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 Hottest French (and English) from John Wick Presents

 
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Necronomonopoly

Necronomonopoly


Concept and rules by John Wick Graphics and layout by Annie Rush Necronomonopoly is a satirical game about land-grabbing the Cthulhu Mythos. Players move around the board, collecting properties and artifacts - all that their Sanity can handle. At the same time playes must dodge Monsters and Great Old Ones. Players move clockwise and Monsters move counterclockwise, knocking the marbles...   [click here for more]
John Wick Presents  $10.00 $8.00

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Schauermarchen by John Wick

Schauermarchen by John Wick


The Village is made of rust, oil and steam. Every corner is jagged, catching and ripping clothes. Thick black clouds of smog keep the sun and moon far away from the Village and no waves ever roll up on the shore. The sea sits like a corpse, its dark waters still and silent. Iron clocks hang over the streets, clicking away the hours, but none of them tell the same time.   The...   [click here for more]
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Thirty by John Wick

Thirty by John Wick


Where did they go? And what did they take with them? In the fourteenth century, the Pope declared the knights of the Order of Christ and the Temple of Solomon - better known as "the Knights Templar" - to be heretics. Their lands and lives were forfeit. But when the Inquisition came to claim the riches rumored to be held in the Orders coffers, they found? nothing. Thirty knights were missing...   [click here for more]
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All the Days of My Children Hospital

All the Days of My Children Hospital


There’s a reason they call it a sleepy town. It’s because everyone dreams of getting out of town. Well, not everyone. Some people have roots here. Deep roots. And some people... well, they’ve spun webs. And those folks, they aren’t going anywhere. The last Little Game in the Big Book of Little Games, All the Days of My Children Hospital is a storytelling game...   [click here for more]
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Blood & Honor

Blood & Honor


After ten years, John Wick has returned to the world of samurai! Blood & Honor: Samurai Tragedy in Old Japan is a new way to tell stories of honor and steel! Blood & Honor includes: * 170 Fully Illustrated Pages * Rules for Creating Both Clans and Characters * Task Resolution that allows Player Narration * A New System for Duels and War * Magic and Religion from Old Japan * Streamlined...   [click here for more]
John Wick Presents  $19.95 $8.99

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Blood & Tears

Blood & Tears


Blood & Tears is the live action system for John Wick's critically acclaimed Houses of the Blooded roleplaying game. It includes rules for the guza'dun: the ven parlor game. Equal parts dinner party, improvisational theater, historical re-enactment and always an opportunity to make trouble. And the ven never turned down an opportunity to make trouble. These are the rules for...   [click here for more]
John Wick Presents  $14.99 $4.99

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Byron Falls: A Little Game about a Lot of Supernatural High School Drama

Byron Falls: A Little Game about a Lot of Supernatural High School Drama


In the small town of Byron Falls, Minnesota, there’s more going on than most suspect. Witches and warlocks, vampires and werewolves, mummies and ghosts haunt every corner. And, of course, brilliant, beautiful young girls who want desperately to fall in love with them.   Byron Falls is the second Little Game from John Wick's forthcoming Big Book of Little Games. Players...   [click here for more]
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Cat (Revised & Expanded)

Cat (Revised & Expanded)


The Boogeyman is still under the bed. Bloody Mary is still in the mirror. All your childhood fears are alive and well, looking for you. And your only guardian... is Mister Whiskers. Cat: A Little Game about Little Heroes is a game about housecats protecting their owners from monsters they can't see. It is designed to be played by gamers...   [click here for more]
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Curse of the Yellow Sign, Act I: Digging for a Dead God

Curse of the Yellow Sign, Act I: Digging for a Dead God


In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible. And they are about to suffer the consequences. Digging for a Dead God is the first in a series of Call of Cthulhu scenarios all linked by the Yellow Sign. The Curse of the Yellow Sign scenarios contain no blasphemous...   [click here for more]
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Curse of the Yellow Sign, Act II: Calling the King

Curse of the Yellow Sign, Act II: Calling the King


At the turn of the century In an abandoned hotel In the dead darkness of winter Six actors sit to read a cursed play Calling the King is the second in a series of Call of Cthulhu scenarios all linked by the Yellow Sign. The Curse of the Yellow Sign scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only...   [click here for more]
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Curse of the Yellow Sign, Act III: Archimedes 7

Curse of the Yellow Sign, Act III: Archimedes 7


Archimedes 7 is a colony ship traveling from our solar system to a distant world. A small piece of tin protecting its inhabitants from the dangers of the void. But the real danger is already inside the ship. Archimedes 7 is the final chapter in a series of Call of Cthulhu scenarios all linked by the Yellow Sign. The Curse of the Yellow Sign scenarios contain no blasphemous...   [click here for more]
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Eldritch High: A Little Game about Wizards, Witches and Warlocks

Eldritch High: A Little Game about Wizards, Witches and Warlocks


   Congratulations, student!   Your acceptance at Alexander Circe's Academy for the Study of the Esoteric and Eldritch Arts ushers you into an elite fraternity of wizards and witches who protect mankind against creatures from the Shadowrealm. You will learn skills you thought were only available in faerie tales. But you will also learn the responsibility...   [click here for more]
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Enemy Gods: Mythic Edition

Enemy Gods: Mythic Edition


Enemy Gods: Mythic Edition is an updated and streamlined version of John's classic game of Gods and Heroes. In Enemy Gods, you take the role of both a mythic Hero and a powerful God. Your God guides your Hero and his compatriots through epic adventures in dangerous lands, winning the favor of mortals who beg for your intervention. As the Heroes' popularity grows, the power of the...   [click here for more]
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Houses of the Blooded

Houses of the Blooded


The new game by the Origins Award-winning author of Legend of the Five Rings and 7th Sea! Ambition. Lust. Revenge. You cannot have one without the others.   Thousands of years ago, the ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theater, and all the forbidden delights their decadent culture provided....   [click here for more]
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Houses of the Blooded: Coronets But Never Crowns

Houses of the Blooded: Coronets But Never Crowns


Coronets but Never Crowns, written by Josh Roby, (Sons of Liberty, Smallville) is the Family and Politics expansion for Houses of the Blooded that shows you how to let loose your powerful, passionate ven on the world of feudal politics… and vice-versa. The expansion features six new rules modules which can be added singly or in any combination, including: Family,...   [click here for more]
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Houses of the Blooded: Wilderness

Houses of the Blooded: Wilderness


The ven believe the world is out to get them. They are right. Wilderness is the long-awaited second supplement for the Houses of the Blooded roleplaying game. Like Coronets, but Never Crowns, it presents a completely different take on the ven and their world and a completely different way to play the game. Wilderness is a 200+ page book written by acclaimed game...   [click here for more]
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No Loyal Knight

No Loyal Knight


This is life in the big city, but no city like you've ever seen before. Here, it isn't liquor that gets you twenty years behind bars, it's magic, and private investigator Jefferson Carter has a license to practice. But between the demonic femme fatales, the ghoulish gentlemen's clubs and the dead pale mob family with red eyes and sharp teeth, Carter is going to need every bit of magic he's got to...   [click here for more]
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No Quarter: A Roake Heist

No Quarter: A Roake Heist


When the Fat Man saw Roake’s face, he tried to run. The Fat Man didn’t make it. Roake is no hero. He's a bad man in a bad world. A world of sorcerers, crowded cities, corrupt nobles, eldritch assassins and big payoffs. Someone hired Roake for a simple break in, but the job went sour, and now, Roake is looking for revenge. More than revenge. Roake wants the payoff...   [click here for more]
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Play Dirty

Play Dirty


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
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Sexcraft: A Little Game with a Lot of Sex

Sexcraft: A Little Game with a Lot of Sex


There is a kind of magic in the world that no one speaks about. It can sway the hearts of men and women, control their every thought and deed. It has mastered kings and brought down nations. And yet, it is so subtle, its power is nearly invisible. And the magic is sex. Sexcraft is a Little Game with a Lot of Sex. It is a meta-game (much like The Flux) that you can place over any other roleplaying...   [click here for more]
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The Aegis Project

The Aegis Project


An Epic Science Fiction Game from the Author of Legend of the Five Rings, 7th Sea and Houses of the Blooded. In the middle of the 30th Century, the discovery of interstellar travel allowed mankind to spread its reach to the stars. At the end of the 40th Century, mankind had its first contact with alien life. By the beginning of the 50th Century, mankind was an endangered species. - Ubamé...   [click here for more]
John Wick Presents  $24.99 $12.99

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The Flux

The Flux


What if the world died yesterday? What if the world died yesterday and was completely reborn? What if the world died yesterday and was completely reborn and you were the only one who noticed? And what if you could pull skills and abilities and even powers from the old world and use them in this new world? The Flux is the first "little game" from The Big Book of Little Games. It is...   [click here for more]
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The Shotgun Diaries

The Shotgun Diaries


The Shotgun Diaries is John Wick's zombie survival horror roleplaying game. Using all the tropes of zombie horror as game mechanics, it is fast, easy to use and horrifying. ...   [click here for more]
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Wicked Fantasy (Full Book)

Wicked Fantasy (Full Book)


A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick. Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and...   [click here for more]
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Wicked Fantasy Companion

Wicked Fantasy Companion


The Wicked Fantasy Companion is a massive addition to any Wicked Fantasy or Pathfinder campaign. At over 300 pages, it includes: The Courage of Tamyn Taval, a novella set in the world of Wicked Fantasy by John Wick 30 New Archetypes, Racial Traits, Alternate Classes and Prestige Classes -- 3 for each of the 10 races Love Beyond Death, an epic adventure putting your adventurers...   [click here for more]
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Wicked Fantasy Kobolds: The Invisible Allies

Wicked Fantasy Kobolds: The Invisible Allies


We were defeated. We were without hope. The Enemy took everything from us. Our pride, our dignity. Everything. We ran. Helpless and alone, we ran from our Enemy, hoping they would forget us. And then, when we were sure we were out of their sight and memory, we realized we should have let them finish what they began. We wandered the world with only our fear to guide us. We were dying. And then,...   [click here for more]
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Wicked Fantasy: Elves: Guardians of the Wood

Wicked Fantasy: Elves: Guardians of the Wood


Man’s first encounter with the elves was the source of what historians would later call “the Great Forest Wars.” Lumber was essential to building the Kingdom of Men and when they reached the deep forests of the world, they found the elves waiting for them. The Wars lasted an entire generation but eventually ended with the elves seeking peace. They gave no...   [click here for more]
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Wicked Fantasy: Gnolls: For the Pack

Wicked Fantasy: Gnolls: For the Pack


This wretched, disease-carrying creature is the result of the mating of a gnome and a troll. Its skin is infected with fungus and its hair is always matted, thick with its own filth. It is a cowardly, carrion creature that feeds on the kills of others. Its heart is devoid of heroism, preferring to attack lone individuals in groups, using superior numbers to compensate for its weaknesses....   [click here for more]
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Wicked Fantasy: Gnomes: Shapers of the Land

Wicked Fantasy: Gnomes: Shapers of the Land


Much like their cousins, the uvandir and haffuns, they are a clever people. A clever, quiet people. They live in the wilderness, where they bond with the creatures of the land. They are devoted to peace, but I have seen them urged to violence, and it is a sight that would make even the most blood-thirsty ork think twice.   -- Hoband Ugali, Scholar of Vinnick When the...   [click here for more]
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Wicked Fantasy: Gobowins: The World's Worst Blessing

Wicked Fantasy: Gobowins: The World's Worst Blessing


Nobody ever kills a goblin. Better to break seventy-seven mirrors than kill a goblin. That's because goblins -- tiny little green creatures barely taller than a human child -- have the world's worst blessing. Bad luck. The worst kind of luck. And they can throw it... They are tricksters and con artists, merchants and travelers. The one race that looks absolutely helpless, but may be one of the most...   [click here for more]
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Wicked Fantasy: Haffuns: Seeming Servants

Wicked Fantasy: Haffuns: Seeming Servants


Young Marie Tonsen yawned as she stepped into the kitchen for a midnight drink of water. What she saw was little Weatherby, the family haffun butler, covered in blood, standing over a dead body who looked like he might be some kind of burglar. "Mister Weatherby?" the girl asked. Weatherby smiled. "It's a nightmare, child. Go back to sleep." Viewed...   [click here for more]
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Wicked Fantasy: Orks: Children of Pain

Wicked Fantasy: Orks: Children of Pain


Come closer to the fire, child. Come closer, listen and I will tell you how we murdered the gods... Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and revised (five times their original size!) and fit with the PATHFINDER Roleplaying Game. The...   [click here for more]
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Wicked Fantasy: Roddun: Scourge of the City

Wicked Fantasy: Roddun: Scourge of the City


The rats? Why complain? What good will it do? What are you gonna do about them? One day, there was nothing, and the next, they were everywhere. Wasn’t like they crept up on us. It was the plague. That’s what it was. Hit every city like a hammer. They had to burn everything. They burned the clothes, they burned the corpses. They had to burn everything. Left entire barrios...   [click here for more]
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Wicked Fantasy: The Reign of Men

Wicked Fantasy: The Reign of Men


“If we only contemplate on what we are, we will never see what we may become. Philosophy is the beginning of action, not the whole of it.” — Valir Severin, The Philosophies   Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and...   [click here for more]
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Wicked Fantasy: The Reign of Men: Shadows & Secrets

Wicked Fantasy: The Reign of Men: Shadows & Secrets


Men are proud of their Reign. Sometimes, too proud... The first "downloadable content" for Wicked Fantasy is here! The Reign of Men: Shadows & Secrets details two new organizations for Wicked Fantasy humans as well as a new archetype, a new oracle mystery, new suggestions for rallies and an updated "approved classes" table. And best of all, it's...   [click here for more]
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Wicked Fantasy: Uvandir: The Pride of Craftsmen

Wicked Fantasy: Uvandir: The Pride of Craftsmen


Why did the haffuns go to meet humanity first? To sweeten us up for the uvandir. -- common human joke If you’ve seen one, you’ve seen them all. They stand four feet tall, just up to your waist, but they’re just as wide. Like square bricks. They have big, thick beards and eyes as wide as saucers. And their hands... hands big enough to hold your head. Hands that can squeeze...   [click here for more]
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Wicked Heroes: Children of the Mirror

Wicked Heroes: Children of the Mirror


In 1724, an obsidian mirror, discovered in the distant lands of South America, was brought back to Spain. The captain of the ship went mad, the mirror went missing, but the seed had already been planted. A seed of wickedness and evil. The sorcery did not sleep. Over the next century, it crept into the womb of the world, infecting the innocent. Granting gifts both blessed and cursed. Now,...   [click here for more]
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Wicked Words #1

Wicked Words #1


What's in the First Issue of WICKED WORDS Magazine? Play Dirty: Killing Characters Wicked Adventure: "Who Killed Lord Davenport?" Houses of the Blooded: Slumming Chapter 1: "Under the Shadow" I have a long history with gaming magazines. I love 'em. I worked as a staff writer (under various pseudonyms)...   [click here for more]
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Wicked Words #2

Wicked Words #2


The second issue of WICKED WORDS MAGAZINE includes: PLAY DIRTY: Kick in Your Heels An in depth discussion of antagonists, how they're different from villains, and how every GM can learn something by watching pro wrestling. THE STORY ENGINE: A New Little Game A brand new RPG system based on the rules of storytelling and plot by John Wick and Jessica Kauspedas. SECRET: A Little Game About...   [click here for more]
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Wicked Words #3

Wicked Words #3


The third issue of WICKED WORDS MAGAZINE includes: Play Dirty: The Other Side of the Screen I get to play Savage Worlds with SHANE HENSLEY. How did it go? What kind of GM was he? What tricks did he use that impressed me? Find out! One Last Drink Before I Go A short story by request from a subscriber. Unnamable A Little Game of Lovecraftian Horror. The Lovecraft Game A short story about the...   [click here for more]
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Wield

Wield


A FANTASY ROLEPLAYING GAME WHERE YOU PLAY AN ANCIENT, POWERFUL WEAPON AND THE HEROES YOU WIELD ARE DISPOSABLE HIT POINTS. Who was the wielder, Elric or Stormbringer? Did anyone ever really master Sauron's One Ring? Or was it the master of all who carried it? Orna, the Sword of Tethra, tells the hero who picks it up the stories of all its murders... thousands...   [click here for more]
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Wilderness of Mirrors 002 Edition

Wilderness of Mirrors 002 Edition


Was James Bond ever first level? Does Jason Bourne need a Feat to use an automatic weapon? Frustrated by spy games that assume your character needs to go through ten or more levels before he's considered "competent?" Wilderness of Mirrors is a spy-playing game that turns the very things that make the spy genre work into game mechanics. Planning Players take an active...   [click here for more]
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Yesterday's Tomorrow

Yesterday's Tomorrow


Yesterday's Tomorrow (The Pulp Edition) is the roleplaying game of speculative futures. It answers the question, "What did yesterday think tomorrow would look like?" YeT provides a set of rules for playing in the exciting worlds of Doc Savage, The Shadow, Buck Rogers, Flash Gordon and all your other favorite pulp/science heroes of yesterday's tomorrows! ...   [click here for more]
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