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 Hottest Savage Worlds, PDF, Spanish (and English) from Triple Ace Games

 
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost LOF Adventure: #01 - Curse of the Sand Lord

Hellfrost LOF Adventure: #01 - Curse of the Sand Lord


Beneath the burning sands a memory is awakening… For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement. But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh....   [click here for more]
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Hellfrost LOF: Tales from the Sands

Hellfrost LOF: Tales from the Sands


The heroes of old are long dead, but they are far from forgotten. For untold generations their names have flowed through time, their lives immortalized through the storytellers who speak of their courage, wit, and good fortune. Now the time has come for new names to be added to the list of honor and new stories to be told. The path ahead for those chosen to carry the burden of hero status will...   [click here for more]
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Hellfrost Region Guide #10: Heligioland

Hellfrost Region Guide #10: Heligioland


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins. This supplement details over a dozen new locations, provides more details on the...   [click here for more]
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Hellfrost Region Guide #11: Ertha's Realm

Hellfrost Region Guide #11: Ertha's Realm


Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns...   [click here for more]
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Hellfrost Region Guide #12: Witchwood

Hellfrost Region Guide #12: Witchwood


Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend far beyond...   [click here for more]
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Hellfrost Region Guide #13: Royalmark

Hellfrost Region Guide #13: Royalmark


The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a changing world. This supplement expands on the Hellfrost...   [click here for more]
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Hellfrost Region Guide #14: Veermark

Hellfrost Region Guide #14: Veermark


Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen. Explore Veermark in greater detail. Learn...   [click here for more]
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Hellfrost Region Guide #15: Crystalflow Confederacy

Hellfrost Region Guide #15: Crystalflow Confederacy


The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs. Explore the Crystaflow...   [click here for more]
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Hellfrost Region Guide #16: Alantaris Isle

Hellfrost Region Guide #16: Alantaris Isle


Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes. This product delves into the culture of the old empire's heartland, explores new sites, introduces new NPCs,...   [click here for more]
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Hellfrost Region Guide #17: The Great Swamp

Hellfrost Region Guide #17: The Great Swamp


In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart. This product explores the dangers of the...   [click here for more]
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Hellfrost Region Guide #18: The Freelands

Hellfrost Region Guide #18: The Freelands


The Freelands are a sea of grassy hills and small woods, its scattered communities are islands of civility in a land plagued by orcs, giants, and undead. It is a land where mighty heroes can carve out a fief and be master of their own destinies, for no sovereign holds sway over the Freelands; or meet a painful death at the hands, teeth, and claws of the many horrors that haunt the land between...   [click here for more]
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Hellfrost Region Guide #19: The Unclaimed Lands

Hellfrost Region Guide #19: The Unclaimed Lands


Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This supplement...   [click here for more]
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Hellfrost Region Guide #1: Sacred Places

Hellfrost Region Guide #1: Sacred Places


Across the northern continent are many places of wonder. Some are geological, carved by wind and etched by rain over the eons. Others are architectural splendors, worked by living hands. A small few are elemental loci, concentrated places of magical energy for one of the four elements. This supplement is concerned with a fourth category—sites inhabited by spirits or elemental beings. Contained...   [click here for more]
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Hellfrost Region Guide #20: The Mistlands

Hellfrost Region Guide #20: The Mistlands


Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again. This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed lands, as well...   [click here for more]
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Hellfrost Region Guide #21: Chalcis

Hellfrost Region Guide #21: Chalcis


The hardy citizens of Chalcis have weathered the yoke of the Anari Empire, withstood the terror of the Liche-Priest, and held strong in the Blizzard War, but now their realm is facing threats that cannot be so easily defeated. The metallic race known as the Scavengers plague the rich mines, while the borders of Witchwood encroach deeper into Chalcis each year, bringing with them hard winters....   [click here for more]
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Hellfrost Region Guide #22: Midmark

Hellfrost Region Guide #22: Midmark


Fierce and proud, Midmark is a land beset by internal troubles. The queen rules uneasily, for the nobles supposedly loyal to her baulk at answering to a women, and the stench of rebellion is beginning to fill the air. Vile denizens from Spiderfell Wood make constant forays, while orcs and goblins plague the east. Trouble is brewing. This supplement explores the Saxa realm of Midmark, providing...   [click here for more]
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Hellfrost Region Guide #23: The Battlelands

Hellfrost Region Guide #23: The Battlelands


The fierce tribes of the Battlelands have earned their continued freedom in blood. No conqueror has ever subdued this realm, and while the Tuomi hold power, it is unlikely they ever will. Beset by frequent frost giant and orc raids, the Battlelands continue to live up to their name. This supplement details life in the Battlelands, provides rules for the vile soul magic of the Tuomi, explores the...   [click here for more]
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Hellfrost Region Guide #2: The Liche Lands

Hellfrost Region Guide #2: The Liche Lands


The Liche-Priest’s reign of terror ended 524 years ago. Yet half a millennium on, the Liche-Lands of Old remain, a forsaken wilderness, shunned by all save the doughty clerics of Scaetha. Even they, blessed as they are by their divine mistress, avoid crossing the borders into the forbidding heartland of the accursed realm unless absolutely necessary. This supplement expands on information in...   [click here for more]
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Hellfrost Region Guide #3: The Magocracy

Hellfrost Region Guide #3: The Magocracy


The most heavily populated realm in the north, the Magocracy is simultaneously a byword for civil order and despotism. Though ruled by hereditary mage-nobles, the great realm has its fair share of problems, both internal and external. Political maneuvering is rife, the seeds of distrust rooted deep in the culture, and power is the ultimate goal of every house. This supplement expands on information...   [click here for more]
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Hellfrost Region Guide #4: Orcmark

Hellfrost Region Guide #4: Orcmark


Once the agricultural and mining heartland of Vestmark, orcs have ruled here largely unopposed for the past two decades. Tyrannized and brutalized, the captive population has suffered greatly, toiling ceaselessly to feed and equip the orc war machine. For now, Orcmark’s expansionistic dreams are held in check, but many plans are afoot to break the stalemate. This supplement expands on information...   [click here for more]
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Hellfrost Region Guide #5: Vestmark

Hellfrost Region Guide #5: Vestmark


Vestmark, once famed for its product silver mines and high standard of living, is a ravaged land. Severed in twain by the loss of Orcmark, the opulence has given way to privation and starvation. While the inhabitants talk of victory and a quick return to the old ways, such talk is a mixture of bravado and hope, and many secretly believe the cause is lost. For those who live here Vestmark has become...   [click here for more]
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Hellfrost Region Guide #8: The Ten Seas

Hellfrost Region Guide #8: The Ten Seas


The sea, poetically known as the whale-road and Neorthe’s roof, has long fascinated men. An invisible network of trade routes weave across its turbulent surface, carrying men and cargoes from port to port, yet it is a realm more dangerous than any other. Ships face attack by terrible beasts and marauding pirates, orc galleys prowl in search of fresh victims, storms batter at fragile vessels and...   [click here for more]
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Hellfrost Region Guide #9: The Drachenlands

Hellfrost Region Guide #9: The Drachenlands


For centuries the fierce tribes of the Drachenlands have resisted all who dare to invade their lands. In the past their expansionistic tendencies have been thwarted, but now they have a strong leader, and their eyes are again turning toward their more prosperous neighbors. This supplement expands on information in the Hellfrost Gazetteer. This product expands on the Drachenlands, detailing...   [click here for more]
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Hellfrost: Bestiary

Hellfrost: Bestiary


PREPARE TO FIGHT FOR YOUR LIVES! Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential...   [click here for more]
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Hellfrost: Gazetteer

Hellfrost: Gazetteer


TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the...   [click here for more]
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Hellfrost: GM Screen

Hellfrost: GM Screen


All the Hellfrost vital information at your fingertips!

A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. Note: Does only include tables from the Hellfrost Players Guide ...   [click here for more]
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Hellfrost: Player's Guide

Hellfrost: Player's Guide


An endless winter is coming... 500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man Today: The races of the southern...   [click here for more]
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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes...   [click here for more]
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Hellfrost: Rassilon Expansion II

Hellfrost: Rassilon Expansion II


PREPARE TO FIGHT AGAINST THE WINTER! In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha’s dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The...   [click here for more]
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Necropolis 2350 - 2351-55 Update

Necropolis 2350 - 2351-55 Update


Hell Just Got Worse!

The 2351-55 Update is an expansion for the Necropolis 2350 setting and expands the Necropolis timeline beyond the core book.

Designed for both players and War Masters,...   [click here for more]
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Necropolis 2350 - Echoes

Necropolis 2350 - Echoes


An investigation into the theft of an important artifact and the gruesome murder of a museum employee takes the Knights on a hunt for the killer, a man who is no longer entirely in control of his mind.

The artifact, actually a Zal device buried eons ago, flooded the thief’s mind with images....   [click here for more]
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Necropolis 2350 - Figure Flats Pack #1: Vehicles & Heavy Weapons

Necropolis 2350 - Figure Flats Pack #1: Vehicles & Heavy Weapons


Pack #1 of the Necropolis figure flat collection. Contains details on how to build 3d APC's and Quad Bikes with optional weapons. In this pack: All these figures form 3D models. Daniel Quad Bike Roadrunner APC Prophet APC SBAC 25 SBAC 50 Meggido rotary mortar Note: Some of the features of this ebook use Adobe Javascript. ...   [click here for more]
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Necropolis 2350 - Figure Flats Pack #2: Rephaim 1

Necropolis 2350 - Figure Flats Pack #2: Rephaim 1


Pack #2 of the Necropolis figure flat collection. Contains Rephaim figures from Zombies to a Hellbeast! In this pack: Armored Zombies (4 poses) Exploding Corpse Gas Zombie Zombie Mine Napalm Zombie Spore Zombie Zombie Infantry Support Zombie Infantry (4 poses) Winged Zombies (2 poses) Hellbeast (huge 3D model) Dreg Ghouls (4 poses) Necrophage Inuqisitor Malus Corrupt Priest Cultists...   [click here for more]
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Necropolis 2350 - Figure Flats Pack #3: Rephaim 2

Necropolis 2350 - Figure Flats Pack #3: Rephaim 2


Pack #3 of the Necropolis figure flat collection. Contains Rephaim figures from Skeletons to Hellhounds! In this pack: Armored Skeletons (4 poses) Skeletons (4 poses) Skeleton Infantry Support Corpse Wall (in 1" sections) Hellhounds Skull Spawner Changeling Dark Man Doom Skulls (3 poses) Fliegerkopf (brain in a jar) Gargoyle Guardian Mummy Necromantic Heart SBACula War Demon Dismembered...   [click here for more]
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Necropolis 2350 - Figure Flats Pack #4: Corporation

Necropolis 2350 - Figure Flats Pack #4: Corporation


Pack #4 of the Necropolis figure flat collection. Contains Corporation figures from Executives to Troopers! In this pack: Executives (2 poses) Psion Riot Control (2 poses) Scientists (2 poses) Engineer Infantry (4 poses) Medic Officer Scount Infantry Support (Anti-Tank) Infantry Support (Laser) Infantry Support (MG) Vehicle Crew Veteran Soldiers (4 poses) Veteran Officer Note: Some...   [click here for more]
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Necropolis 2350 - Figure Flats Pack #5: Church 1

Necropolis 2350 - Figure Flats Pack #5: Church 1


Pack #5 of the Necropolis figure flat collection. Contains Church figures from Chaplains to Rioters! In this pack: INCINERATORS Chaplain Artillerist Assault Engineer Infantry (4 poses) Medic Scout Senior Knight Support Vehicle Crew Warden Armored Sergeants (4 poses) Guard Sergeants (4 poses) Sergeant Commander Flamethrower Support LAZARITES Chaplain Artillerist Assault Engineer...   [click here for more]
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Necropolis 2350 - Figure Flats Pack #6: Church 2

Necropolis 2350 - Figure Flats Pack #6: Church 2


Pack #6 of the Necropolis figure flat collection. Contains Church figures from the Bishop to Templar Guards! In this pack: IMPALERS Chaplain Artillerist Assault Engineer Infantry (4 poses) Medic Scout Senior Knight Support Vehicle Crew Warden Armored Sergeants (4 poses) Guard Sergeants (4 poses) Sergeant Commander Impaler Specialist TEMPLARS Chaplain Artillerist Assault Engineer...   [click here for more]
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Necropolis 2350 - Opener of the Ways

Necropolis 2350 - Opener of the Ways


Welcome to the mean streets! Knights are more than just soldiers, as the Lance is about to find out. Pulled off the frontline, the Knights are assigned to routine policing duties within the Preceptory Estate. When security cameras catch an unusual murder, the team is immediately ordered to investigate. What they learn threatens the very soul of humanity, and the Church is not going to sit by...   [click here for more]
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Necropolis 2350 - Player's Guide

Necropolis 2350 - Player's Guide


What is Necropolis 2350? Necropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction. The focus of the game is on Knights of the fictional Third Reformation Church, who are locked in desperate battle against "undead" invaders known as the Rephaim. While the heroes of humanity...   [click here for more]
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Necropolis 2350 - Setting Book

Necropolis 2350 - Setting Book


What is Necropolis 2350? Necropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction. The focus of the game is on Knights of the fictional Third Reformation Church, who are locked in desperate battle against "undead" invaders...   [click here for more]
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Necropolis 2350 - Tales from the Frontline #01

Necropolis 2350 - Tales from the Frontline #01


You’ve joined the Sacri Ordines, you’ve earned your sword, and now you’re waiting eagerly for the call to battle? Wait no longer, brave Knights! Inside this adventure pack you’ll find: • Snatch and Grab: A full-length adventure in which the Knights are ordered to secure unusual Rephaim specimens for scientific study. Alone in a hostile city, the Knights need to act quickly...   [click here for more]
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Necropolis 2350 - Tales from the Frontline #02

Necropolis 2350 - Tales from the Frontline #02


War is brutal and bloody, but someone has to fight for mankind’s survival. That someone is you! Grab your sword, strap on your armor, and get ready to head out into the darkness. Inside this adventure pack you’ll find: • Last Train to Doomsday: A runaway train packed with dangerous explosives an under the control of an unknown number of heretics is heading toward...   [click here for more]
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Necropolis 2350 - The Broken Seal

Necropolis 2350 - The Broken Seal


Dark times call for dark measures!
When the Preceptor Master summons you to his office in the middle of the night and swears you to secrecy before giving the mission briefing, you know this isn’t going to be a routine operation.
A secret order of monks, long forgotten by the leaders of...   [click here for more]
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Necropolis 2350 - The Last Word

Necropolis 2350 - The Last Word


SAINTS PRESERVE US! The Ordo is launching a recruitment drive at the Shrine of St. Malachy, a famous visionary from Earth’s history, and the Knights are ordered to win over hearts and minds. In addition to the recruitment operation, the Knights must also liaise regarding security of the shrine with its permanent guardians, the militant nuns of the Sisters of Bradamante. What should be a quiet...   [click here for more]
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Necropolis 2350 - The Long Sleep

Necropolis 2350 - The Long Sleep


Deep in the Desert Something is stirring!An overdue routine communication from an archaeological team operating deep in the Ruber Desert requires investigation, and the Knights are given the task. What might have been a technical fault caused by recent solar storm activity turns out to be something far worse. The archaeologists have made a discovery, perhaps the greatest discovery in human history....   [click here for more]
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Necropolis 2350: GM Screen

Necropolis 2350: GM Screen


All the Necropolis 2350 vital information at your fingertips!

A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen.

...   [click here for more]
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Savage Worlds Handbook: Perilous Places & Serious Situations

Savage Worlds Handbook: Perilous Places & Serious Situations


This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present. Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swamps, and expanded...   [click here for more]
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