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The Beast That Waits - Swords and Wizardry Edition
by Three Sages Games

Graven - a quiet and peaceful hamlet. Or is it? The Baron hasn’t left his keep in three years. Bandits and worse have been stalking the road. People have disappeared near the river. The mine has become unsafe... and something has started killing villagers at night. There's a need for brave adventurers. Are you up to the challenge?

The Beast That Waits - Swords and Wizardry Edition
 
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The Peridot, Issue #1

The Peridot, Issue #1


Issue #1 of The Peridot, an RPG 'zine from the creater of Yoon-Suin. Contents of Issue #1 (80 pages total) include: A complete new Ancient Mesopotamian starter campaign setting with 30+ keyed hexes, new monsters and NPCs. Battle bulrush demons and scorpion-men, explore a thronged wilderness, forge your destiny in a world still young... A grab-bag of interesting new monsters, NPCs, and magic...   [click here for more]
Noisms Games  $3.73

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WIZARDS' WORLD (Original 1983)

WIZARDS' WORLD (Original 1983)


Back in 1983 a small Californian game company, Fantasy Worlds Unlimited, released WIZARDS' WORLD, a fantasy RPG. The result of how the author's home game evolved, WIZARDS' WORLD included several innovations for its time, not unlike other efforts from the 80s, such as The Complete Warlock or The Palladium Fantasy RPG. WIZARDS' WORLD is an important game in the history of fantasy RPGs, because it reflects...   [click here for more]
Goblinoid Games  $7.95

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Under the Waterless Sea

Under the Waterless Sea


Under the Waterless Sea is an adventure and mini-setting set in a small Polynesian city, as well as deep under the ocean, in a seige that is coming to a head one way or another. Players will be able to shift the outcome of the war, and even the future of the entire island chain. ...   [click here for more]
Zzarchov Kowolski  $8.00

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Gods of Air and Water

Gods of Air and Water


On the dying world of Valsuum, the Gods of Air and Water provide the substance of life itself to the struggling people in the ruins of a once great empire. The human cities of Sulfur and Zandga are caught in an endless cold war. Tars tribe-men raid sky ships, desperate for the water and food they need to surivive in the ruins of the...   [click here for more]
Genius Loci Games  $1.00

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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $9.99

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Thunder Rift (Basic)

Thunder Rift (Basic)


CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black...   [click here for more]
Wizards of the Coast  $4.99

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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The Legend of Spelljammer (2e)

The Legend of Spelljammer (2e)


Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your Spelljammer game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its...   [click here for more]
Wizards of the Coast  $9.99

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White Lies - Admin Toolkit: Class Creation Guide

White Lies - Admin Toolkit: Class Creation Guide


During development of White Lies, we tended to overthink things. Game balance... difficult and elusive. Especially in a world when a bullet can end a rookie agent in a single moment. In any given session, it may be your bluffing skills which win the day. Or your investigative prowess. So game balance becomes a bit of a complex subject. In this PDF, which we're giving you for free (though...   [click here for more]
DwD Studios  Pay What You Want

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Vacant Ritual Assembly #5

Vacant Ritual Assembly #5


Vacant Ritual Assembly is an OSR zine. It is directly compatible with Lamentations of the Flame Princess, but easily adaptable to other OSR games. 22-pages of content, most of which comes straight from my weekly LotFP campaign. Issue #5 Includes: New Artwork from Jeremy Duncan, Aaron Hamric, Olli Hihnala,...   [click here for more]
Red Moon Medicine Show  $2.00

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Sharp Swords & Sinister Spells - PWYW PDF

Sharp Swords & Sinister Spells - PWYW PDF


Sharp Swords & Sinister Spells A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge. What...   [click here for more]
Old Skull Publishing  Pay What You Want

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Knowledge Illuminates

Knowledge Illuminates


Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for the...   [click here for more]
GM Games  Pay What You Want

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The Great Game

The Great Game


The Great Game Developed by John R Davis & Mike Galer (Dogs Dinner Games) Based on The Black Hack by David Black The Great Game adds in political intrigue as a motivating theme. Bribery, corruption, espionage, perjury, sabotage and terrorism are all thrown into the mix of your Jack Hack gaming The Jack Hack...   [click here for more]
John R Davis  $2.50 $1.25

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Old School Magic

Old School Magic


Old School Magic is the definitive resource for adding a personal touch to the magic of your old-school fantasy games! Old School Magic features alternate rules of magic and advice for adapting your game into a low, medium or high magic setting. It also includes 9 new classes, many of which are specifically tailored for low-magic settings, including the Alchemist, Artificer, Holy Man and Naturalist....   [click here for more]
Vigilance Press  $3.50 $1.99

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Lesserton & Mor

Lesserton & Mor


10% OFF SALE ! Complete PDF set including... THE RUINS OF MOR: a vast and desolate landscape hiding predatory monsters, debased semi-human clans, and things far worse... THE TOWN OF LESSERTON: a venal hive of opportunist merchants, scammers, pickpockets, corrupt officials, and whores, built from the ground up to offer every service or supply desired by those who scour...   [click here for more]
Faster Monkey Games   FREE 

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The Crimson Pandect: A Handbook of Eldritch Lore

The Crimson Pandect: A Handbook of Eldritch Lore


Unlock the Secrets of Dark Sorcery... Open the Crimson Pandect to reveal the hidden arts of the arcane world and the grim obsessions that snare the minds of their adepts. This book is for both players and Labyrinth Lords alike, providing tools for weaving grim tales of blood and unleashed sorcery! Use new classes, new spells, and new guidelines for magical research. plunder ancient troves of occult...   [click here for more]
Sine Nomine Publishing  $25.99 $9.99

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Alien & Robot Class Design

Alien & Robot Class Design


Now you can play Alien and Robot Characters! Alien Class Design: A space opera setting usually has numerous types of alien races - but statting out hundreds of different races can be a huge problem. Instead of choosing from a staggering amount of predetermined races, players can use this system to develop their own PC alien and creatively fill in the gaps. Robot Class Design: Sometimes robots become...   [click here for more]
Brave Halfling Publishing  $1.50

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The Devil in the Crypt

The Devil in the Crypt


Death will come on swift wings to those who disturb the tomb of the Black Pharaoh! Haunted by evil both otherworldly and mundane, the tomb of the sorcerer-king Akhenseti lies waiting. Within its halls are secrets to be uncovered, enemies to be defeated, and weirdness to be encountered. “The Devil in the Crypt” is an OSR adventure for a party...   [click here for more]
Svartkonst  $3.00

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Shifter Bots

Shifter Bots


Have you ever wanted to tear things up as an enormous shapechanging robot? Well now you can! This complete game takes the Black Hack OSR rules and reskins them for intense Saturday morning action. Inside you get four classes, the Infiltrator, Officer, Tech and Warrior. There are also rules for creating your own alternate mode so you can turn from a robot to a car and back again. The weapons...   [click here for more]
Thunderegg Productions  $5.00

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Dark Dungeons

Dark Dungeons


Dark Dungeons is a retro-clone role-playing game - a game in the style of old-school 1980's and 1990's role-playing games; harking back to the days when rogues were thieves, races were classes, and you could start your adventuring career exploring a few basic dungeons and end up travelling the planes as an immortal being of pure divine power. This book contains the entire game in a single work, so...   [click here for more]
Gurbintroll Games  Pay What You Want

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Nod 29

Nod 29


The second issue of NOD in 2016 features the second half of the Trollheim hex crawl, and then delves into modern and sci-fi supplements for Grit & Vigor, including Tony Tucker's Luchador class, the final part of Luke DeGraw's d20 Mecha rules, the fabulous Lovecraftian Hyperspace setting by Aaron Siddall and a quick and easy rpg that pits...   [click here for more]
John M Stater  $4.99

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Lair of the Mist Men (DCC RPG)

Lair of the Mist Men (DCC RPG)


The first Sunken City Mini-Adventure is here! Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance! The day has come when you...   [click here for more]
Purple Sorcerer Games  $3.50

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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Starter Adventures

Starter Adventures


Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god. It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun. Starter Adventures is targeted toward introduing a new player into RPGs. Inside...   [click here for more]
GM Games  $7.99

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OUBLIETTE Issue 4

OUBLIETTE Issue 4


OUBLIETTE - A magazine for old school fantasy roleplayers. 80 jam-packed pages including: 34 Page Magazine, 13 Pages of Magic-User Spell Cards for Labyrinth Lord, and Character Sheets, Figures and Multi-Part Maps for this Issue's Adventure. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required. Full Contents:...   [click here for more]
Gold Piece Publications  $2.00

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PC4 Night Howlers (Basic)

PC4 Night Howlers (Basic)


"Even a man who is pure of heart, and says his prayers by night. . ." Night Howlers is the fourth book in the Creature Crucible series, which explores new character types for the D&D game. Whether the referee wants to add one or two were-creatures to the party line-up, base a whole series of adventures around the were-creatures' struggle for survival, or add some very special...   [click here for more]
Wizards of the Coast  $4.99

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Birthright Campaign Setting (2e)

Birthright Campaign Setting (2e)


A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the...   [click here for more]
Wizards of the Coast  $9.99

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The Sanctuary Ruin

The Sanctuary Ruin


"The Bleak Tower, seat of the Margrave, liege of the border province of Blackmarch—the stage is set for a classic dungeon delve, unexpected villains, and a place for adventurers to rest and recuperate not without its own mysteries."   The Sanctuary Ruin serves both as a standalone adventure or as the first chapter in the Blackmarch series of adventures—either...   [click here for more]
Ludibrium Games  $2.95

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Guide to the City State (1976)

Guide to the City State (1976)


From our glorious first year, 1976, this is the original Guide to the City State. All 54 pages have here been scanned from Bob Bledsaw's own in-house copy (some cleaning of minor coffee-stains was required) but she is good as gold! Out of print for over 30 years, this was the foundation of what later became a benchmark of fantasy role-playing, and our best-seller, City State of the Invincible Overlord!...   [click here for more]
Judges Guild  $3.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
Wizards of the Coast  $4.99

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OUBLIETTE Issue 2

OUBLIETTE Issue 2


OUBLIETTE - A magazine for old school fantasy roleplayers. 34 jam-packed pages including: a 9 page adventure, new rules, original fiction, reviews, artwork and more ... Plus: 2 free sheets of stand-up, full-colour figures to supplement the adventure and 12 pre-generated character sheets. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone,...   [click here for more]
Gold Piece Publications  $2.00

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Immortals Companion

Immortals Companion


The Immortals Companion is an unofficial supplement for the fifth edition of the worlds greatest roleplaying game. Presented here are five sets of rules, most of which are conversions of rules from previous editions of the game, and all of which are updated for use with fifth edition. These are: * Dominion management rules, from the old "Companion" set. * Mass combat rules, from the...   [click here for more]
Gurbintroll Games  Pay What You Want

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The Penny Black

The Penny Black


Penny Black A Role-Playing Game Supplement for The Jack Hack Developed by John R Davis (Dogs Dinner Games) Based on The Black Hack by David Black Cold Steel, and Colder heart. A reign of Terror is about to begin that will test the hearts and souls of all fellows, be they foul or fair.    Welcome to the Penny...   [click here for more]
John R Davis  Pay What You Want

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White Lies - Advanced Training: Leadership

White Lies - Advanced Training: Leadership


Some agents do more than take orders. They give them. A good team of spies should be organized to work as a team. Often, this means developing a plan and taking control of a tactical situation. Some agents excel in this, others do not. The agency to which the players’ agents belong offers an advanced leadership training program. Admins who want this added level of teamwork (and...   [click here for more]
DwD Studios  $1.99

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The Mystery at Port Greely

The Mystery at Port Greely


THE MYSTERY at PORT GREELY™ An adventure in Hyperborea designed for from four to six characters of 4th through 6th level Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More...   [click here for more]
North Wind Adventures  $20.00 $10.00

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X13 Crown of Ancient Glory (Basic)

X13 Crown of Ancient Glory (Basic)


All is not well in the kingdom of Vestland. Not only is the king dead and the holy Sonora Crown missing, but the heir to the kingdom was lost at birth and no on knows where to find him. As if this wasn't bad enough, the forces of the Ethengar Khanate, never on the best of terms with Vestland, are now massing on the borders, hoping to take advantage of Vestland's plight. To complete the rosy picture,...   [click here for more]
Wizards of the Coast  $4.99

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Old-School Psionics

Old-School Psionics


Old-School Psionics takes a "what if" approach to psionics, presenting an alternate set of rules to those found in the original core rules. If you'd like to bring psionics into your game without the need for complicated charts and attack matrices, Old-School Psionics presents the Mentalist, a new character class dedicated to psionic abilities, which are detailed similarly to spells...   [click here for more]
Vigilance Press  $3.00 $1.99

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DA1 Adventures in Blackmoor (Basic)

DA1 Adventures in Blackmoor (Basic)


On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian...   [click here for more]
Wizards of the Coast  $4.99

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The Manor, Issue  #1

The Manor, Issue #1


The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ...   [click here for more]
GM Games  $2.50

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X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $4.99

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The Elf Hack

The Elf Hack


The Elf Hack takes the minimalist and simple rules of The Black Hack and changes it to where the characters are all Santa's elves in a battle with the forces of the Grump and its war on joy and cheer! The war on Christmas is real! But it has nothing to do with whether people say ‘Merry Christmas’ or not. No, the war is being waged by the happy elves that serve Father...   [click here for more]
DYS Games  $2.00

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Ironwood Gorge

Ironwood Gorge


"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ratag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..." Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed...   [click here for more]
Ludibrium Games  $5.95

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Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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A1 Lair of the Goblin King

A1 Lair of the Goblin King


Lair of the Goblin King is the first in a series of adventures that takes the characters from the beginings of their career to eventual heroes. It is also the first in the unique series of products that includes both an OSRIC compatible version and a version for the Altus Adventum 2nd edition game. This Adventure is designed for 4-6 1st level characters who find themselves broke and...   [click here for more]
Sacrosanct Games  $1.00

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MC3 Monstrous Compendium Forgotten Realms Appendix (2e)

MC3 Monstrous Compendium Forgotten Realms Appendix (2e)


Creatures from the Time of Troubles are listed in Monstrous Compendium format and can be slotted into the AD&D Monstrous Compendium binder. Product History MC3: "Monstrous Compendium Forgotten Realms Appendix" (1989) is the third monster manual for AD&D 2e. It was published in November 1989. About the Dividers. The "Forgotten Realms Appendix"...   [click here for more]
Wizards of the Coast  $4.99

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Counter Collection Digital v3.0

Counter Collection Digital v3.0


This download is in a large ZIP archive, it is over 525MB to download and uncompresses to approximately 550MB. There are approximately 3,400 images, nearly 3,000 are unique [some overlap exists between folders for organization]. This downloadable version of our Counter Collection Digital v.3.0 contains every counter image produced up to December 2008 by artist Claudio...   [click here for more]
Fiery Dragon  $39.95

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PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)

PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)


The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time. Product History PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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GL-1: Taglar's Tomb (Revised)

GL-1: Taglar's Tomb (Revised)


An old plundred tomb where many a grave-robber got their start...now it's your turn to spend the night. If you've got the guts. Taglar's Tomb originally appeared at the Hereticwerks blog for Swords & Wizardry Appreciation Day in 2013. This is a Revised and Slightly Expanded version of that mini-dungeon ideal for a small group of low-level characters who are just getting...   [click here for more]
Hereticwerks  Pay What You Want

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XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $4.99

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