This supplement is designed to introduce a new player character class into your White Star campaigns. A Star Sailor is a “magical girl” trope often found in classic Japanese anime and manga, but with a science fiction twist. Star Sailors guard the universe from the evil Gloom: extra-dimensional invaders with a talent for destruction. There are new rules for character creation, mascot sidekicks,... [click here for more]
The Anime Hack
The Anime Hack brings the frantic energy of Japanese animation to the tabletop in an easy to play multi-genre role playing game based on the fantastic Black Hack RPG. Based on the original 1970s fantasy role-playing game the rules are easy to follow and playable right out of the box. Character creation takes a few minutes and you'll be playing in no time.
The Anime Hack adds anime... [click here for more]
Darkfast Classic Fantasy Advanced Classes: Ducks is a guide for players and Labyrinth Lords alike to introduce duck characters into fantasy adventure campaigns.
The product of an ancient curse by a long-dead arch mage, ducks are small, grumpy beings with horrible attitudes and a weakness for all things magical. The real reason that the arch mage chose to turn an entire village of... [click here for more]
The Dread Gazebo was a wonderful story shared by Richard Arenson that has spread into the legends and lore of Old School Role Playing Games. Originally released to support the Darkfast Dungeons Kickstarter, the Dread Gazebo paper miniature and write up for Swords and Wizardry White Box will bring this legendary terror to your table and create an adventure your players will never forget.
Compatible... [click here for more]
It all started with a typo my friend Mitch made while were setting up an upcoming Gamma World adventure on Facebook. Gramma World created a few chuckles and seemed to have run its course except that it kept striking me as funny. A few times a day I would think about it and finally I drew a few pictures of sassy grammas and thought, “this game MUST exist!” As a parody inspired by a gonzo... [click here for more]
The Kingdom of Richard is the first in a series of gazetteers fleshing out the Darkfast Dungeons setting. Designed to fit into classic fantasy games, elements of this setting can be used “as is” or bits and pieces can be adapted to fit into on-going campaigns or sandbox games. This book is designed as a stand-alone product and contains stats that can be used for Darkfast... [click here for more]
Radical Kids are the coolest kids the 80s could contain. Together they keep the neighborhood safe from threats of all kinds. They also have bitchin' bikes. Totally tubular, fer sure. ETs and goonies in the neighborhood? Stranger things have happened.
Don't forget the bonus pages for even more paper mini goodness.
Paper miniatures are perfect for roleplaying games or wargames. All files are 300dpi... [click here for more]
The Ghost Woods Adventure is the first in a series of three old school inspired adventure modules for use with Darkfast Dungeons AND Swords & Wizardry: White Box.
A desperate dwarf seeks the help of the party to rescue his son, stolen by orcs and soon to be sacrificed by an evil death cult. It's up to the heroes to rescue the child and stop the summoning of a powerful monster.... [click here for more]
Playing monsters? Isn’t that a recipe for disaster? The truth is that playing monsters can be great fun and add flavour and character to any campaign. Sure mayhem and chaos can ensue, uh, what was the problem again?
Darkfast Classic Fantasy: Class Compendium is a guide for players and GMs alike to introduce 18 new character classes into Swords & Wizardry White Box fantasy... [click here for more]
Krampus are horned demonic creatures from German folklore that punish bad children by hitting them with bundles of birch twigs or whips and in some cases put them in a sack and carry them off to hell. Krampus can be a fun addition to any fantasy or modern urban fantasy campaign. Paper minis of Krampus and terrified kids are included in this set as well as a Swords and Wizardry Whitebox compatible write-up.... [click here for more]
Keeping encounters interesting is sometimes the most challenging part of Game Mastering. Not every encounter should devolve into open warfare. Sometimes, however, it’s not easy to come up with encounters on the fly and often players grow to expect certain things as they get to know the style of the GM. This book is an attempt to keep a sci fi space opera setting interesting and unpredictable... [click here for more]