Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Narrow Results
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Rule SystemLanguages
Other systems   Remove Search Term
HARP/Rolemaster   Remove Search Term
Portuguese (and English)   Remove Search Term
Advanced Search >

 
 Hottest HARP/Rolemaster, Portuguese (and English)

 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Rolemaster Combat Minion (RMSS/FRP License)

Rolemaster Combat Minion (RMSS/FRP License)


For those wanting a simple & fast way to manage combat encounters, "Rolemaster Combat Minion" is a free web app to help GMs process and track combat encounters and stats/health/wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables. It can be used on any desktop PC or tablet with a normal web browser. All you need to do...   [click here for more]
Guild Companion Publications  $20.00

Add to RPGNow.com Order 
Rolemaster Companion I

Rolemaster Companion I


Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines. To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing. Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster...   [click here for more]
Guild Companion Publications  $20.00

Add to RPGNow.com Order 
Rolemaster Fantasy Weapons

Rolemaster Fantasy Weapons


Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka ...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Heroes and Rogues

Rolemaster Heroes and Rogues


Have you ever needed a detailed Non-Player or Player character at the spur of the moment, complete with skills, spell lists and background, but did not know where to turn? Wonder no longer, your search is over! Rolemaster Heroes and Rogues is the answer - complete game information for 24 Rolemaster characters at seven different levels. Get your players ready, because your Rolemaster campaigns...   [click here for more]
Guild Companion Publications  $8.00

Add to RPGNow.com Order 
Rolemaster Quarterly #1

Rolemaster Quarterly #1


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #1 Table of Contents Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #2

Rolemaster Quarterly #2


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #2 Table of Contents Introduction .................................................................... 1 Elementalist Training Package ........................................ 2 Spell Lists ......................................................................... 3 Elemental Air ...............................................................   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #3

Rolemaster Quarterly #3


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #3 Table of Contents Introduction ..................................................................... 1 Fighter Schools ................................................................. 2 The Pit Fighting School................................................. 2 The Knights-Errant .........................................................   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #4

Rolemaster Quarterly #4


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #4 Table of Contents Introduction ............................................................... 1 Thief Schools ...................................................... 2 Avanor’s Urchins ................................................ 2 The Confidence Man ............................................   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #5

Rolemaster Quarterly #5


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #5 Table of Contents Introduction .............................................................1 Woodsmen Schools ..................................................2 Poacher ...............................................................2 Trapper ...............................................................4...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #6

Rolemaster Quarterly #6


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #6 Table of Contents Introduction ...................................................................... 1 Clerical Schools ................................................................. 2 Monastic Priest .......................................................... 2 Pacifist Priest .................................................................   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Quarterly #7

Rolemaster Quarterly #7


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #7 Table of Contents Introduction ..................................................... 1 Craft Guilds ..................................................... 2 Weapon Smiths’ Guild ............................... 2 Tanners’ Guild ........................................... 3 Jewelers’...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Rolemaster Rome

Rolemaster Rome


Rolemaster Classic goes Classical Rolemaster: Rome brings you everything you need to run your Rolemaster Classic game in the greatest Empire the world has ever seen: The Roman Empire. This brand new book provides a wealth of setting detail as well as new rules to give you a whole new world of adventure for Rolemaster. Play as a noble Patrician, a sturdy Centurion, a ferocious Gladiator or a feared...   [click here for more]
Arion Games  $10.00 $6.00

Add to RPGNow.com Order 
Rolemaster Rome Paper Miniature Set

Rolemaster Rome Paper Miniature Set


Our 100th set of paper miniatures is a licensed release based on the Brand New Rolemaster Rome campaign setting, and contains nearly 130 individual figures! All of the training packages are represented here as both male and female characters (where appropriate) as well as mounted figures and all of the new monsters. This set will bring your Rolemaster Rome game to vibrant life! Of course, this set...   [click here for more]
Arion Games  $10.00 $6.00

Add to RPGNow.com Order 
S.T. Cooley Publishing Megapack [BUNDLE]

S.T. Cooley Publishing Megapack [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Arcane Arsenal: Buildup Spells Regular price: $1.95 Bundle price: $1.00 This is the first product in S.T. Cooley Publishing's new product line, the "Shaheen's Scratchpad" line. This line consists of "Short subject" works of about 8-10 pages focused...   [click here for more]
S.T. Cooley Publishing  $42.20 $30.00

Add to RPGNow.com Order 
Sea Law

Sea Law


Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM-it is a fully functional boardgame. Sea Law has everything you need to handle action on the...   [click here for more]
Guild Companion Publications  $10.00

Add to RPGNow.com Order 
Shadow World Master Atlas (3rd Edition)

Shadow World Master Atlas (3rd Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World,...   [click here for more]
Guild Companion Publications  $20.00

Add to RPGNow.com Order 
Shadow World Player Guide - The World

Shadow World Player Guide - The World


The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak...   [click here for more]
Guild Companion Publications  $7.00

Add to RPGNow.com Order 
Shadow World: Emer III

Shadow World: Emer III


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn,...   [click here for more]
Guild Companion Publications  $18.00

Add to RPGNow.com Order 
Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
Guild Companion Publications  $16.00

Add to RPGNow.com Order 
Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster DataNet #1

Spacemaster DataNet #1


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #1 Table of Contents Introduction...................................................................1 1.0 Pressure and Vacuum Exposure..............................2 1.1 Rapid Pressure Changes..................................3 1.2 Explosive Decompression...............................3...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #2

Spacemaster DataNet #2


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #2 Table of Contents Introduction...................................................................1 Radiation Rules..............................................................2 Gravity............................................................................6 Fun ‘N Games:...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #3

Spacemaster DataNet #3


Enhance your Spacemaster: Privateers game with species creation rules: Issue #3 Table of Contents 1.0 Races and Cultures...................................................2 1.1 Aliens.................................................................2 1.1.1 The Nature ofAliens..................................2 1.1.2 General Biology........................................3 1.1.3 Psychological Considerations...................6...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #4

Spacemaster DataNet #4


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #4 Table of Contents 1.0 The Culture of the ISC.............................................2 1.1 The Dragoons...................................................2 1.2 The Falar...........................................................2 1.3 The Humans.....................................................2...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #5

Spacemaster DataNet #5


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #5 Table of Contents 1.0 The Semi-Psychic.....................................................2 2.0 Port of Call: Helios..................................................4 2.1 Ruler...................................................................4 2.2 Government.......................................................5...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #6

Spacemaster DataNet #6


Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints. Issue #6 Table of Contents 1.0 Port of Call: Hassus..................................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................3 1.3 Capitol................................................................3...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #7

Spacemaster DataNet #7


Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints. Issue #7 Table of Contents 1.0 Port of Call: Crrrrlorrrol.........................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................2 1.3 Capitol................................................................3...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster DataNet #8

Spacemaster DataNet #8


Enhance your Spacemaster: Privateers game with optional rules about space environments, further details of the Privateers universe and campaign plotpoints. Issue #8 Table of Contents 1.0 Fear and Influence Attacks................................................2 1.1 Role Playing Influence Attacks......................................2 1.2 Mechanics Of Influence Attacks....................................2...   [click here for more]
Guild Companion Publications  $3.00

Add to RPGNow.com Order 
Spacemaster Future Law

Spacemaster Future Law


Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $20.00

Add to RPGNow.com Order 
Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster Tech Law - Equipment Manual

Spacemaster Tech Law - Equipment Manual


The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged....   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster Tech Law - Robotics Manual

Spacemaster Tech Law - Robotics Manual


AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared....   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a...   [click here for more]
Guild Companion Publications  $15.00

Add to RPGNow.com Order 
Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
Guild Companion Publications  $10.00

Add to RPGNow.com Order 
Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the...   [click here for more]
Guild Companion Publications  $10.00

Add to RPGNow.com Order 
Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster...   [click here for more]
Guild Companion Publications  $10.00

Add to RPGNow.com Order 
The Iron Wind

The Iron Wind


Before Shadow World, there were the Loremaster modules: The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons, supernatural...   [click here for more]
Guild Companion Publications  $5.00

Add to RPGNow.com Order 
The Princess Game

The Princess Game


This is a game about a little girl. The only little girl in the whole wide world. The only person there is, really. This is a game about her dreams and her imagination, about make-believe and magic, and the world of stories. But mostly it's about the girl. You play different parts of her - her love, her fear, her curiosity, and more. Together with her Imagination, you go out to see...   [click here for more]
Valent Games  Pay What You Want

Add to RPGNow.com Order 
The Toyman's Fair

The Toyman's Fair


The Toyman's Fair By D. Andrew Ferguson Inspired by the Ennie Award-nominated Construct Companion, The Toyman's Fair is a complete adventure module for Rolemaster. It is designed for adventurers from levels 8-11, but guidance is given on how to scale the encounters for both lower and higher-level parties. Local farmers have reported strange beasts are abroad, attacking the unwary....   [click here for more]
Guild Companion Publications  $5.00

Add to RPGNow.com Order 
The World of Vog Mur

The World of Vog Mur


Before Shadow World, there were the Loremaster modules: Welcome to the VOG MUR, a tropical island group teeming with adventure. Search for the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence. VOG MUR contains:...   [click here for more]
Guild Companion Publications  $4.00

Add to RPGNow.com Order 
Time Riders

Time Riders


Welcome to the Timestream! Got a bag full of fresh dinosaur eggs to sell? Or Dead Sea Scroll originals? How about analog masters of the Beatles' first platinum album? That's a good day's work for an ambitious Freetimer. Too bad there is a crack team of Timekeeper agents hot on your trail and looking to put an end to your lucrative "antique" trade. And here they come! It's time to hop aboard...   [click here for more]
Guild Companion Publications  $8.00

Add to RPGNow.com Order 
White Wolf Magazine #25

White Wolf Magazine #25


This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). Please note that all advertising in this PDF is out of date. This issue features: DC Heroes Champions Rolemaster Torg Magic Scrolls Capsule Reviews ... and more. ...   [click here for more]
White Wolf  $2.95 $1.99

Add to RPGNow.com Order 
Displaying 51 to 96 (of 96 items) Result Pages: [<< Prev]   1  2 
Select Page Number