With the first flakes of winter snow in the air, your party finally sees the end of their long journey in the hamlet of Kirkwood. Fornheim, the caravan master, has paid you well for keeping him and his profits safe for the last four months. Your escort is at an end. Bluffside, city of wonder and excitement, calls. Just a few loose ends and you can leave for your new lives of action and adventure.
An... [click here for more]
La Marée Rouge approche
La Marée Rouge a consumé le monde, n'épargnant qu'un petit chapelet d'îles où les derniers vestiges de l'humanité ont trouvé refuge. Pendant trois cent ans, les humains pensaient avoir assuré leur survie, mais aujourd'hui ils sont de plus en plus nombreux à succomber aux songes délétères... [click here for more]
NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part... [click here for more]
A Red Tide is RisingFor three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who... [click here for more]