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Extras! Quantum Collapse Issue #0

Extras! Quantum Collapse Issue #0


In a universe with infinite possibilities, there are some interesting phenomena. What if a super-hero existed within several different realities? How would he advance in power if the energy from his parallel identities was spread amongst the survivors? How would he be different in a world where the American Revolution never happened? What about if the Allies lost World War II? Meet Hurricane, a former...   [click here for more]
D3 Adventures  $2.49

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Super Powered Legends: Gold Lion

Super Powered Legends: Gold Lion


The King Defends His People Ade Mujambe Lisimba, King of Ophar, is his people's protector, and the country's greatest treasure, the Gold Lion (PL 10). His birthright stolen by interlopers, Ade fought to get it back, don the orichalchum armor and weapons, and defeat the Silverback who killed his father. A powerful voice in world politics, Ade has slowly opened the borders of his kingdom in order...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa

Mutants & Masterminds Atlas of Earth-Prime: Sub-Saharan Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe

Mutants & Masterminds Atlas of Earth-Prime: Eastern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Deluxe Hero's Handbook

Mutants & Masterminds Deluxe Hero's Handbook


Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG,...   [click here for more]
Green Ronin  $19.95

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Mutants & Masterminds Atlas of Earth-Prime: Northern Europe

Mutants & Masterminds Atlas of Earth-Prime: Northern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Rogues Gallery #6: Osprey

Mutants & Masterminds Rogues Gallery #6: Osprey


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Power Profile #16: Talent Powers

Mutants & Masterminds Power Profile #16: Talent Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Freedom City Archetypes & Legacies

Freedom City Archetypes & Legacies


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters...   [click here for more]
Green Ronin  $4.95

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Super Powered Legends: Sea Devil

Super Powered Legends: Sea Devil


Prince Ravas was first believed to be a villainous ocean menace, named Sea Devil (PL 11) by the press, when he appeared naked in New York City demanding answers to why his home was being threatened by sinking iron vessels. Eventually, the misunderstanding was resolved and Sea Devil helped the Allies defeat the Nazis. He disappeared from the surface world for many years. Now, friends of the Challenger...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #11: Luck Powers

Mutants & Masterminds Power Profile #11: Luck Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Mexico

Mutants & Masterminds Atlas of Earth-Prime: Mexico


Note: This is missing a single piece of art. We should have an update soon. However, we didn't want to keep you from the rest of the content! Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City...   [click here for more]
Green Ronin  $3.95

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
Green Ronin  $16.95

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Mutants & Masterminds Rogues Gallery #4: Purple Haze and Scarlet Mist

Mutants & Masterminds Rogues Gallery #4: Purple Haze and Scarlet Mist


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Power Profile #9: Speed Powers

Mutants & Masterminds Power Profile #9: Speed Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #33: Martial Powers

Mutants & Masterminds Power Profile #33: Martial Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Street-Level Archetypes 2

Mutants & Masterminds Street-Level Archetypes 2


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for streetlevel (PL 6-8) games.In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
Green Ronin  $4.95

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Enemy Strike File: Catalyst

Enemy Strike File: Catalyst


Sometimes when a mediocre life has you bogged down, you take a trip to clear the cobwebs and look for something bigger than yourself. While traipsing through Europe, Aurthur Brunner found himself drawn to an oddities shop where he fell into items of alchemy. It wasn't long before he was almost sacrificed as part of sorcerer’s ritual! Finding out you are a latent sorcerer from a long line of them...   [click here for more]
HAZARD Studio  $1.49

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Mutants & Masterminds Atlas of Earth-Prime: Western Europe

Mutants & Masterminds Atlas of Earth-Prime: Western Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Super Powered Legends: Superior and Troglodyte

Super Powered Legends: Superior and Troglodyte


I WILL FIND THE RIGHT FORMULA!!! After secretly creating the monstrous, purple Grendel, Doctor Seymour Stevenson continued to experiment with his mutagen serum, hoping to turn his own frail body into the perfect physical specimen. Once discovered, Doctor Stevenson injected himself during his capture, becoming Superior (PL 10). He later escaped and turned his unwitting accomplice, Edwin Braxton, into...   [click here for more]
Rogue Genius Games  $1.95

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Above and Beyond

Above and Beyond


Some heroes save the city. Some save the world. Yours save the universe. Above and Beyond is an M&M Superlink supplement for cosmic-powered games and characters. In its pages you'll find 22 new feats, 12 new powers, 101 plot hooks, new uses for every skill in the book, and over 30 pages on how to run and play in a game with 20th- to 30th-level heroes. Plus headquarters, NPCs,...   [click here for more]
Valent Games  Pay What You Want

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Super Powered Legends: Overlords

Super Powered Legends: Overlords


The villainous Overlords are dangerous super-criminals on their own, but their ability to commit crime and unleash destruction multiplies when they work together! Even worse, the missions that Blackguard (PL 9), Disruptor (PL 7), Fallout (PL 8), Feedback (PL 9), and Vortex (PL 10) are sent on are secretly part of Hauptman Klaue's greater schemes for world domination! Written and Illustrated by Jacob...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Chuck Mallard

Super Powered Legends: Chuck Mallard


It’s Not His World. He Just Has To Live In It. Look, it’s tough to be a Duck in a Human’s world. Chuck Mallard was just a magazine layout artist on the planet of Avair… until Secundus the Sun Eater consumed it and the Antiquitarian saved Chuck as a relic of a lost world. Of course Chuck made friends with the other… collectables… on the Antiquitarian’s...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Ghostknight

Super Powered Legends: Ghostknight


A genetically perfect specimen, augmented by the Astral Forge, and a former Knightstar, Wal-Las is an invisible enemy of evil. Exacting justice throughout the galaxy, this "Ghostknight" (PL 10) strikes without warning, casting fear into those who seek to break galactic law. Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: North Africa

Mutants & Masterminds Atlas of Earth-Prime: North Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Rogues Gallery #15: Mercurial

Mutants & Masterminds Rogues Gallery #15: Mercurial


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: South Asia

Mutants & Masterminds Atlas of Earth-Prime: South Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Rogues Gallery #27: Tun

Mutants & Masterminds Rogues Gallery #27: Tun


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia

Mutants & Masterminds Atlas of Earth-Prime: Russia and Central Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Quantum Collapse

Quantum Collapse


What if there were parallel universes endlessly stacked upon each other like pages in a book? What if there were millions of versions of you, spread out through the multiverse? What if someone figured out how to make you more powerful... by eliminating those parallel “yous”? Welcome to QUANTUM COLLAPSE, a new table-top roleplaying setting built on the Mutants...   [click here for more]
D3 Adventures  $14.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Superstring Multiverse Worldbook 2

Superstring Multiverse Worldbook 2


Throughout the history of superhero comics, the concept of a multiverse has been used by numerous publishers to allow for characters to go on non-canon adventures, explore story options that would dramatically alter the primary narrative of the heroes and ask the question, “what if...?” Superstring Multiverse is an attempt to recreate that freedom in your M&M tabletop...   [click here for more]
Aegis Studios  $1.50

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Mutants & Masterminds Street-Level Archetypes

Mutants & Masterminds Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
Green Ronin  $4.95

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Larger Than Life: Mutants & Masterminds Edition

Larger Than Life: Mutants & Masterminds Edition


Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and...   [click here for more]
BlackWyrm Games  $10.00

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Mutants & Masterminds Rogues Gallery #32: Cheat Code

Mutants & Masterminds Rogues Gallery #32: Cheat Code


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Day of Dr Null

Day of Dr Null


The warehouse shadows can't hide the brilliant green light radiating from the newcomer's hands. "You said you had a way to cure me Null, make it so I could touch things like a normal man." "Oh yes indeed, exactly that." At the flick of a switch a force field springs up, imprisoning the surprised Neutron Fist. "A double-cross? You're not as smart as you think Null if you...   [click here for more]
Lame Mage Productions  $4.95

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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: West Africa

Mutants & Masterminds Atlas of Earth-Prime: West Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Zodiac Ring

Zodiac Ring


Alice Danvers sighed as she examined the haphazard stacks of library books around her. It was going to take her all night to sort this out, but at least someday all her hard work would be appreciated. A white flash filled the gloomy aisle. Alice turned, shocked, and stared at the strange figures that had appeared. "What... what are you... you're not allowed in here!"...   [click here for more]
Lame Mage Productions  $6.50

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Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from...   [click here for more]
Green Ronin  $15.95

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Emerald City Knights Chapter 1: Life in the Aftermath

Emerald City Knights Chapter 1: Life in the Aftermath


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes a PDF of Chapter 1 and Hero...   [click here for more]
Green Ronin  $3.95

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin  $14.95

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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
Green Ronin  $14.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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BinderMaps: Glasses - bar, rooms, & connections

BinderMaps: Glasses - bar, rooms, & connections


Binder Maps are designed to live in a Gamemaster’s three-ring binder. The on the fly solution for Contingency Plans, One-Off Encounters, and the sort of places that one wants to have on hand in case his players cause trouble or if he want to throw a wrench at his players. They can be easily run off a home printer en masse, scribbled on, altered, and notated as the situation demands,...   [click here for more]
Joseph Fox's BinderStuff  $0.99

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