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Lost Artifacts of Greyghast - A 5e Magic Item Compendium
by Many-Sided Dice

Lost Artifacts of Greyghast is a unique Magic Item Compendium for 5th Edition fantasy roleplaying.

Find nearly 500 pages of gorgeous art, unique attunements, deep dive origins and histories, and special PDF features that set some new standards for RPG supplements. You'll find hundreds of amazing items and thousands of c

Lost Artifacts of Greyghast - A 5e Magic Item Compendium
 
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The Mighty Six

The Mighty Six


GO ON, BE A HERO... You know you want to. How often do you get a chance to race a supersonic jet, take a rocket propelled grenade smack on the chin and crack a smile, or arrive just in the nick of time to save the entire universe? Never right? Well now you can. Play Mighty Six, the super powered roleplaying game compatible...   [click here for more]
Mighty Six Enterprises  $19.99

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Far Away Land RPG: Creatures Vol. I

Far Away Land RPG: Creatures Vol. I


Welcome to the quirky and bizarre world of Far Away Land. This is a world where the one-eyed zoordrooz wear red booty shorts and hunt infidels, where undead legions take commands from lich masters, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away Land. Far Away Land is a rules-lite fantasy role-playing...   [click here for more]
Simian Circle Games  $15.00

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Far Away Land RPG: Tome of Awesome

Far Away Land RPG: Tome of Awesome


Welcome to the quirky and bizarre world of Far Away Land. This is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes while stabbing their victims, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away Land. Far Away Land is a rules-lite fantasy role-playing game...   [click here for more]
Simian Circle Games  $35.00

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Joan of Arc, Protocol Game Series 3

Joan of Arc, Protocol Game Series 3


Joan of Arc is a story roleplaying game about scientists and rescue personnel working to save a damaged space station before disruptive energy rips it apart. Starting from the planet’s surface, the team has limited time to get to the station, climb inside, and repair the damaged station. The clock is ticking as problem after problem besets the team members who have limited resources to battle...   [click here for more]
post world games  $4.99

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Shaintar: Legends Unleashed

Shaintar: Legends Unleashed


This is the full book, complete with all Player and Game Master information for Heroic and Legendary play! Your Savage Worlds fantasy gaming experience grows to Heroic and Legendary levels with this highly-anticipated follow-up to Shaintar: Legends Arise. "The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital...   [click here for more]
Savage Mojo  $34.99

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Grave Undertakings: The Tomb of Caragthax [Revised]

Grave Undertakings: The Tomb of Caragthax [Revised]


THE TOMB OF CARAGTHAX THE REAVER [REVISED] In this old school dungeon crawl, the players (suitable to scale for 4-6 PCs of 3rd to 7th level) stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax's malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution against those who try discovering the secrets sealed away...   [click here for more]
Total Party Kill Games  $14.99

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Of Towns and Heroes

Of Towns and Heroes


...   [click here for more]
DwD Studios  $7.99

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Insight RPG System Core Rulebook

Insight RPG System Core Rulebook


The Insight RPG System – The Ultimate Generic Role Playing Game System! Use the Insight RPG System in any realistic or semi realistic setting you’d like; it is customized to fit them all! Make one of your favorite books or movies into a living universe. The simple, yet versatile rules ensure that both the players and the GM are...   [click here for more]
NEVR  $39.99 $26.95

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Road of the Dead Collector's Edition

Road of the Dead Collector's Edition


A Pathfinder Roleplaying Game adventure for four 3rd-level PCs by Creighton Broadhurst This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience. Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s...   [click here for more]
Raging Swan Press  $10.99

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Castle of the Mad Archmage Adventure Book (Pathfinder Roleplaying Game Edition)

Castle of the Mad Archmage Adventure Book (Pathfinder Roleplaying Game Edition)


The legendary megadungeon is here at last, now for the Pathfinder Roleplaying Game! More than thirteen levels and over 1,500 keyed encounters of perils, monsters, traps, and treasure to bedevil your players. Find levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons... the Mad Archmage himself. Originally...   [click here for more]
BRW Games  $19.96

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Call of Cthulhu 7th Edition Quick-Start Rules

Call of Cthulhu 7th Edition Quick-Start Rules


Horror Roleplaying in the Worlds of H.P. Lovecraft The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses...   [click here for more]
Chaosium  $9.95

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Cathulhu

Cathulhu


“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir...   [click here for more]
Sixtystone Press  $18.99 $12.99

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Far Away Land RPG: Tales of Awesome

Far Away Land RPG: Tales of Awesome


Welcome to the quirky and bizarre world of Far Away Land. This is a world where symbiotic brain fish shack up inside garl snails and use their psionic powers to conquer the weak, where giant robots called ten times ten men wage war against everything, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away...   [click here for more]
Simian Circle Games  $15.00

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Pirates & Dragons Core Rulebook

Pirates & Dragons Core Rulebook


Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble! They came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind – dragons!   In their mountain lairs on the Dragon...   [click here for more]
Cakebread & Walton  $43.99

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Deep Carbon Observatory

Deep Carbon Observatory


Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
False Machine Publishing  $13.30

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Laying Waste: The Guide to Critical Combat

Laying Waste: The Guide to Critical Combat


Everything You Know About Critical Hits is Wrong… With 600 critical hit and fumble effects, Laying Waste presents a slick system to maximize the enjoyment of critical hits and fumbles in the Pathfinder RPG or any OGL d20 systems. This system replaces the standard critical hit and fumble rules, adding realism and balance to combat, while still being simple and...   [click here for more]
Total Party Kill Games  $29.99 $29.99

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Mutants & Marvels 2.0

Mutants & Marvels 2.0


In Mutants & Marvels® you are the hero. You choose your destiny, and you have a hand in determining the fate of your world. In the spirit of the four-color comics that inspired these rules, you create a unique superhero, join forces with friends, and defend the innocent against all manner of threats. Mutants & Marvels® is a unique blend of “old school”...   [click here for more]
Tom Doolan  $11.99

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Gothnog's Magnificent Cantrips - Fifth Edition

Gothnog's Magnificent Cantrips - Fifth Edition


Countless people have benefitted from Gothnog's Magnificent Cantrips, the most exotic collection of lesser magical spells the multiverse has ever seen, and now it is ready for the next generation of dungeon delvers. Herein are over 90 unique cantrips that can add a little spice to your game, and encourage role playing. Additionally, Master Gothnog has included two new related feats and a bardic college...   [click here for more]
Critical Hit Publishing  $9.95

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The Sun Below: City on the Edge

The Sun Below: City on the Edge


What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible. Finding a way back up, well, that’s worse. The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth World....   [click here for more]
Dread Unicorn Games, LLC  $17.99 $11.46

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OneDice Abney Park's Airship Pirates

OneDice Abney Park's Airship Pirates


Quick and easy rules for steampunk roleplaying in the world of Abney Park With a crew of drunken pilots We're the only airship pirates We're full of hot air and we're starting to rise We're the terror of the skies but a danger to ourselves OneDice Abney Park's Airship Pirates is a game of swashbuckling adventure set in 2150, following the Great Apocalypse...   [click here for more]
Cakebread & Walton  $13.00

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Gothnog's Notorious Potions & Poisons - Fifth Edition

Gothnog's Notorious Potions & Poisons - Fifth Edition


This collection of potions and poisons has been compiled at great risk over several years by Captain Gothnog, his faithful servant Naboo and the noble Master Jolin. Although it includes information regarding many illegal substances, no important laws were broken in obtaining the information, and they are intended for academic research only. Neither the author nor publisher accept any responsibility...   [click here for more]
Critical Hit Publishing  $19.95

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Equinox Match System Guide (English)

Equinox Match System Guide (English)


In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle. The Sol system became the last safe hideout...   [click here for more]
Vagrant Workshop  $24.95

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available...   [click here for more]
Sixtystone Press  $34.99 $29.99

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Magical Bears in the Context of Contemporary Political Theory

Magical Bears in the Context of Contemporary Political Theory


For too long the disciplines of thaumatic ursology and political science have held themselves apart, each asserting its own unique magisterium. Isn't it time someone brought these two disparate fields to synthesis? In this revolutionary collection of short stories from the first international symposium on magical bears in the context of contemporary political theory, Dr. Moran reports on such diverse...   [click here for more]
Jenna Katerin Moran  $12.99

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OneDice Pulp

OneDice Pulp


Quick and easy pulp role-playing rules by Nick Clements OneDice Pulp is a game of all-out pulp adventure in a fictionalised version of our world. The action takes place in the 1930’s, as it was portrayed in the “pulp” magazines of that era. Whether you want to play a two-fisted sea captain, a scientist explorer or a mysterious masked avenger, all the rules you need are in this book....   [click here for more]
Cakebread & Walton  $12.00

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Hill Cantons Compendium II

Hill Cantons Compendium II


Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.    What you will find inside: Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course,...   [click here for more]
Hydra Cooperative  Pay What You Want

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Sound of Water - World of Dew Companion

Sound of Water - World of Dew Companion


Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro...   [click here for more]
Gallant Knight Games  $20.00 $18.00

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Winter Eternal

Winter Eternal


Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again. When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world...   [click here for more]
Just Insert Imagination  $17.00

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White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]


A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
Barrel Rider Games  Pay What You Want

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Wide World of 77

Wide World of 77


Spirit of 77 is back and bigger than ever with its follow-up expansion - Wide World of 77! We’re taking you from the dirty city streets to brand new destinations like the squared circle, thunder road raceways and brawl-for-it-all skating rinks along with new Roles, Stories and lots of surprises! We’ve also included three wild Spirit of 77...   [click here for more]
Monkeyfun Studios, LLC  $20.00

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Clockwork: Dominion Core Rulebook

Clockwork: Dominion Core Rulebook


The World Turns. The Empire Falls. The Pontus Rises. Welcome to the Clockwork. The Clockwork: Dominion Roleplaying Game Core Rulebook Clockwork: Dominion is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take...   [click here for more]
Reliquary Game Studios  $44.99

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Battle Century G

Battle Century G


Big Heroes, Fast Pacing and Dramatic Plays Battle Century G is a Roleplaying Game for 4-7 Players in the style of Mecha anime and videogames. Big Heroes means the Player Characters are badasses on par with any main character from Mecha fiction. The Fast Pacing is because battles never slow down only getting faster with each passing minute. Finally, combat revolves around making Dramatic...   [click here for more]
Gimmick Man  $14.95

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AMP: Year Two

AMP: Year Two


Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product! AMP: Year Two The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year...   [click here for more]
Third Eye Games  $19.99

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GM's Miscellany: Dungeon Dressing (System Neutral Edition)

GM's Miscellany: Dungeon Dressing (System Neutral Edition)


A Pathfinder Roleplaying Game Compatible GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham. Tired of dungeons...   [click here for more]
Raging Swan Press  $19.98

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Southlands Campaign Setting

Southlands Campaign Setting


The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
Kobold Press  $59.99

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Book of Lairs

Book of Lairs


This Book ofLairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system. ...   [click here for more]
theskyfullofdust  $6.99

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Victims of the Demon Lord: Starter Guide

Victims of the Demon Lord: Starter Guide


Fodder for the Demon Lord! The perfect introduction to Shadow of the Demon Lord™, this supplement provides you with everything you need to create a starting character for the game. Gathering up the first two chapters of the highly anticipated horror fantasy roleplaying, this product is aimed at helping new players create characters quickly and to give you a slim reference...   [click here for more]
Schwalb Entertainment  $6.66

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
Awful Good Games  $22.98

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Path of Iron

Path of Iron


Steel yourself! Forge a new path with Path of Iron, the second Pathfinder Roleplaying Game supplement by Ascension Games! Inside you’ll find several metal-, construct-, and weapon- based options for your favorite base and core classes, along with new base classes, feats, magic items and more! Path of Iron has several features, including: Three...   [click here for more]
Ascension Games, LLC  $20.00

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The GameMaster's Apprentice: Horror Deck

The GameMaster's Apprentice: Horror Deck


Wait... did you hear that? What was that sound? The GameMaster's Apprentice: Horror Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs, aimed at providing horrific inspiration for anything from a slasher-flick to a Lovecraftian investigation! You can view the cards' complete instructions...   [click here for more]
Larcenous Designs, LLC  $19.99

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The Telekinetic's Handbook

The Telekinetic's Handbook


The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic. The Telekinetic’s Handbook is book 2 in a multi-part...   [click here for more]
Drop Dead Studios  $19.99

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Mystic Forces Second Edition

Mystic Forces Second Edition


You are Shinkai, gifted with the ability to control the five Mystic Forces with which you can learn the art of conjuring to do battle with your enemies. Learn the art of enchanting and harness the powers of the Mystic Forces to create your own magical items, or transform yourself into a Dragonknight; a powerful dragon-like creature capable of flying and performing lethal breath attacks. It is now...   [click here for more]
Noble Quests  $27.99

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Hc Svnt Dracones Core:Extended

Hc Svnt Dracones Core:Extended


HC SVNT DRACONES: Core Extended brings your HSD game up to the next level. Contained within this book are over two dozen new playable character options, new surgeries, new focus abilities and implants, additional playable races beyond Vectors, and lore detail to help players and Guides alike get a better grip on their world. All these features can slot into existing HSD games to provide greater depth...   [click here for more]
Weapons Grade Funk  $39.99

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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
Wizards of the Coast  $19.99

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Symbaroum - The Mark of the Beast

Symbaroum - The Mark of the Beast


NOTE: An offset printed volume including this book will likely reach stores during Q2-Q3 2016. Thistle Hold – town of hopes and dreams It is also a place where people are murdered or disappear without a trace. A beastly killer known as the Flayer is hounding the northern districts of town. Some say an abomination is on the loose....   [click here for more]
Jarnringen  $14.99

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Guardians

Guardians


What if the original roleplaying game was inspired by colorful superheroes rather than Tolkienesque fantasy? GUARDIANS is a super hero retro-clone compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mould of the original game like Colonial Troopers, Warriors of the Red Planet, and others. If your tastes...   [click here for more]
Night Owl Workshop  $15.00

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The Big Book of Bloodlines

The Big Book of Bloodlines


**Those who purchase PDFs of The Big Book of Bloodlines before the hardcover edition is ready will be able to purchase the hardcover at a discount.** Expanded and strained to their limit, bloodlines find a new home in The Big Book of Bloodlines. New organizational systems, support for ridiculous builds, and a new class that combines bloodlines to make something entirely new await you...   [click here for more]
Interjection Games  $39.99

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White Star Companion [Swords & Wizardry]

White Star Companion [Swords & Wizardry]


The Galaxy Just Got Bigger! Daring Men of Tomorrow and intrepid Deep Space Explorers face off against a horde of savage White Simians in the floating jungle of a lost world. Plucky Sidekicks escape relentless Bounty Hunters aboard their modified skyboards. Somewhere on the edge of the galaxy, an Orbital Battle Station is about to obliterate an entire planet with the push...   [click here for more]
Barrel Rider Games  Pay What You Want

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Ponyfinder - Forgotten Past

Ponyfinder - Forgotten Past


Hidden in the sands, buried in stone, and forgotten by most awaits untold treasures and unspeakable dangers that would protect them. A new race, the Ruminant New traps for GMs to enjoy and players to fear New spells New feats New traits What happens if you mix a purrsian and a human? New lore delving into the shrouded past of Everglow Now compatible...   [click here for more]
Silver Games LLC  $29.99

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The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch


Which witch is which? Witches are a longstanding part of fantasy stories, dating back to well before the first roleplaying games. The trick for players and GM alike is to figure out how to use the witch class to make everything from hags that lure children with candy houses to the good and bad witches of the cardinal directions. Archetypes can help, but each only allows a witch to fit into one narrow...   [click here for more]
Rogue Genius Games  $11.95

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