Welcome to the year 2072…
…And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves,... [click here for more]
THE LONGEST JOURNEY
Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World.
It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and... [click here for more]
THE TAROT HAS AWAKENED…
…And nothing will ever be the same again.
The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened... [click here for more]
Bannickburn is a burned-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey offers him a job that could turn hs life around. Soon Bannickburn is living once again in the style he's accustomed to.
But then Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the... [click here for more]