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Abstract Dungeon

Abstract Dungeon


A dwarven princess on a quest to reclaim her throne. A brave but dim warrior who decides to become a wizard after finding a wand with a mind of its own. A talking monkey with a magical bubble pipe who searches for the banana of gold. You can tell all of these stories and many more when you play Abstract Dungeon. Abstract...   [click here for more]
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Abstract Dungeon Monster Cards: Basic Deck

Abstract Dungeon Monster Cards: Basic Deck


Abstract Dungeon Monster Cards are designed to supplement the fast, easy, and imaginative roleplaying game: Abstract Dungeon. Each card contains an illustration and statistics for the monster it represents. You can use them for as easy stat references, visual aids, or shuffle a few together to create a deck of random encounters. The PDF version contains two print and play files, one for US letter...   [click here for more]
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Abstract Dungeon Monster Cards: Humanoids

Abstract Dungeon Monster Cards: Humanoids


Abstract Dungeon Monster Cards are designed to supplement the fast, easy, and imaginative roleplaying game: Abstract Dungeon. Each card contains an illustration and statistics for the monster it represents. You can use them for as easy stat references, visual aids, or shuffle a few together to create a deck of random encounters. This deck of cards contains the humanoid monsters contained in the...   [click here for more]
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Abstract Dungeon Monster Cards: Plants, Animals, and Magical Beasts

Abstract Dungeon Monster Cards: Plants, Animals, and Magical Beasts


Abstract Dungeon Monster Cards are designed to supplement the fast, easy, and imaginative roleplaying game: Abstract Dungeon. Each card contains an illustration and statistics for the monster it represents. You can use them for as easy stat references, visual aids, or shuffle a few together to create a deck of random encounters. This deck of cards contains the plants, animals, and magical beasts...   [click here for more]
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Abstract Dungeon Monster Cards: Undead, Giants, and Oozes

Abstract Dungeon Monster Cards: Undead, Giants, and Oozes


Abstract Dungeon Monster Cards are designed to supplement the fast, easy, and imaginative roleplaying game: Abstract Dungeon. Each card contains an illustration and statistics for the monster it represents. You can use them for as easy stat references, visual aids, or shuffle a few together to create a deck of random encounters. This deck of cards contains the humanoid monsters contained in the...   [click here for more]
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Advanced Encounters: Alternate Objectives (4e)

Advanced Encounters: Alternate Objectives (4e)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
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Advanced Encounters: Alternate Objectives (PFRPG)

Advanced Encounters: Alternate Objectives (PFRPG)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
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Advanced Encounters: Terrain Toolbox (4e)

Advanced Encounters: Terrain Toolbox (4e)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and...   [click here for more]
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Advanced Encounters: Terrain Toolbox (PFRPG)

Advanced Encounters: Terrain Toolbox (PFRPG)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for GMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and...   [click here for more]
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Alternate Objectives (5e)

Alternate Objectives (5e)


Sometimes just beating the bad guys is not enough. Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive....   [click here for more]
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Alternate Objectives (PF2)

Alternate Objectives (PF2)


Sometimes just beating the bad guys is not enough. Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive....   [click here for more]
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Beyond the Dungeon #1 - The Zine of Abstract Dungeon

Beyond the Dungeon #1 - The Zine of Abstract Dungeon


Ahoy mateys, and welcome to the first issue of the Beyond the Dungeon, the Abstract Dungeon zine. In this issue, we take to the seas, and you'll find these articles: 36 Pirate Traits New rules for ships, naval combat, and trading 12 Monsters of the Sea 18 Pirate Treasures Dead Man's Chest – A pirate themed adventure Journey to Castle Blud – The first in the Castle Blud adventure...   [click here for more]
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Beyond the Dungeon #2 - The Zine of Abstract Dungeon

Beyond the Dungeon #2 - The Zine of Abstract Dungeon


Welcome space explorers to the latest edition of Beyond the Dungeon. In this issue we explore the final frontier: space! You'll find these articles: Traits to play aliens and spaceship crews New rules for space ships, and high-tech equipment Hazards of deep space Tips for running your first game of Abstract Dungeon Theta Quadrant – A high-adventure space exploration mini-setting Mizar...   [click here for more]
Sneak Attack Press  $8.99

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Broken Earth (PFRPG)

Broken Earth (PFRPG)


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling...   [click here for more]
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Broken Earth (Savage Worlds)

Broken Earth (Savage Worlds)


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling...   [click here for more]
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Broken Earth Map

Broken Earth Map


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. This poster map depicts the region described in Broken Earth, a post apocalyptic setting for Savage Worlds and Pathfinder RPG. ...   [click here for more]
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Broken Earth Player's Guide (PFRPG)

Broken Earth Player's Guide (PFRPG)


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling...   [click here for more]
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Broken Earth Player's Guide (Savage Worlds)

Broken Earth Player's Guide (Savage Worlds)


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling...   [click here for more]
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Broken Earth Poker Deck

Broken Earth Poker Deck


Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. This standard deck of 54 playing cards features art from the Broken Earth adventure setting. The print and play version contains letter and A4 versions. They can be printed on Avery 5390 (letter) or L4727-20 (A4) name badge inserts. Broken Earth is an adventure setting that takes place in a...   [click here for more]
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Drakonheim Poster Maps

Drakonheim Poster Maps


Drakonheim, the City of Bones is city under the sway of necromancers. Some want them gone, but their undead minions are the only thing defending the city from far worse. This product contains two 12 x 18 inch poster maps. One features the city of Drakonheim, while the other shows the nearby countryside. These are intended to be used with the Drakonheim: City of Bones systemless setting. ...   [click here for more]
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Drakonheim Savage Companion

Drakonheim Savage Companion


Drakonheim: City of Bones was released earlier this year. The system-free setting book features an ancient city where necromancers operate openly. The Savage Companion features all the rules you need to play in Drakonheim using the Savage Worlds system, including: 9 archetypes 2 new races (goblin and hobgoblin) 6 new Hindrances 22 new Edges 5 pieces of gear 5 deities 3 new power trappings Expanded...   [click here for more]
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Drakonheim: City of Bones

Drakonheim: City of Bones


Why are we nicknamed the City of Bones?   People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.    It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.    Now there is a third...   [click here for more]
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Graveyard of the Gods (5e)

Graveyard of the Gods (5e)


Floating on the astral plane are the calcified bodies of gods long dead. Yet a spark of their divine power remains. These god-corpses are rich in magical resources waiting to be plundered, but they also give rise to strange environments and dangerous monsters. Graveyard of the Gods is an anthology of adventures, each set on the massive corpse of a dead god. These adventures favor exploration...   [click here for more]
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Graveyard of the Gods (PF2e)

Graveyard of the Gods (PF2e)


Floating on the astral plane are the calcified bodies of gods long dead. Yet a spark of their divine power remains. These god-corpses are rich in magical resources waiting to be plundered, but they also give rise to strange environments and dangerous monsters. Graveyard of the Gods is an anthology of adventures, each set on the massive corpse of a dead god. These adventures favor exploration...   [click here for more]
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Heroes of Drakonheim (5e)

Heroes of Drakonheim (5e)


Heroes of Drakonheim, a three-part adventure for the 5th edition of the worlds most popular roleplaying game that starts at 1st and brings the heroes to 5th level. Set in the fantasy city of Drakonheim, the adventure can be played as a stand-alone setting or incorporated into any larger fantasy world. In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances....   [click here for more]
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Heroes of Drakonheim (Savage Worlds)

Heroes of Drakonheim (Savage Worlds)


Heroes of Drakonheim, a three-part adventure for Savage Worlds set in the fantasy city of Drakonheim, which can be played as a stand-alone setting or incorporated into any larger fantasy world. In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances. They follow the trail into the sewers, find the goblins responsible, and learn that they are selling dead...   [click here for more]
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Kronocalypse

Kronocalypse


Now updated to Savage Worlds Adventure Edition! The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself. Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways, like...   [click here for more]
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Kronocalypse Player's Guide

Kronocalypse Player's Guide


Now updated for Savage Worlds Adventure Edition! The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself. Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds Rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways,...   [click here for more]
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Runewild GM Poster Map

Runewild GM Poster Map


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. This poster map shows an overview of the Runewild Campaign...   [click here for more]
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Runewild GM Screen (Landscape)

Runewild GM Screen (Landscape)


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. These GM screens contain some of the most useful tables from...   [click here for more]
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Runewild GM Screen (Portrait)

Runewild GM Screen (Portrait)


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. These GM screens contain some of the most useful tables from...   [click here for more]
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Runewild Player Poster Map (No Grid)

Runewild Player Poster Map (No Grid)


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. This poster map shows an overview of the Runewild Campaign...   [click here for more]
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Runewild Player Poster Map (With Grid)

Runewild Player Poster Map (With Grid)


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. This poster map shows an overview of the Runewild Campaign...   [click here for more]
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Terrain Toolbox (5e)

Terrain Toolbox (5e)


The oil-soaked bridge leaps into flames. Skeletal hands burst from the soil and clutch at your ankles. The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack. Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,...   [click here for more]
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Terrain Toolbox (PF2)

Terrain Toolbox (PF2)


The oil-soaked bridge leaps into flames. Skeletal hands burst from the soil and clutch at your ankles. The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack. Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,...   [click here for more]
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The Runewild Campaign Setting

The Runewild Campaign Setting


Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the mortal and fey realms grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths. It is the Runewild, and it is beautiful and cruel. The Runewild is a dark fairy tale sandbox setting for use...   [click here for more]
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