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 Hottest d20 System/OGL 3rd Ed. from Judges Guild

 
 Newest Titles in This Section
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 Title    Publisher    Price  
Wilderlands of High Adventure: Rhadamanthia Continental Map

Wilderlands of High Adventure: Rhadamanthia Continental Map


This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts of Rhadamanthia, each District divided into 18 Campaign Regions. The 15 Districts of Rhadamanthia are: Northern: The Great Lakes, the Frozen Lands, Valonaria, Vanaraya, and the Tempest Lands. Central:...   [click here for more]
Judges Guild  $5.00

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $3.99

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Wilderlands of High Fantasy (new)

Wilderlands of High Fantasy (new)


ENnie Nominee Best Cartography Best Campaign Setting/Setting Supplement Best Product EPIC HIGH FANTASY! Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of Fantasy is the ultimate epic high fantasy setting. The Wilderlands of High Fantasy was the first campaign setting ever fleshed out in print for fantasy roleplaying and now...   [click here for more]
Judges Guild  $69.99 $48.00

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Complete Wilderlands [BUNDLE]

Complete Wilderlands [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Caverns Of Thracia Regular price: $17.00 Bundle price: $8.00 A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur...   [click here for more]
Judges Guild  $107.50 $58.00

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The Book of Treasure Maps II (1980)

The Book of Treasure Maps II (1980)


A 48-page package of five versatile dungeon scenarios or "mini-dungeons". Each one is a complete adventure, including separate maps for Player and Judge, full Backgronds and accompanying Rumors. Dragonspate Geyser, Castle Potunda, Demon Temple of Thoth, Temple of the Lizardmen, and Circle of the Shifting Stones awaits the stalwart players. JG 0320 Note: These Judges Guild PDFs...   [click here for more]
Judges Guild  $3.99

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Temple of Ra Accursed by Set (1979)

Temple of Ra Accursed by Set (1979)


Temple of Ra Accursed by Set By Thomas and Edward McCloud A grand adventure through an Egyptian-style temple, desecrated long ago by evil forces. Adventuring parties now wander it, searching for loot, and the forces of good have also entered to protect the ancient relics and restore the balance. Several new monsters are prominently featured in this 16-page booklet. The temple was originally set up...   [click here for more]
Judges Guild  $4.00 $2.99

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Spies of Lightelf

Spies of Lightelf


Spies of Lightelf By Bryan Hinnen The second book in the "Wilderness Series", this 48-page work details the villages of Lightelf and Palewood, plus twenty-two five-mile hexes in the area of the Wood of the Gnomes, with maps of the villages. All maps are designed for easy removal. Includes histories tables, inhabitants, plus much more. An Official Campaign Aid. JG0270 Note: These...   [click here for more]
Judges Guild  $5.00 $2.99

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Book of Ruins (1981)

Book of Ruins (1981)


This is a set of ten mini-dungeons designed to be used to spice up an existing campaign, or to be run alone as short open dungeons. Most can be run in one to four hours, so they can fill a void in a normal overland campaign without converting it into a long dungeon adventure. When used like this, the Judge can either prelocate them on a map, or they can appear as encounters in the wildeness. They are...   [click here for more]
Judges Guild  $2.99

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Player's Guide to the Wilderlands

Player's Guide to the Wilderlands


Welcome to the Wilderlands of High Fantasy! Whether a veteran Judges Guild fan or a new player just-now discovering the Wilderlands, you'll find plenty of adventure in this landmark fantasy setting. The Wilderlands of High Fantasy: Players Guide provides you with everything you need to begin a campaign in the epic Wilderlands, including the classic City State of the Invincible Overlord! ...   [click here for more]
Judges Guild  $23.95 $14.00

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Wilderlands of High Fantasy

Wilderlands of High Fantasy


Wilderlands of High Fantasy By Bill Owen and Bob Bledsaw Details the wilderness areas of the City State. Valley of the Ancients, Valon, Tarantis, and the Barbarian Altanis. This playing aid includes s 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, and wilderness monster lairs of these areas. The first of our wilderlands series, this covers the settlements...   [click here for more]
Judges Guild  $3.99

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Wilderlands of the Fantastic Reaches

Wilderlands of the Fantastic Reaches


Wilderlands of the Fantastic Reaches Details the wilderness areas of Isles of the Dawn, Southern Reaches, Silver Skein Isles, and Ghinor Highlands. The 32-page guidebook describes in the detail the areas resources, civilizations, wilderness monster lairs, villages, castles and ruins, and relics. The fourth of our wilderness series, Fantastic Reaches completes the initial 18 map set of the Judges...   [click here for more]
Judges Guild  $8.50 $3.99

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Caverns Of Thracia

Caverns Of Thracia


A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur King and his beast men lurk far below. Descend even deeper into the darkness and discover a lost and arcane world that waits for those brave enough to enter! A Classic Reimagined Necromancer Games and Judges Guild have teamed up...   [click here for more]
Judges Guild  $23.95 $17.00

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Castle Book I (1978)

Castle Book I (1978)


A Collection of Castles! A 64-page booklet with 50 pages of maps of various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets...   [click here for more]
Judges Guild  $4.99

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Shield Maidens of Sea Rune

Shield Maidens of Sea Rune


Shield Maidens of Sea Rune By Bryan Hinnem & Dan Hauffe The third book in the "Wilderness Series". 22 wilderness hexes of Campaign Map 1 are detailed in these 80-pages along with description and maps of the major points of interest. Warrior Women plot to regain their home lost to the barbarous Skandiks, fearsome sea reavers all. Torn between their Gods of the North and the Druidic worship...   [click here for more]
Judges Guild  $4.95 $3.99

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Under the Storm Giant's Castle (1979)

Under the Storm Giant's Castle (1979)


A truly unique dungeon adventure set inside a magic cloud: a Storm Giant has built his stronghold on it, but his son was kidnapped by a worm-creature that vanished into the cloud, and the players are offered great rewards to rescue him. The 32-page booklet, lavishly illustrated and mapped, contains six levels and ten unique new monsters. Intelligent monsters are given names and certain characteristics,...   [click here for more]
Judges Guild  $2.99

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Witches Court Marshes (1982)

Witches Court Marshes (1982)


Witches Court Marshes The fifth book in the "Wilderness Series". Danger awaits on all Hallow's Eve, Witches of the world are gathering en masse, the peasants of the area are going to leave, unless you can stop the wicked Black Mass. 26-pages of maps detail the area around the Witches Court Marshes and the village of Grita Heath. Complete description of the Witch character class. Many witch...   [click here for more]
Judges Guild  $4.95 $3.99

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Island Book I

Island Book I


Idyllic Isles! A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches. Included are three pages of charts for generating island terrain, natives...   [click here for more]
Judges Guild  $3.99

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City State of the Invincible Overlord

City State of the Invincible Overlord


Return to the City State Scour the slave markets of the Invincible Overlord, solve the mystery behind the temple tempters or delve into the intrigues of the Black Lotus. Crawl through the catacombs beneath the city, and encounter the minions of the Wraith Overlord! The First And Best Fantasy City of All Time Judges Guild’s City State of the Invincible Overlord has been updated...   [click here for more]
Judges Guild  $34.99 $28.50

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Ready Ref Sheets (1978)

Ready Ref Sheets (1978)


Ready Ref Sheets The very first DM Aid ever produced is now available! A 56-page treasure trove of reference charts and tables from data supplied in the first six Judges Guild installments of the Guildmember subscription. Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non-player character...   [click here for more]
Judges Guild  $4.99

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Fantastic Wilderlands Beyonde (1978)

Fantastic Wilderlands Beyonde (1978)


Fantastic Wilderlands Beyonde By Bob Bledsaw and Mark Holmer This product is a 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, wilderness monster lairs, and resources of the area. The second of our wilderness series, this covers the settlements of Lenap, Tlan and the six Holy Cities of the Shifting Dunes. This playing aid extends the areas already...   [click here for more]
Judges Guild  $8.00 $3.99

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Temple Book I (1981)

Temple Book I (1981)


Temple Book I This 64-page booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario. The Temples are mapped on light grey square grids, suitable for changes by the Judge with felt-tipped markers. A Judges Guild Campaign Hexagon...   [click here for more]
Judges Guild  $3.99

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Modron (Second Edition)

Modron (Second Edition)


Modron By Bob Bledsaw and Gary Adams. A classic Judges Guild supplement featuring two Judges and two Players' maps, detailing the walled town of Modron, city of the River Goddess, on the perilous Estuary of the Roglaroon! Includes city maps and maps of the underwater region near the city. Set in the Judges Guild Wilderlands campaign setting near the City State of the Invincible Overlord but easily...   [click here for more]
Judges Guild  $3.50 $2.99

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Citadel of Fire (1980)

Citadel of Fire (1980)


Enter the Stronghold of Yrammag! This is a the ancient stronghold of Yrammag with six tower levels and five dungeon levels. A 32-page booklet of a very tough D&D scenario. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, so that it...   [click here for more]
Judges Guild  $4.99

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The Book of Treasure Maps I (1979)

The Book of Treasure Maps I (1979)


By Paul Jaquays One of the best Judges Guild products of all time, by legendary author and artist Paul Jaquays is back! A 48-page package of five small, versatile dungeon scenarios, or "mini-dungeons". All are set in the Judges Guild Wilderlans campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps for players and Judge,...   [click here for more]
Judges Guild  $3.99

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The Mines of Custalcon (1979)

The Mines of Custalcon (1979)


The First of the Wilderness Book Series A 48-page booklet with full-color cover, the first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System. Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollslore....   [click here for more]
Judges Guild  $3.99

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Wilderlands of the Magic Realm

Wilderlands of the Magic Realm


Wilderlands of the Magic Realm By Mark Holmer with Bob Bledsaw Details the wilderness areas of Ament Tundra, Ghinor, Isles of the Blest, and the Ebony Coast. There are over 300 islands detailed in the accompanying 48-page booklet, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more. The third of our wilderness series,...   [click here for more]
Judges Guild  $8.50 $3.99

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Village Book I (1978)

Village Book I (1978)


A Compendium of Village Maps A 64-page booklet with 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies. Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may easily make...   [click here for more]
Judges Guild  $3.99

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Castle Book II (1981)

Castle Book II (1981)


Castle Book II A 64-page booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Judge with a...   [click here for more]
Judges Guild  $3.99

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Village Book II (1979)

Village Book II (1979)


A 64-page booklet containing 50 pages of maps of various small settlements, villages, and hamlets, intended to fill the needs of any active campaign Judge to populate a large area for his fantasy role-players. The book includes nine pages of tables on the generation of various heraldry and coats of arms. The maps are printed on light gray hex fields to facilitate modifications by the Judge; colored...   [click here for more]
Judges Guild  $3.99

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Thunderhold Player's Map

Thunderhold Player's Map


Thunderhold Player's Map This map is the player's map for the dwarven citadel of Thunderhold, north of and allied with the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This download contains only the Player's Map. It accompanies the classic Judges Guild City State of the...   [click here for more]
Judges Guild  $5.00 $2.25

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City State Player's Map

City State Player's Map


City State Player's Map This map is the player's map for the City State of the Invincible Overlord. It contains no DM information and only an outline of streets and larger locations. Players may fill in the map as they explore! This map is the original Player's Map and accompanies both the classic Judges Guild City State of the Invincible Overlord and is also usable for the new...   [click here for more]
Judges Guild  $5.00 $1.95

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Wilderlands of High Adventure: 2008 Wilderlands Jam

Wilderlands of High Adventure: 2008 Wilderlands Jam


This 48-page booklet released at Gen Con 2008 combined three (formerly) web-only offerings and one preview of an (as yet unreleased) upcoming product line: Warrior-Mages of the Wilderlands provides details on a multi-class of Fighter and Wizard for use with Castles & Crusades and the Wilderlands of High Adventure; Sorcerers of the Wilderlands provides details...   [click here for more]
Judges Guild  $12.00

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Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook

Wilderlands of High Adventure: World of the Wilderlands of High Adventure Guidebook


This booklet is the sister-product of the Wilderlands of High Adventure Rhadamanthia Continental Map. The material presented herein originally appeared in the "World of the Wilderlands of High Adventure" article in Adventure Games Journal #1. If you already have Adventure Games Journal #1, you do not need this product! This booklet includes information on: The...   [click here for more]
Judges Guild  $6.00

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