thunder of the falls is nearly deafening; the mist is nearly blinding. Even so, your mules seem cheerful as they pick their way up the narrow stone path. Another turn around the canyon, and before you stretch the great Mistrun Falls. It’s a breathtaking sight. But out of the houses’ windows, there is smoke curling. And over the roar of the falls suddenly you hear screams. ... [click here for more]
"Can my fighter sneak up on the goblin?"
"Can my magic-user convince the captain of the guard to let us into the dungeon?"
"Can my cleric jump over that wall?"
Answer these questions and more with Optional Skill Resolution Rules. Simple, flexible, and narrative, OSR2 gives players tools to customize their characters. Make up a fighter who's knowledgeable about ancient civilizations,... [click here for more]
This first issue of an ongoing publication focuses on underdark adventures for low-level and Basic Era games. Inside you will find information on adventures in the underdark, a new race, some new magic items, a brief adventure, and a short tale of fiction. ... [click here for more]
The second issue of Zine-O-Morph serves as a primer for playing military-themed games, particularly in a Science Fiction setting. The focus is on infantry-level play, but with some ideas that are universal to any military RPG. Inside you will find details on command structure, rank, jargon and lingo, and the Phonetic Alphabet. Also included is a section on running mercenaries and a mercenary game,... [click here for more]
A bevy of ships to light up the darkness of space in your OSR/Whitebox and specifically White Star campaigns. First in a series of books detailing the hyper dimensional space known to star-farers near and far as SHADE SPACE. ... [click here for more]
Turn Any d20-Based System Into a Story Game
The Celestial Mechanics system is simple. It doesn’t change anything about your system of choice. It adds one quick step to non-combat actions, the bid die. It requires one small bit of bookeeping that parallels tracking hit points, the complications. What it offers in return is greater narrative control for the players and a little... [click here for more]