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Draconomicon (3.5)
Draconomicon (3.5)
by Wizards of the Coast

Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder.

This lavishly illustrated supplement for D&D presents a comprehensive overview of the most evocative creatures in fantasy roleplaying.

 
 Hottest 3.x/d20/OGL

 
 Newest Titles in This Section
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Advanced Race Codex: Drow

Advanced Race Codex: Drow


Elves a bit dull? Dwarves tired? Humans bland? Drow not cool enough? What you need are the Advanced Race Codex PDFs from Green Ronin Publishing. These e-books enhance and expand your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best of Green Ronin's Races of Renown series, the Advanced...   [click here for more]
Green Ronin  $13.50

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Advanced Race Codex: Dwarves

Advanced Race Codex: Dwarves


Strength of Stone, Will of Steel! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and...   [click here for more]
Green Ronin  $6.50

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Advanced Race Codex: Elves

Advanced Race Codex: Elves


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best...   [click here for more]
Green Ronin  $6.50

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Advanced Race Codex: Gnomes

Advanced Race Codex: Gnomes


Masters of Illusion! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn...   [click here for more]
Green Ronin  $6.50

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Advanced Race Codex: Half-Elves

Advanced Race Codex: Half-Elves


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best...   [click here for more]
Green Ronin  $4.50

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Advanced Race Codex: Half-Orcs

Advanced Race Codex: Half-Orcs


Take Hold of Your Destiny! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
Green Ronin  $6.50

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Advanced Race Codex: Halflings

Advanced Race Codex: Halflings


With Cloak and Dagger... Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
Green Ronin  $6.50

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Advanced Race Codex: Humans

Advanced Race Codex: Humans


Take Hold of Your Destiny! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
Green Ronin  $6.50

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Advanced Races 10: Gnolls (Pathfinder RPG)

Advanced Races 10: Gnolls (Pathfinder RPG)


Run with the Pack! Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)


Slip Through the Shadows! Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long. With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 12: Derro (Pathfinder RPG)

Advanced Races 12: Derro (Pathfinder RPG)


Stare Into the Void! Staring into the void, the derro are waiting in their twisted cities to oversee the descent of the world into insanity and destruction. But a few of them seek a wider realm... The strange little derro are an unlikely choice for player characters (and this supplement provides much fuel for NPC anti-paladins and savants!), but they can be a wonderful change of...   [click here for more]
Kobold Press  $3.99 $2.67

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings...   [click here for more]
Kobold Press  $4.99 $2.99

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Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)

Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)


Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you? In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 3: Gearforged (Pathfinder RPG)

Advanced Races 3: Gearforged (Pathfinder RPG)


Woe to the traveler who treats one of the Gearforged as a mindless automaton! The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure! Advanced Races: Gearforged gives you everything you need to play...   [click here for more]
Kobold Press  $5.99 $4.99

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Advanced Races 4: Dragonkin (Pathfinder RPG)

Advanced Races 4: Dragonkin (Pathfinder RPG)


Scales, Charm, and Elemental Power—the Dragonkin are justly feared! Advanced Races 4: Dragonkin gives you everything you need to play a descendent of the greatest and most terrible monsters in fantasy roleplaying. Use it in the Midgard Campaign Setting or in the setting of your choice. Compatible with the Pathfinder Roleplaying Game, this 14-page book by designer Amanda...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 5: Ravenfolk (Pathfinder RPG)

Advanced Races 5: Ravenfolk (Pathfinder RPG)


Raven Tricksters Need You! Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu. They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Races 6: Kobolds (Pathfinder RPG)

Advanced Races 6: Kobolds (Pathfinder RPG)


Small but Fierce! For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws! For reasons which must be obvious, we are VERY pleased...   [click here for more]
Kobold Press  $12.99 $5.99

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Advanced Races 7: Centaurs (Pathfinder RPG)

Advanced Races 7: Centaurs (Pathfinder RPG)


Speed and Thunder! Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor. Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure! Advanced Races: Centaurs gives you everything...   [click here for more]
Kobold Press  $3.49

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Advanced Races 8: Lamia (Pathfinder RPG)

Advanced Races 8: Lamia (Pathfinder RPG)


Sinister Serpents! Lamia tread a strange path of violence and magic -- and for a tiny few, redemption. Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…...   [click here for more]
Kobold Press  $3.99

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Advanced Races 9: Aasimar (Pathfinder RPG)

Advanced Races 9: Aasimar (Pathfinder RPG)


Sword of the Righteous! Aasimar might carry a few drops of heavenly blood—but they are warriors and summoners to be rightly feared! For they shall lay down the word of the Law, sinners, and strike down upon the wicked with furious anger! With celestial power and the unique insight of the divine, the aasimar deliver both a touch of divine grace, and unique...   [click here for more]
Kobold Press  $4.99 $3.99

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Advanced Rules for Beginners

Advanced Rules for Beginners


A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks. Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core...   [click here for more]
EN Publishing  $8.99 $4.50

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Adventure Block: The City Watch

Adventure Block: The City Watch


Games can sometimes feel constrained when running a straight "store-bought" adventure. The other end of the spectrum isn't much better, since the GM has to be ready for any decision the players make. (And my players take a special delight in throwing as many curve-balls my way as they can!) Lack of preparation can lead to games that just aren't as much fun; so to address that, Skortched Urf'...   [click here for more]
Skortched Urf' Studios  $2.49 $1.67

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Adventure Composition Tutorial (ACT 2.2)

Adventure Composition Tutorial (ACT 2.2)


The ACT 2.2 is the premiere guide for proper composition of professional RPG adventures. This guide contains: Written by Jonathan G. Nelson (Owner/Publisher of AdventureAWeek.com) and Mike Myler (AaWBlogmaster, Veranthea Codex) Proper formatting techniques Legal procedure and proper referencing of materials Adventure planning Cartography requests Art requests Layout and...   [click here for more]
AAW Games   FREE 

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Adventure Games Journal #1

Adventure Games Journal #1


The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complete details...   [click here for more]
Judges Guild  $12.00

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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and...   [click here for more]
Bards and Sages  $4.99

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
Bards and Sages  $0.99

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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
Bards and Sages  $4.99

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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure II

Adventure II


Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure Pack #1 (Deadly Encounters)

Adventure Pack #1 (Deadly Encounters)


Adventure Pack #1 is the third adventure product in the Larrgn Steelehart's Deadly Encounters series for Creatures & Chaos. This product is a reprint of the first two adventures in the series for those customers that either want to own them in one volume or would like to own them in an actual print version. Each of these adventures has a belongs to a "things that go bump in the night"...   [click here for more]
Nitehawk Interactive  $7.00

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Adventure Pack 1 [BUNDLE]

Adventure Pack 1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 80="" border="0" /> Aurora Hold MSRP: $4.00 BUNDLE PRICE: $3.00 A mysterious elf utters an ultimatum to the small village of Littleton. "Depart this town by sundown, or die." Yet no sooner...   [click here for more]
Worlds of Adventure  $16.00 $12.00

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Adventure Planner (PFRPG)

Adventure Planner (PFRPG)


The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms: Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to...   [click here for more]
LPJ Design  $5.99

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Adventure Quarterly #5 for Fantasy Grounds

Adventure Quarterly #5 for Fantasy Grounds


Welcome to... the fifth issue of Adventure Quarterly, and 2014! "Welcome stranger. The paths are treacherous today." - Qanuc saying, Tad Williams, The Dragonbone Chair It should be an enjoyable, interesting time to say the least. Talented designers with exciting adventures and interesting advice - all wrapped up within a wondrous periodical and its excellent art and cartography. Of course,...   [click here for more]
SmiteWorks  $19.99 $9.99

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Adventure! d20

Adventure! d20


The d20 System Game of Pulp Action! A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure! Heed the Call to Adventure! Requires...   [click here for more]
Onyx Path Publishing  $34.99 $20.99

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Adventurer Conqueror King System

Adventurer Conqueror King System


Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory,...   [click here for more]
Autarch  $10.00

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Adventurer Essentials Bundle [BUNDLE]

Adventurer Essentials Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



Adventurer Essentials: Bastard Sword MSRP: $2.67
BUNDLE PRICE: $1.00

Welcome to the latest installment of our 'Adventurer Essentials' line of products! As always we take one classic, workhorse, item common among adventurers everywhere






...   [click here for more]
Skortched Urf' Studios  $20.66 $9.99

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Adventurer Essentials: Bastard Sword

Adventurer Essentials: Bastard Sword


Welcome to the latest installment of our 'Adventurer Essentials' line of products! As always we take one classic, workhorse, item common among adventurers everywhere and expands and explores the item. Not everyone carries the rugged hand and a half sword but you can be darned sure the warriors in the party have laid hands on one during their careers if they haven't got one currently strapped on....   [click here for more]
Skortched Urf' Studios  $3.99 $2.67

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Adventurer Essentials: Holy Water

Adventurer Essentials: Holy Water


Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line we will examine the items that every adventurer needs to ensure he makes it back alive for the next adventure. Time-tested, and proven by countless dungeon crawles and wilderness expeditions, these are the essentials you'll need to survive the dangers...   [click here for more]
Skortched Urf' Studios  $1.99 $1.33

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Adventurer Essentials: Rope

Adventurer Essentials: Rope


Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line we will examine the items that every adventurer needs to ensure he makes it back alive for the next adventure. Time-tested, and proven by countless dungeon crawls and wilderness expeditions, these are the essentials you'll need to survive...   [click here for more]
Skortched Urf' Studios  $1.99 $1.33

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Adventurer Essentials: The Common Tongue

Adventurer Essentials: The Common Tongue


"I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead." - Petrarch.   To convert the unbeliever, you must speak his language. To command an army, your soldiers must understand the bellowed orders...   [click here for more]
Skortched Urf' Studios  $1.49 $1.00

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Adventurer Essentials: Torch

Adventurer Essentials: Torch


Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line we will examine the items that every adventurer needs to ensure he makes it back alive for the next adventure. Time-tested, and proven by countless dungeon crawls and wilderness expeditions, these are the essentials you'll need to survive the dangers ahead. ...   [click here for more]
Skortched Urf' Studios  $1.99 $1.33

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Adventurer Essentials: True Alchemy

Adventurer Essentials: True Alchemy


Alchemy is not science. Alchemy is not chemistry. Alchemy is not pharmacology. Alchemy is not medicine. Alchemy is magic, pure and simple, though it's easy to see how you might be fooled. The twin disciplines of science and alchemy have their own laws, their own traditions, their own specialized languages. Both science and alchemy seek mastery of the physical world through pursuit of knowledge....   [click here for more]
Skortched Urf' Studios  $2.99 $2.00

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Adventurer Essentials: Waterskin

Adventurer Essentials: Waterskin


Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line we will examine the items that every adventurer needs to ensure he makes it back alive for the next adventure. Time-tested, and proven by countless dungeon crawls and wilderness expeditions, these are the essentials you'll need to survive the...   [click here for more]
Skortched Urf' Studios  $1.25 $0.84

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Adventurer's Handbook

Adventurer's Handbook


Every adventurer about to go out into the world to make a name for himself needs something to help in the quest for greatness. This handbook will help you in that endeavor. Inside you will find new and unique descriptions for many things to liven up your d20 gaming experience. Among the things offered to you in this first publication of the Creatures & Chaos line are: 9 new races, including a...   [click here for more]
Nitehawk Interactive  $1.00

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Adventurers Wanted Vol. 1

Adventurers Wanted Vol. 1


Adventurers Wanted! Need an adventure quick? Is your party unsure where to go next? Need an excuse to get them to the town where your next big adventure kicks off? Adventurers Wanted gives you everything you need for a quick, one session adventure complete with a player hand-out (The cover!) and enough notes and plot hooks to expand from a single session into a full blown multi-session adventure!...   [click here for more]
Skortched Urf' Studios  $0.75 $0.51

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