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Echelon Reference Series: Paladin Spells Compiled (PRD-Only)

Echelon Reference Series: Paladin Spells Compiled (PRD-Only)


The Pathfinder Roleplaying Game offers a vast range of options for characters of all classes. This is great when a player wants to explore variations on a theme, but it comes at a cost: the character options for each class have been published across many places. Books (hardcover compilations such as Pathfinder® Roleplaying Game Core Rulebook™ and Pathfinder® Roleplaying...   [click here for more]
Echelon Game Design  $2.99

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Heroes for Harvey [BUNDLE]

Heroes for Harvey [BUNDLE]


This special bundle product contains the following titles. Aetheric Heroes Regular price: $9.99 Bundle price: $0.00 Format: Watermarked PDF Heroes Arise! Adventure and danger await you across the many worlds of the Aethera system, and when adventure calls, heroes must rise to the occasion. In Aetheric Heroes you will find 10 richly detailed and masterfully...   [click here for more]
Legendary Games  $33.96 $9.99

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100 Adventure Names

100 Adventure Names


All adventures need a name, not only for the record books, but the bards need something to sing about. After all singing the ballad about “The Witch of Inverness Sea” is easier to do then “The time me and 5 friends travelled across the Inverness Sea and found this witch who we had to deal with, but the wizard got seasick” Presented here are 100 simple names suitable for...   [click here for more]
Ennead Games  $0.75

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Exalted Comic #1

Exalted Comic #1


A young boy named Kidale is anointed with the power of a reincarnated Solar Exalted and becomes the catalyst for conflict and heroism in the glittering glass city of Chiaroscuro. In a world where the gods have turned their attention away from mankind and incredibly powerful exalts stride forth to remake Creation in their image, legends will be forged and sacrifices will be made. From the pages of...   [click here for more]
UDON  $3.49 $1.99

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The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
Wizards of the Coast  $1.99

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Mystara Player's Survival Kit (2e)

Mystara Player's Survival Kit (2e)


At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what...   [click here for more]
Wizards of the Coast  $4.99

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Forgotten Magical Items Volume I (1000+ Magic Weapons & Armor)

Forgotten Magical Items Volume I (1000+ Magic Weapons & Armor)


1,000+ Forgotten Magical Items Volume I (Weapons & Armor) Why do adventures explore dungeons deep and caverns cold? Do they seek forgotten magic items more valuable than gold? Got Magic? Do not let the retro look of this book fool you. It is perhaps the largest of its kind ever published specifically dealing with magic "Weapons and Armor. Originally...   [click here for more]
Stainless Steel Dragon  $9.95 $7.50

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5e x 5 Modern Equipment

5e x 5 Modern Equipment


5e x 5 Modern Equipment This first expansion book requires the basic core found in the 5e x 5 (Fantasy) system and adds guns, grenades, rocket launchers, flame throwers, computers, and other modern equipment. It is converted from MSRD. This book has no illustrations nor artwork. It's main feature is mixed double and single-column text to help reduce the page count....   [click here for more]
Ken Wickham  $1.00

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5e x 5 Future Equipment

5e x 5 Future Equipment


5e x 5 Future Equipment This second expansion book following the Modern Equipment book and requires the basic core found in the 5e x 5 (Fantasy) system and adds personal targeting systems, interactive armor, laser weapons, high frequency swords, bio agents, nanotechnology, concusion guns, plasma weapons, rail guns, and other equipment. It is converted from MSRD....   [click here for more]
Ken Wickham  $1.00

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5e x 5 Future Mecha

5e x 5 Future Mecha


5e x 5 Future Mecha This third expansion book following the Future and Modern Equipment books and requires the basic core found in the 5e x 5 (Fantasy) system which is a d20 converted to d100 system. It adds piloted modern and futuristic mecha robots. It is converted from MSRD. Against dragons, don't raise an army. Jump into your mecha and fight...   [click here for more]
Ken Wickham  $1.00

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Gregorius21778: 99 Names for Post-Apocalyptic Settlements

Gregorius21778: 99 Names for Post-Apocalyptic Settlements


Where was the girl that we saved from the slavers abducted? Where was the junk trader we share our fire with born? What is the next settlement down the old highway? Where could the raiders sell their loot? If that is the kind of question that your players come up with while you play a post-apocalyptic RPG with them, I have 99 possible answers for you. 99 Names...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $0.75 $0.50

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Deathwatch: First Founding

Deathwatch: First Founding


The First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still...   [click here for more]
Ulisses Spiele  $39.95 $19.95

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100 Fantasy Weapon Names

100 Fantasy Weapon Names


There are many famous weapons through-out time & space that conjure up epic images of their uses and the history of their use: Mjolnir, hammer of the thunder god Thor, or, Excalibur – Sword of King Arthur, plus many more. Not all weapons are powerful artifacts, but are simply known because of their owner. Also, what sounds better? Saying you found a katana, or, Giantfang, used...   [click here for more]
Ennead Games  $0.75

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Fantasy/Medieval Weapons Kit Part 3 - Names & Histories

Fantasy/Medieval Weapons Kit Part 3 - Names & Histories


Fantasy Weapon names & histories Part 3 of the Fantasy Weapon Kit You found the weapon the weapon of your dreams. You have discovered the powers it has. But something’s bugging you, this weapon is awfully familiar. Then you remember, this is Flamestrike, used in the last great rebellion to kill the prince of the land! The member of his family might be interested in rewarding you...   [click here for more]
Ennead Games  $1.25

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Tribe Name Generator

Tribe Name Generator


Tribe name generator Many game and stories have tribes. Some view them as primitives, others as having achieved the perfect balance between civilisation and nature. They are not limited to any one race, with tribes being found across all worlds and empires. Whatever the nature of the tribe, they need a name, one by which the outside world knows them. Their true name is often more...   [click here for more]
Ennead Games  $0.99

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Empire Builder Kit - Street & Road Names

Empire Builder Kit - Street & Road Names


Empire Builder Kit - Street & Road Names When a settlement starts to develop beyond a few houses by a path, the matter of knowing where something is becomes important. Is the building you are after on the main street or the one of the other path? If you don’t know which one you may have a problem. This is where the Street & Road Names generator can help. It provides...   [click here for more]
Ennead Games  $1.75

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Quick Generator - Pirate Name Generator

Quick Generator - Pirate Name Generator


Quick Generator - Pirate Name Generator Sometimes you don’t need an insane amount of tables and charts. You may just need something quick and simple to help flesh out basic details without going overboard on the details. This is where the Quick Generator is helpful, providing you with a simple one-sentence description of a particular subject. Pirates can be found in many...   [click here for more]
Ennead Games  $1.50

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Herb & Spices Name Generator

Herb & Spices Name Generator


Herb & Spices Name Generator Herbs and spices can be found in many worlds and games, not just fantasy settings. They can heal, harm or simply make horrible food edible. They have names from the simple to what some might call deceiving, like “Emerald Rose” that isn’t a flower or “Dark Tree” that has no bark or leaves. Presented here is a system...   [click here for more]
Ennead Games  $1.50

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The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp


Welcome to Nordic larp! The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and...   [click here for more]
Knutpunkt   FREE 

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TNE-0311 World Tamer's Handbook

TNE-0311 World Tamer's Handbook


To Build the future… to Dare greatly… to take one's Place in the arena… <p.></p.> <p.></p.> <p.></p.> <p.></p.>Life takes against a grander tableau in the New Era. Without an omnipotent Imperium that has already imposed order n everything, the act of every man, woman and child looms larger, has a greater impact. And when even seemingly...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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Machines and Mutants (GW 6e)

Machines and Mutants (GW 6e)


The Wildlife of a Ruined World Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. Machines...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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The Quintessential Human

The Quintessential Human


In an environment of surreal creatures, tremendous beasts, castles in the sky and the shimmering dance of magic, the presence of something as mundane as humanity must give us pause. We know ourselves well in the real world but how well do we know our strange cousins, the humans of heroic fantasy? What traits of ours do they share? Would they recognise us, or we them? How exactly did they come to...   [click here for more]
Mongoose  $21.95 $4.99

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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
Mongoose  $34.95 $5.99

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40 Alchemical Items

40 Alchemical Items


What good is alchemy? Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)? Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting...   [click here for more]
Adamant Entertainment  $3.00

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E.N. Critters - Interlopers from the Blasted Realm

E.N. Critters - Interlopers from the Blasted Realm


Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar...   [click here for more]
EN Publishing  $4.95 $2.48

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0one's Blueprints: The Hamlet of Wodfeld

0one's Blueprints: The Hamlet of Wodfeld


Welcome to Øone’s Blueprints! The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite...   [click here for more]
0one Games  $1.65

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Trinity Field Report: Media

Trinity Field Report: Media


The Future of Media Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience. People are no longer just "viewers," they're often participants! The media game is more cutthroat than ever before, with entertainment wars being fought over a single...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Teeth of the Moon Sow

Teeth of the Moon Sow


In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew of its real magic. Long ago, the circle was dedicated to the Goddess in her aspect as the white moon Ceridwen, whose name means 'Crooked White One.' In gentle aspect, she was the...   [click here for more]
Mongoose  $19.95 $9.95

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Wizards of the Coast   
Ptolus Sketchbook Vol. 1:Midtown

Ptolus Sketchbook Vol. 1:Midtown


The Ptolus Sketchbook line is a great resource for players and DMs to "see" more of the City by the Spire. Created by the artists who set the architectural tone for the Ptolus book, every sketchbook focuses on a different district. Together they expand Ptolus with illustrations of buildings not pictured in the core book. What’s in a Ptolus...   [click here for more]
The Forge Studios  $9.99

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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $34.99 $17.99

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Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
Wizards of the Coast  $9.99

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The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)


BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
Wizards of the Coast  $7.99

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The Accursed Tower (2e)

The Accursed Tower (2e)


Icewind Dale, Ten-Towns, Regis the lovable halfling scoundrel, and Drizzt Do'Urden, drow ranger. These names are legendary in the annals of the Forgotten Realms setting, made famous in the best-selling novels by author R.A. Salvatore. Now, Salvatore and his original gaming group, the Seven Swords, return to the Savage Frontier in this exciting 32-page adventure. The PCs begin in the port...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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FRE2 Tantras (1e/2e)

FRE2 Tantras (1e/2e)


Elminster has been murdered. And to make matters worse, the player characters who helped to save Shadowdale from the armies of Zhentil Keep in Shadowdale have been sentenced to death for killing the old sage. They're innocent, of course, but in this time of troubles in the Realms, truth and justice are not always served. Imprisoned in the Tower of Ashaba, the heroes must escape...   [click here for more]
Wizards of the Coast  $6.95 $4.96

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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Aurora's Whole Realms Catalogue (2e)

Aurora's Whole Realms Catalogue (2e)


At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from wines...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Volo's Guide to Waterdeep (2e)

Volo's Guide to Waterdeep (2e)


Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard...   [click here for more]
Wizards of the Coast  $9.99

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FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)


Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium...   [click here for more]
Wizards of the Coast  $4.99

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DL7 Dragons of Light (1e)

DL7 Dragons of Light (1e)


Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace. This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall....   [click here for more]
Wizards of the Coast  $6.00 $4.99

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PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Tales of the Lance (2e)

Tales of the Lance (2e)


Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn...   [click here for more]
Wizards of the Coast  $9.99

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MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)


This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix"...   [click here for more]
Wizards of the Coast  $20.00 $4.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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