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Aether Legacy Core Rule Book

Aether Legacy Core Rule Book


Discover the steampunk world of Aether Legacy, where airships, humans, mechanical beings all clash in epic battles throughout the land, sea and sky. Where there are no boundaries to what you can do within reason, where the actions you take during battle are only as creative as you can imagine. In the preview game for Aether Legacy, your adventure begins as one of AirCaptain Ellis’s crew, a...   [click here for more]
Free Mind Games  $24.99

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Aetheric Heroes

Aetheric Heroes


Heroes Arise! Adventure and danger await you across the many worlds of the Aethera system, and when adventure calls, heroes must rise to the occasion. In Aetheric Heroes you will find 10 richly detailed and masterfully designed characters ready for use in the Aethera Campaign Setting or your own Pathfinder Roleplaying Game campaign....   [click here for more]
Legendary Games  $14.99

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Affiliation Guide #1 (for AMP: Year Two)

Affiliation Guide #1 (for AMP: Year Two)


Affiliation Guide #1 The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war. Inside Affiliation Guide #1, you’ll discover: Changelings Includes: Breakdown...   [click here for more]
Third Eye Games  $19.99

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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime,...   [click here for more]
Triple Ace Games  $24.98

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Afterpeak Systemless Setting

Afterpeak Systemless Setting


The naysayers were right...oil wells the world over have gone dry and civilization has collapsed into chaos. But from the ruins of war a new world is born. Magic is now humanity's ally as he seeks to rebuild the world that technology destroyed. Afterpeak is a Systemless Setting designed for use with any role playing game. It combines aspects of Fantasy, Science Fiction, and the Post Apocalypse genres...   [click here for more]
Point of Insanity Game Studio  $16.95

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Against the Cult of the Bat God

Against the Cult of the Bat God


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain...   [click here for more]
Raging Swan Press  $11.99

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Against the Dark Yogi: Bhurloka Poster Map

Against the Dark Yogi: Bhurloka Poster Map


A thousand cities with myriad customs fill the subcontinent of Bhurloka. Wandering ascetics practice austerities on mountaintops, seeking spiritual enlightenment and supernatural powers. Rajas stand before their palaces speaking to their peoples. Chariots roll and elephants march with armies to war. Now you can have your own 12" x 18" poster map of the Bhurloka subcontinent, a perfect companion...   [click here for more]
Tab Creations  Pay What You Want

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Against the Dark Yogi: Campaign Options

Against the Dark Yogi: Campaign Options


Fine-tune your campaign for mythic adventure! The world of Bhurloka is overflowing with the potential for epic deeds. All that needs to be done is for game masters and players to come together and tell these stories. Against the Dark Yogi: Campaign Options is here to help facilitate this, with new options, new systems and new complete campaign arcs, inspired by Indian myth! Against...   [click here for more]
Tab Creations  $9.99

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Against the Dark Yogi: Consequence Cards

Against the Dark Yogi: Consequence Cards


A key component of the Against the Dark Yogi rules are for characters to take consequences - a mechanical representation of various penalties, boons or status effects influencing the character. Various mechanics within the game cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten the action...   [click here for more]
Tab Creations  $3.99

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Against the Dark Yogi: Mythic India Roleplaying

Against the Dark Yogi: Mythic India Roleplaying


High action roleplaying in a world of Indian myth! A thousand cities with myriad customs fill the subcontinent of Bhurloka. Wandering ascetics practice austerities on mountaintops, seeking spiritual enlightenment and supernatural powers. Rajas stand before their palaces speaking to their peoples. Chariots roll and elephants march with armies to war. But Bhurloka stands at the precipice of disaster....   [click here for more]
Tab Creations  $34.99

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Against the Dark Yogi: Ready-Made Heroes

Against the Dark Yogi: Ready-Made Heroes


Five heroes ready for anything! Want to run a quick adventure, but don't have the time to write and stat out a full party? Are you starting up a new campaign, but your players don't know what they want to play? Here are five pregenerated heroes ready for anything! Against the Dark Yogi: Ready-Made Heroes is a supplement for Against the Dark Yogi. It's features include:...   [click here for more]
Tab Creations  $9.99

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Against the Dark Yogi: The Amitra Gemstone

Against the Dark Yogi: The Amitra Gemstone


Something is wrong in Wershi village! The village of Wershi has long been known for its legendary good luck. Tucked high up in the Fondhya Mountains, the village has resisted both famine and invasion. But now disaster has struck! The village has been poisoned, and it up to the heroes to ferret out the sinister figure who seeks to claim the secret of the village as his own. Against...   [click here for more]
Tab Creations  $9.99

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Against the Dark Yogi: Zone Consequence Cards

Against the Dark Yogi: Zone Consequence Cards


Introduced in Against the Dark Yogi: Campaign Options, zone consequences are effects that can be attached to regions of a battlefield to produce more dynamic and exciting battles. Various mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks that consequence will heighten the action...   [click here for more]
Tab Creations  $3.99

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Age of Arthur

Age of Arthur


Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons. It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious...   [click here for more]
Wordplay Games  $22.95

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Age of Electrotech

Age of Electrotech


Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling...   [click here for more]
Radiance House  $18.65 $18.66

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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
Wizards of the Coast  $19.99

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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes: Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ...   [click here for more]
Schwalb Entertainment  $1.99

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Airship Daedalus RPG

Airship Daedalus RPG


From the comic book and radio stories of the A.E.G.I.S. Tales universe comes an RPG of thrilling adventure! A past that was not our own. A dangerous future. Airship Daedalus brings all the heroic action of the classic pulps to your dining room table! Chart a course for two-fisted excitement as a pilot, explorer, soldier, scientist, pirate, entertainer, occultist... and MORE! ...   [click here for more]
Deep7  $22.99

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Akashic Mysteries

Akashic Mysteries


Harness a new and different source of magical power! Drawn from a more primal magical force that exists everywhere, akasha is a deep well of magic from which those who hold the right knowledge, can draw almost limitless power. Shaping this essence into magical veils that surround their body, binding them to ancient chakras, these veilweavers open up new avenues of abilities and possibilities. Following...   [click here for more]
Dreamscarred Press  $24.99

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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers! Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
Purple Duck Games  $19.99

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AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)


AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable. Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many invaders...   [click here for more]
Purple Duck Games  $7.50

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AL 5: Stars in the Darkness [DCC]

AL 5: Stars in the Darkness [DCC]


Purple Duck Games Presents! AL 5: Stars in the Darkness by Daniel J. Bishop (Raven_Crowking). In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark. Yet what manner of creature would dare to consume stars as though they were sheep in the field? And what has become of the ancient starherds...   [click here for more]
Purple Duck Games  $9.99

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AL 8: Fire in the Mountain (DCC)

AL 8: Fire in the Mountain (DCC)


The Door has been Opened, and the Fire Released! A New DCC Funnel! Urisk are a curious race, cousins to the fey but preferring to gambol through the high mountain passes, barely interested in the life and squabbles of empires and gods… which does not protect them from the struggles of dark forces! Billy the urisk found Something Left Behind in the conflict between...   [click here for more]
Purple Duck Games  $9.99

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Al Kazar's Caravan

Al Kazar's Caravan


The road to Kalliss-Morr is fraught with risks, the uruks and goblins are on the move, and in the wilderness of the Kurtish Plains it is unwise to trust to freely. This is a beginners level adventure for warriors, rogues or wizards of up to 20 personal adds. Any kindred may be used except uruks or goblins. 'Al Kazar's Caravan' is a short solo adventure for use with Tunnels & TrollsTM. You...   [click here for more]
Bolt Thrower Press  $9.66

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AL1: Bone Hoard of the Dancing Horror [DCC]

AL1: Bone Hoard of the Dancing Horror [DCC]


Purple Duck Games Presents! AL 1: Bone Hoard of the Dancing Horror by Daniel J. Bishop (Raven_Crowking). Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with? What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords. Bone...   [click here for more]
Purple Duck Games  $6.99

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AL3: Through the Cotillion of Hours [DCC]

AL3: Through the Cotillion of Hours [DCC]


Purple Duck Games Presents! AL 3: Through the Cotillion of Hours by Daniel J. Bishop (Raven_Crowking). Sooner or later, characters are going to want to quest to achieve some specific end – to raise a fallen comrade, to regain lost ability points, to discover a new spell, to find some new magic item…the possibilities are nearly endless. This scenario can occur...   [click here for more]
Purple Duck Games  $7.50

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ALBEDO: PLATINUM CATALYST + STRUCTURAL INTEGRITY [Legacy]

ALBEDO: PLATINUM CATALYST + STRUCTURAL INTEGRITY [Legacy]


The landmark series of anthropomorphic science-fiction, ALBEDO combines a universe of gritty military action with the exotic mystery of geneticall-engineered life forms. What could have been the promise of infinite diversity in infinite combinations becomes a drama of intrigue, conspiracy, tragedy, and war that will span several generations. This complete volume combines both PLATINUM CATALYST (character...   [click here for more]
Sanguine Productions  $60.00 $29.99

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Albion

Albion


Celtic fantasy roleplaying in a once and future Britain. UK Roleplayers forum Game of the Year 2011! For a free download of the full introductory chapter giving an overview of the setting and the rules basics, see the Silver Branch page. Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed...   [click here for more]
Silver Branch Games  $30.00

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Alchemy (Mystic Forces Second Edition Sourcebook)

Alchemy (Mystic Forces Second Edition Sourcebook)


Alchemy” supplies you with complete descriptions of 68 different alchemy ingredients that you can buy, or gather yourself, as well as rules and detailed instructions for using those ingredients to create 43 different alchemy products. This book contains all you need to master the lucrative and powerful Skill of “Alchemy”, taking you from mundane Stage 1...   [click here for more]
Noble Quests  $19.99

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Alchemy Spell Cards

Alchemy Spell Cards


Alchemy was born from a belief that it is possible to transmute one material into another, turning base metals into gold for example. Alchemical methods require an understanding of the fundamental properties of materials so one can employ magic to manipulate those properties. This deck of 11 cards includes: Acidic Glob Identify Substance Brew Potion Brew Remedy Brew Superior Glue Acid...   [click here for more]
Schwalb Entertainment  $1.99

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Aldus' Infectious Joy - Custom Card

Aldus' Infectious Joy - Custom Card


When activated Aldus' Infectious Joy provides +4 points to the Intellect pool for a number of hours equal to its level, the user is also considered trained (or specialised) in pleasant social interaction for the same duration.
A community created card built with the DriveThru card creator. www.drivethrurpg.com/builder/numenera...   [click here for more]
Monte Cook Games  $0.25

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Alfeimur Quinta Edizione

Alfeimur Quinta Edizione


Benvenuti in un mondo sopravvissuto a una immane catastrofe. Tagalor, il mondo della Regione dell’Alfeimur, è solcato da profonde cicatrici, lasciate sulle terre e sul campo magico dalla guerra che sette millenni fa si è conclusa col quasi completo sterminio di ogni forma di vita senziente. La morte degli Dei, la magia impazzita, l’ostilità tra...   [click here for more]
L&A Media  $34.01

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Alfie's Tenners vol.1

Alfie's Tenners vol.1


May 1940, as German panzers and kampfers invade France, one British officer, Second Lieutenant Alphonse March, finds himself separated from the B.E.F. and must lead his walker troop through the countless hordes of the Hun back to the safety of his own peers. But this war, with its walking vehicles, death rays and rocket troops, is quite different from the morass of the trenches a generation ago. Alfie's...   [click here for more]
Runestone Entertainment  $11.95

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Alien Hunger

Alien Hunger


A Taste for Death Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorbable pull of the beast within. A mile high where the air is thin, an ancient genius has been snuffed out by an even older evil. Now you are alone, your old world stolen from you...   [click here for more]
White Wolf  $9.99

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Alien Module 1: Aslan

Alien Module 1: Aslan


The Aslan are revealed as never before in this mighty 200 page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches. With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players...   [click here for more]
Mongoose  $31.98

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Alien Module 2: Vargr

Alien Module 2: Vargr


Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy. This book is packed with information for both players and referees. New rules for careers...   [click here for more]
Mongoose  $26.83

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All For Me Grog

All For Me Grog


All For Me Grog (AFMG) is a simple role-playing game of swashbuckling, pirate fun. It is not a game about real pirates. Instead, AFMG is a game about the kind of pirates you see in fun, family-friendly, high adventure films. Treasure Island and Pirates of the Caribbean. Captain Blood and Captain Kidd. The mechanics of AFMG are easy to learn and...   [click here for more]
Mount Zion Press  $5.00

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: • The Queen’s Musketeers. • Wondrous...   [click here for more]
Triple Ace Games  $24.98

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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling...   [click here for more]
Triple Ace Games  $24.98

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $34.99

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All of Their Strengths

All of Their Strengths


The city has a secret food chain, a hidden game of predator and prey playing out in every alley, every shadowy corner, and bangin’ nightclub. The Kindred - vampires, werewolves, and a hundred others - hunt humans for food and pleasure. They have ruled the night for centuries, but the game is about to change. There’s a new predator in town, and it feeds on jerks. Hybrids,...   [click here for more]
Malachi Sharlow  $15.00 $9.00

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All or Nothing

All or Nothing


All or Nothing cards is a game about competition. It's a standard trick taking game, you deal 10 cards to 3 or 4 players, 8 cards to 5 or 6. You're bidding to take all the tricks, or none of the tricks. The catch? There are 4 All cards in the deck, as well as 4 Nothing cards. And they aren't very reliable. If another plays the right card, your All can become a Nothing and your Nothing can become an...   [click here for more]
All or Nothing Cards  $13.99 $10.99

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All That Glimmers

All That Glimmers


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?...   [click here for more]
Raging Swan Press  $17.99

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All-Stars: A Game of Low-Budget Superheroics

All-Stars: A Game of Low-Budget Superheroics


Paradigm City is known for its heroes, the powerful, colorfully-clad men and women who always swoop in and save the day. You're not one of those people. Sure, you're got a power (or at least a schtick), but it isn't particularly awe-inspiring, or even all that useful. You don't have a fancy crime-mobile, an ultra-modern headquarters, or a high-priced publicist like the big boys. But you've got heart,...   [click here for more]
Hex Games  $17.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $1.99

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Alterkine: Dossier

Alterkine: Dossier


Dossier is an Alterkine supplement suitable for any d20 Modern or Future campaign. Inside you will find hundreds of ways to customize your character in the world in which you are deposited. Develop your Talents and play as a member of the occult or a battle hardened warrior, a wanderer of the wastelands or a raving lunatic. With careful planning, continue on with one of more than a dozen Advanced...   [click here for more]
HermaDolph  $30.00 $20.00

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Alterkine: Player's Handbook

Alterkine: Player's Handbook


THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player’s Handbook gives you the tools you need to survive. This product is compatible...   [click here for more]
HermaDolph  $35.00 $25.99

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Alterkine: The Ones We Were

Alterkine: The Ones We Were


Over the past few months, the world has seen a spate of strange meteor showers. However, not every particle has burned up in the atmosphere, and one particularly large fragment has struck down near an out-of-the-way mountain mining town Delsvale. The full effects of this crash remain to be seen, but this town—once a thriving source of zinc—is in for dark days and interesting times. Using...   [click here for more]
HermaDolph  $15.00 $10.00

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Altus Adventum 2nd Ed Rulebook

Altus Adventum 2nd Ed Rulebook


Rediscover Imagination! The 2nd edition of the Altus Adventum role-playing game harkens back to those glory days of gaming where one rule reigned: Make The Game Fun. Everything within this rulebook are guidelines for your group to use when taking your characters on the journey from lowly aspirants to grand legends. This book is but the foundation for you to mold into your own. Ignore rules you don't...   [click here for more]
Sacrosanct Games  $24.99

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