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 Hottest 3.x/d20/OGL

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All Hazards Great & Small

All Hazards Great & Small


From slimes, molds, and fungi to bonepicker scarabs and mirthmist, this mini-PDF presents 15 pages of original and compiled OGC dungeon hazards from the SRD and elsewhere. In all, there are over 30 nasty surprises for DMs to spring on their unsuspecting herd of intrepid dungeoneers! Still not enough, you say? All Hazards Great & Small also includes three exclusive creature templates...   [click here for more]
Silverthorne Games  $5.00 $3.00

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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $32.95 $15.99

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Book of Templates - Deluxe Edition

Book of Templates - Deluxe Edition


Build a Better Monster! “The end is upon us, my disciples, for the gates of Hell have opened wide and the Hound has been loosed upon the world! There is nowhere to hide from the beast’s maw or unholy howl. May the Stone protect you in the afterlife if I fail!” —Favin Mihl, Knight of the Stone God Book of Templates: Deluxe Edition...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Book of Templates - Deluxe Edition 3.5

Book of Templates - Deluxe Edition 3.5


Build a Better Monster! Book of Templates: Deluxe Edition 3.5 is not merely a tome of templates, but a versatile toolkit with which you can make your imagination, and the nightmares and dreams of heroes, a gaming-table reality. Using the templates and additional rules content of this tome, any collection of monsters you possess can be revitalized with vigor and possibility!...   [click here for more]
Silverthorne Games  $12.00 $6.00

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EBERRON: Secrets of Xen'Drik (3.5)

EBERRON: Secrets of Xen'Drik (3.5)


Here Be Monsters... and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'Drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Elder Evils (3.5)

Elder Evils (3.5)


High-Level Threats for Your Campaign Your player characters stand on a precipice, the corpses of slain enemies all around them. Across a great expanse awaits the final threat - their ancient nemesis. What terror will you unleash upon them? This supplement provides DMs with truly wicked threats to challenge high-level adventurers. Each "elder evil" featured in this...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Epic Level Handbook (3e)

Epic Level Handbook (3e)


Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Exemplars of Evil (3.5)

Exemplars of Evil (3.5)


Villains for Your Campaign Every memorable adventure needs a great villain. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle. The canny pirate lord, the sinister lich, the tyrannical fire giant queen... your characters won't know what hit them! This supplement shows you...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Fiend Folio (3e)

Fiend Folio (3e)


Vanquish Terrible Evil The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Koboldnomicon

Koboldnomicon


Behold the Ultimate Tome of Koboldic Lore! Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will...   [click here for more]
Bards and Sages  $7.99 $5.99

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Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Manual of the Planes (3e)

Manual of the Planes (3e)


Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Monster Manual III (3.5)

Monster Manual III (3.5)


Monsters, Monsters, and More Monsters! This book presents an unstoppable wave of creatures ranging from Ambush Drake to Zezir! A menagerie of beasts, behemoths, and and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters in any campaign. The suppliment for the D&D game offers a fully illustrated array of new creatures, such...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Monster Manual IV (3.5)

Monster Manual IV (3.5)


Scores of Monsters That Are Fun to Play and Easy to Run This supplement for the D&D game offers a fully illustrated horde of new monsters such as the clockwork steed, the tomb spider, and the evil creatures known as the "spawn of Tiamat." It also includes monsters that have previously appeared as D&D miniatures, including the bloodhulk, the justice archon, and the...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Monster Manual V (3.5)

Monster Manual V (3.5)


The Darkest Dungeons of Your World Just Got a Little Darker. This supplement for the Dungeons & Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest player characters, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Player's Handbook II (3.5)

Player's Handbook II (3.5)


MAKE YOUR CHARACTERS THE BEST THEY CAN BE Whether you’re creating a new character or improving an existing one, the Player’s Handbook II supplement has something you need. This volume provides new character options for all players: New class features for all of your favorite classes A rebuilding system that allows you to update existing characters New advancement...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Rules Compendium (3.5)

Rules Compendium (3.5)


All the Rules of the Game... in One Awesome Book Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting...   [click here for more]
Wizards of the Coast  $26.95 $12.99

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Savage Species (3e)

Savage Species (3e)


A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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The Trophy Case no. 8

The Trophy Case no. 8


The Spring 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS, for incorporating planes and small towns into your H&H campaigns, -An article on playing pastiche heroes and sample stats for Big Bang Comics, -The sixth installment of Major Magus illustrated fiction, -The second almost-read-to-play 'Heinous Hideout, this time an indoor circus,...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case vol. 2, no. 1

The Trophy Case vol. 2, no. 1


The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine! This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 2

The Trophy Case vol. 2, no. 2


The Trophy Case 'zine is back with a special fan fiction-themed issue. But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like! All this, and you still get some great Golden Age public domain artwork...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 3

The Trophy Case vol. 2, no. 3


This special issue of The Trophy Case 'zine features a new serial of illustrated fiction featuring a "new" (but familiar) character called Major Magus! It also continues the serialization of Madam Fatal's brand new adventures, debuts a section of Golden Age fan art, includes a new option for Magic-Users, tables to help generate character backgrounds, a new race to play, a new version of...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 4

The Trophy Case vol. 2, no. 4


This Spring 2013 issue of The Trophy Case 'zine features the second installment of our Major Magus serial, the third part of our Madam Fatal serial, plus new alien mobsters, a superhero write-up, fan art, a continuation of the Golden Age Hero Index, a review of Marvel Firsts: WII Superheroes, three new races for H&H, and a hideout map. Whew! And it's still all free! If you can find a better...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 5

The Trophy Case vol. 2, no. 5


The Summer 2013 issue of The Trophy Case 'zine features a third installment of Major Magus' adventures so big that it's going to spill over onto the H&H website! It's also got the final part to the Madam Fatal serial, the Spy character class for H&H, outtakes from Supplement IV Part II, a review of the Triumphant roleplaying game, and more! Snatch it up while it's hot! ...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 6

The Trophy Case vol. 2, no. 6


The Fall 2013 issue of The Trophy Case 'zine is here with a healthy dose of Major Magus illustrated fiction, the new Detective character class for H&H, H&H write-ups of new and established superheroes, new mobsters to fight, an extensive Q&A with the Editor of H&H, a short review of NUELOW Games and an interview with NUELOW creator, Steve Miller! It's our first non-free issue, but...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case vol. 2, no. 7

The Trophy Case vol. 2, no. 7


The Winter 2014 issue of The Trophy Case 'zine is laden with HIDEOUTS & HOODLUMS-related goodness! Read up on DC's All Star Squadron and Fawcett's Marvel Family. Enjoy another installment of illustrated fiction with Major Magus. Or partake of TTC's first installment in a series of "almost ready to run" H&H scenarios (usable with nearly any near-modern day game system)! ...   [click here for more]
Great Scott! Games  $0.50

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Twisted Menagerie

Twisted Menagerie


Are your players jonesing for a fight? Do you need a special encounter before the party finally earns the magical McGuffin? Need a dark and mysterious foe to threaten the townsfolk of a village? Just need a good foe for an evening one-off? Then look no further! Twisted Menagerie features dozens of newly-mutilated, fully-statted creatures for your campaign--just grab one and go! From verminshell...   [click here for more]
Silverthorne Games  $12.00 $6.00

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