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Dark Lord (The Falconfar Saga)
by Rebellion Publishing Ltd

When he mysteriously finds himself drawn into a world of his own devising, writer Rod Everlar is confronted by a shocking truth-he has lost control of his creation to a brooding cabal of evil.

Written by Ed Greenwood (Forgotten Realms).

Dark Lord (The Falconfar Saga)
 
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Eclipse Phase: El Destino Verde (Part 1)

Eclipse Phase: El Destino Verde (Part 1)


Jake Carter’s hunt for his missing sentinel had taken him, by buggy and by mesh, in a wide arc around the Titan Quarantine Zone. Bobdog LaGrange had been missing for three days, and the trail Bobdog’d had his nose on wasn’t one that led anyplace good.   The disappearance of a neo-bonobo Firewall sentinel leads to a disturbing criminal operation and...   [click here for more]
Posthuman Studios LLC  $0.99

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Eclipse Phase: Into the White

Eclipse Phase: Into the White


“Something put a fist full of fractal branching digits through his chest and took apart enough of his vital organs to kill him.”   The mysterious death of a scientist on the TITAN-altered moon Iapetus leads to an investigation of the research station's personnel that eventually reveals one of the moon's dark secrets. “Into the White” takes place...   [click here for more]
Posthuman Studios LLC  $0.99

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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road

Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road


The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * A great starter game for Oz fans aged 8-800! * Earn Oz Points and grow in power by making friends instead of fighting enemies! *...   [click here for more]
F. Douglas Wall Publishing  Pay What You Want

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Zombies: A Hunter’s Guide

Zombies: A Hunter’s Guide


The dead have always stalked the dark corners of the earth. Since World War II, the number of zombie outbreaks has increased every year, while governments desperately try to cover up the facts. Zombies: A Hunter’s Guide contains all of the information necessary to recognize and combat this growing threat. Beginning with an explanation of the historical origins of zombies, it follows their history...   [click here for more]
Osprey Publishing  $13.95

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The Nazi Occult

The Nazi Occult


In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes information on the...   [click here for more]
Osprey Publishing  $9.95

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Il Mio Fantasy

Il Mio Fantasy


Il Mio Fantasy Un’oscura minaccia si è risvegliata! Ne avete riconosciuto i segni, una morsa di gelo attorno al cuore; ne avete sentito echeggiare i primi vagiti, suoni così mostruosi da far tremare di paura le montagne. Nell’oscurità, quando ogni luce lascia il posto al gelo e al buio, ne avete scorto la terribile figura. Ed è stato subito...   [click here for more]
Vas Quas Editrice  $5.89

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The Unconventional Dwarf

The Unconventional Dwarf


The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions. The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented...   [click here for more]
Great Lakes Games  $8.99

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Dungeon Delvers Deck

Dungeon Delvers Deck


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable D&D variant packaged as a print-and-play deck of cards. Dungeon Delvers packs a lot into its deck: rules for attacks and saves, 4 classes, 14 spells, healing, and conditions....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Non-Player Compendium

Non-Player Compendium


Creating NPCs Like Never Before From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists. Names (no images here, but two...   [click here for more]
Metal Weave Games  $12.99

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The Red-Headed League (A Study in Storytelling #2)

The Red-Headed League (A Study in Storytelling #2)


How can you adapt a classic Sherlock Holmes mystery into your own adventure? The Red-Headed League (A Study in Storytelling #2) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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The Worm Within - The First Chronicle Of Future Earth (novel)

The Worm Within - The First Chronicle Of Future Earth (novel)


In the last centuries of the Fifth Cycliad, a great malaise fell on the lands of humankind… It is the far future. Our civilisation, and its glorious technological future, is gone. Only rusted ruins and tunnels beneath the ancient cities hint at what once was. In the Chronomancer’s Tower, a young apprentice stumbles upon a secret which will change the world; an ancient...   [click here for more]
Modiphius  $5.25 $6.34

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Premise: Science Fiction - 100 Plot Ideas

Premise: Science Fiction - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $5.00

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Shadowrun Legends: Never Deal with a Dragon (Secrets of Power, Vol. 1)

Shadowrun Legends: Never Deal with a Dragon (Secrets of Power, Vol. 1)


The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.   This zip file contains two versions of Never Deal with a Dragon - one .epub file...   [click here for more]
Catalyst Game Labs  $0.99

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Black Seven

Black Seven


BLACK SEVEN is an independent espionage organisation that undertakes deniable operations deemed too politically sensitive for governments, corporations, or private individuals. Stripped of the marketing speak, BLACK SEVEN's Agents break in to places, sneak around, steal data, beat up guards, hack computers, get into running gun battles, and occasionally assassinate people. Sometimes, they do this...   [click here for more]
Zero Point Information  $3.00

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BattleTech: Operation: Ice Storm (Part One)

BattleTech: Operation: Ice Storm (Part One)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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Deadlands Noir: Blood and Roses

Deadlands Noir: Blood and Roses


A missing boyfriend, a lost bag, and sad girl in a split skirt is enough to make any piano player want to lend a talented hand. The threats of a pushy Ranger to back off just sealed the deal. Follow our many-fingered tale in which blood will out and not all sin is original. Blood & Roses is the second Dime Novel for Deadlands Noir. Written by John Goff, this...   [click here for more]
Pinnacle Entertainment  $3.99

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Engine Publishing  $24.95 $11.95

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Deadlands Noir: Memories of Yesterday

Deadlands Noir: Memories of Yesterday


A bald man with a bad memory wanders the Big Easy. The stranger needs a hand--but finds only the Black Hand, New Orleans' mafia. They've learned the stranger has escaped from a secret government program up north, and want to see if his weird abilities are a match for their rivals--the Red Sect! Memories of Yesterday is the third Dime Novel for Deadlands Noir. Written by John...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Dungeon Delvers

Dungeon Delvers


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable one-page D&D variant. Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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Shadowrun: Spells & Chrome

Shadowrun: Spells & Chrome


Welcome to the year 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves,...   [click here for more]
Catalyst Game Labs  $4.99 $0.99

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Tomb-Hounds of Egypt

Tomb-Hounds of Egypt


Tomb-Hounds of Egypt “God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies! The Depression has hit Egypt, too. Funding for...   [click here for more]
Pelgrane Press  $4.45

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
Engine Publishing  $24.95 $11.95

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MYRIAD SONG - Role-Play Adventure of Ten Thousand Worlds

MYRIAD SONG - Role-Play Adventure of Ten Thousand Worlds


MYRIAD SONG is a tribute to the New Wave of Science Fiction... to progressive rock and sci-fi comic books... to Rush, King Crimson, and Hawkwind ... to Incal, Valerian, and Rourke... to Heavy Metal, Fifth Element, and Guardians of the Galaxy. Journey to unknown spheres both real and imagined, because matter is merely atoms vibrating with frequency, and...   [click here for more]
Sanguine Productions  $50.00 $24.95

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The Fate Codex - Volume 1, Issue 4

The Fate Codex - Volume 1, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge. We've also been lucky enough to feature some really great artists, including Claudia Cangini, Mike Mumah, Kaitlynn Peavler and Juan Ochoa....   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 2

The Fate Codex - Volume 2, Issue 2


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 3

The Fate Codex - Volume 2, Issue 3


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Daring Comics Role-Playing Game

Daring Comics Role-Playing Game


The Daring Comics Role-Playing Game is a super-hero game designed around the foundations of Fate Core, giving you everything you need to create your own comic book adventures. More than just a core set of rules, it’s also a toolkit system allowing you to customize your series to get the feel you want at the table. The Daring Comics Role-Playing Game features: Full Fate system rules. Series...   [click here for more]
Daring Entertainment  $14.95

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $4.00

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $4.00

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ReadWriteRoll: A Roleplaying Manifesto

ReadWriteRoll: A Roleplaying Manifesto


How can you tell better stories with a tabletop roleplaying game? ReadWriteRoll is a system for readers, writers, and roleplayers who love telling stories with friends! It combines familiar d20-style mechanics with story game sensibilities to create a simple system designed around the way stories are constructed. The core mechanic is simple - roll a d20, add modifiers,...   [click here for more]
Dancing Lights Press  $5.00

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $5.00

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A Study in Storytelling: A Case of Identity

A Study in Storytelling: A Case of Identity


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Case of Identity (A Study in Storytelling #3) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure


Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.00

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Premise: Fantasy - 100 Plot Ideas

Premise: Fantasy - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $5.00

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Clanbook: Giovanni - Revised Edition

Clanbook: Giovanni - Revised Edition


Blood and Betrayal Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself. The Curse of Caine Stolen As the next entry...   [click here for more]
White Wolf  $7.99

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Clanbook: Lasombra - Revised Edition

Clanbook: Lasombra - Revised Edition


Born of Darkness The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends? The Lords of the Sabbat As the next entry in the revised...   [click here for more]
White Wolf  $7.99

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Clanbook: Malkavian - Revised Edition

Clanbook: Malkavian - Revised Edition


The Circle of Chaos The childer of Malkav bear two curses: undeath and madness. From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see? The Method of Madness As part of the revised lineup of clanbooks,...   [click here for more]
White Wolf  $7.50

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Clanbook: Toreador - Revised Edition

Clanbook: Toreador - Revised Edition


Cold Passions Inflame More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace? The Undead Find Their Muse As part...   [click here for more]
White Wolf  $7.50

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Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition


Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As...   [click here for more]
White Wolf  $7.50

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For Simple Coin

For Simple Coin


Calum scratched at his stubbled cheek. Mandas wasn't his friend. The Blackhands certainly weren't his friends. Why hire him? "What are you offering?"   "I need something collected. I figured you'd need the work."    Mandas the Grunt was a real boot-tread for Josak, the local boss for the Blackhands. What worried Calum was that since Mandas...   [click here for more]
Sword's Edge Publishing  $8.99 $1.99

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Haunted: 11 Tales of Ghostly Horror

Haunted: 11 Tales of Ghostly Horror


Who willingly walks into a haunted house? Ghost hunters explore dark places, investigate clues and uncover secrets of the dead. Evidence of an afterlife may prove elusive and few hunters recognize some things are best left buried and forgotten. Suspense and intrigue lurks inside HAUNTED: 11 Tales of Ghostly Horror. Unlock the clues in these eleven mysteries: + A curious ghost hunter tracks...   [click here for more]
FR Press  $4.99 $3.99

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Delta Green: Strange Authorities

Delta Green: Strange Authorities


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $16.99 $9.99

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Of Predators and Prey: The Hunters Hunted II Anthology

Of Predators and Prey: The Hunters Hunted II Anthology


Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
Onyx Path Publishing  $2.99

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VS1 - The Caves of Ortok - Labyrinth Lord Edition

VS1 - The Caves of Ortok - Labyrinth Lord Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Labyrinth Lord Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches...   [click here for more]
InfiniBadger Press  $3.99

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