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Mutants & Masterminds Power Profile #33: Martial Powers

Mutants & Masterminds Power Profile #33: Martial Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin  $14.95

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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
Green Ronin  $14.95

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Mutants & Masterminds Power Profile #15: Kinetic Powers

Mutants & Masterminds Power Profile #15: Kinetic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
Green Ronin  $13.95

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Mutants & Masterminds Atlas of Earth-Prime: The Caribbean

Mutants & Masterminds Atlas of Earth-Prime: The Caribbean


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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The ALGERNON Files Deluxe Edition: Birthright

The ALGERNON Files Deluxe Edition: Birthright


Wanna play king of the mountain? Your chances don't look good against Birthright. Mastermind, peerless combatant, and all around best there is at everything. Just ask him and he'll explain at length why he should rule the world. Pay attention, because his lecturing you on his qualifications is just as much part of his plan as it is an expression of his towering ego. Birthright...   [click here for more]
Wordmonkey Studios  $1.99

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from...   [click here for more]
Green Ronin  $15.95

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
Green Ronin  $4.95

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Emerald City Knights Chapter 1: Life in the Aftermath

Emerald City Knights Chapter 1: Life in the Aftermath


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes a PDF of Chapter 1 and Hero...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #18: Meta Powers

Mutants & Masterminds Power Profile #18: Meta Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
Green Ronin  $14.95

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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement: Angst: A...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Rogues Gallery #42: Sportsman and Princess Poison

Mutants & Masterminds Rogues Gallery #42: Sportsman and Princess Poison


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Rogues Gallery #43: Shatter

Mutants & Masterminds Rogues Gallery #43: Shatter


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Shepherd Academy

Super Powered Legends: Shepherd Academy


A School for Gifted Youth The Shepherd Academy is a boarding school for Meta students on a large estate in San Francisco. Though the first class of students only included half a dozen members, more students have been added to the roster over the last several years. THE VINDICATORS Among the students and faculty of the Shepherd Academy are an elite group of individuals called the Vindicators; a...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Mexico

Mutants & Masterminds Atlas of Earth-Prime: Mexico


Note: This is missing a single piece of art. We should have an update soon. However, we didn't want to keep you from the rest of the content! Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City...   [click here for more]
Green Ronin  $3.95

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The Algernon Files 2.0 (M&M)

The Algernon Files 2.0 (M&M)


The Algernon Files 2.0 For M&M Second Edition "The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius...   [click here for more]
BlackWyrm Games  $14.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate

Mutants & Masterminds Rogues Gallery #2: Eclipse Syndicate


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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7Ronin Solo - Tempest's Kiss (M&M 3e)

7Ronin Solo - Tempest's Kiss (M&M 3e)


7Ronin is a **NEW** series of Solo product releases from the Far East of the WatchGuard Universe! Follow these seven strangers as they come together for a singular purpose. But, is there something sinister going on behind all of this? What is to become of these masterless warriors? What does it all have to do with these powerful artifacts?...   [click here for more]
Xion Studios  $0.99

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Extras! Schoolgirl Sidekicks

Extras! Schoolgirl Sidekicks


About Schoolgirl Sidekicks Five young ladies with special abilities are learning to make the most of their strange lives. During the day, they study together as class mates. At night, they defend the city from dangerous criminals. They are the Schoolgirl Sidekicks and they are ready to join your campaign. About Extras! Products designed to provide GMs with new NPCs for use in their existing campaigns....   [click here for more]
D3 Adventures  $2.49 $1.74

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Mutants & Masterminds Power Profile #20: Gravity Powers

Mutants & Masterminds Power Profile #20: Gravity Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Bloodskull

Super Powered Legends: Bloodskull


Heros Will Fall!! Juvenile delinquent turned special forces Horde agent, Bloodskull (PL 9) hunts heros, though ultimately, he seeks to bring down the legendary Pendragon, his first command, and his first failure. Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time. Designed and Illustrated by Jacob Blackmon, Super Powered...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: The Lost World

Mutants & Masterminds Atlas of Earth-Prime: The Lost World


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Northern Europe

Mutants & Masterminds Atlas of Earth-Prime: Northern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Death of Dr Null

Death of Dr Null


"You recognize this don't you? I know you do. It was to be my gift to humanity, but you weren't worthy were you? No, you just take and take and take. You were jealous of my genius, jealous of my vision. You're ants, petty bitter ants, and I was a fool not to see it." "Oh, you've vexed me. Your arrogant heroics have been a thorn in my side, too often. But I see now that it is fitting...   [click here for more]
Lame Mage Productions  $4.95

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Mutants & Masterminds Power Profile #14: Air Powers

Mutants & Masterminds Power Profile #14: Air Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #23: Sensory Powers

Mutants & Masterminds Power Profile #23: Sensory Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Eugenics Brigade: Villains of WWII (M&M 3e)

Eugenics Brigade: Villains of WWII (M&M 3e)


In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of blitzkrieg attacks. This character folio includes the...   [click here for more]
Vigilance Press  $2.00

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Mutants & Masterminds Power Profile #34: Cosmic Powers

Mutants & Masterminds Power Profile #34: Cosmic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Herakles

Super Powered Legends: Herakles


Herakles, Son of Zeus! The exploits of Herakles (PL 12), are the stuff of legend. When he founded the Olympic Games, his legendary place in history was forever sealed. When Hecate used the power of the Titans to banish all of the gods from Olympus, Herakles was flung from the heavens and fell into the desert. Unable to return to Olympus, Herakles found solace in the City of Angels. Super Powered...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Legend's Finest

Super Powered Legends: Legend's Finest


One is a Mortal, the Other, a God. Both are Legends! Celestial (PL 15) is an alien of mixed heritage with vast powers that could turn him into a nearly unstoppable tyrant. But he was raised in a simple farm life by parents who loved him, and imbued in him a strong sense of right and wrong. The Geist(PL 9) is a legend dating back to World War Two. A soldier, keen criminologist, and cunning infiltrator,...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Atlas of Earth-Prime: Australasia

Mutants & Masterminds Atlas of Earth-Prime: Australasia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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The ALGERNON Files Deluxe Edition: Bile

The ALGERNON Files Deluxe Edition: Bile


A mindless juggernaught destroying everything in its path, Bile has no plan to outwit, no agenda to subvert, and no ego to care. It simply exists and it carves a constant path of destruction wherever it goes for no other reason than that. Can you beat raw chaos? Can you stop that which doesn't recognize defeat or even its own destruction? Bile is alien tech gone wild...   [click here for more]
Wordmonkey Studios  $1.99

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Deeds Not Words Revision 1.1

Deeds Not Words Revision 1.1


The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action! Deeds...   [click here for more]
Cryptosnark Games  $11.95

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Mutants & Masterminds Character Stand-Ups

Mutants & Masterminds Character Stand-Ups


Mutants & Masterminds Character Stand-Ups is a pack of 60 full-color character stand-ups that can be printed out and used today in your Mutants & Masterminds game. Use these stand-ups during combat situations to help track the battle's progress, moving the stand-ups to show the other players where your character is at during a fight. The stand-ups in this pack represent the...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Atlas of Earth-Prime: Antarctica

Mutants & Masterminds Atlas of Earth-Prime: Antarctica


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $2.95

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Hero High

Hero High


Fast Times at Freedom High! The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High! Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers...   [click here for more]
Green Ronin  $14.95

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Mutants & Masterminds Power Profile #21: Element Powers

Mutants & Masterminds Power Profile #21: Element Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Sub-Terra

Mutants & Masterminds Atlas of Earth-Prime: Sub-Terra


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Super Powered Legends: Omega

Super Powered Legends: Omega


I Was the Beginning. I Shall be the End. Thousands of years ago, a strange young man named Fitsum rose to power among the warriors of Kush. One of the first Metas of this world. He ate the flesh and blood of his enemies to gain their powers. Establishing himself as a god among men, his cult grew. They called him the Omega (PL 13), as he proved the end to many things. Omega finally met his match...   [click here for more]
Rogue Genius Games  $1.95

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Mutants & Masterminds Power Profile #24: Size & Mass Powers

Mutants & Masterminds Power Profile #24: Size & Mass Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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The Bad Guys: an M&M Superlink Sourcebook

The Bad Guys: an M&M Superlink Sourcebook


Author: James Thomson This book holds fifty-one of the world's most despicable supervillains--enough goons, creeps, crooks, monsters, madmen and maniacs to trouble your players for months on end. From cackling arch-fiends to sneering street thugs, if you want scum in capes, we've got 'em! It's a veritable smorgasbord of crime, where the sneeze guards of evil are always clean and the bacon bits...   [click here for more]
Plain Brown Wrapper Games  $12.95 $7.95

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Metahuman Mystics & Supernatural Supers

Metahuman Mystics & Supernatural Supers


The first of what will hopefully prove to be a long series, Metahuman Mystics & Supernatural Supers brings you new ways to look at magic and the paranormal in your 2e Superlink game. Within you will find four new PL-10 character archetypes focused on the various facets of mysticism and/or the supernatural. But these aren’t the simple archetypes you’ve...   [click here for more]
Misfit Studios  $2.50 $1.25

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