Ever wonder what's worse than filling a dungeon with diabolical traps made to maim and kill the PCs? How about a dungeon filled with things that are meant to look like diabolical traps but are no more dangerous than a declawed house cat? In this third installement of our Diabolical Traps series, there are 15 of these non-traps that are detailed for use in any game system! From the confusing... [click here for more]
The follow up to our smash-hit Diabolical Traps - Skeleton Traps brings you new and exciting traps based on entire rooms! Fifteen traps are presented, from the cunning to the campy, from the Dicer to the Endless Hallway. Each of them are beautifully illustrated by our featured artist, Brian Brinlee, and each also has an accompanying sample floor plan to make them even faster and easier to drop into... [click here for more]
This book is the first in a 12-book series of traps focusing on the ideas of three evil-doers. Fifteen traps are discussed mechanically with a designer's note as to successes, failures, and modifications of the traps in this 26 page volume. With art provided by Brian Brinlee, Ben Overmyer, and Kevin Rohan, each trap has a unique artistic depiction.
Lists examples for its skeletons in the Savage... [click here for more]
Trapped at a nowhere motel on a dark stretch of road, the PCs are forced to confront a horde of zombies, and once the doors lock at 9pm, they don't open again until dawn.
Check out time is at 9am, but will the PCs be able to leave?
What you get:
Short little "One-Sheet" style adventure
A map of the Hotel Babylon and immediate area
What you need:
The Zombacalypse book for Savage... [click here for more]