Author: Quentin Hudspeth Page Count: 5 Use: generic fantasy RPG supplement Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played... [click here for more]
Author: Quentin Hudspeth Page Count: 15 Use: Randomize equipment costs and availability POD?: Available for print on demand
Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings?
Playing the Market may be just... [click here for more]
History is a lie. Many men have said that history is written by those who achieve victory. The truth is that history is written by those who want to hide the truth from the fragile minds of humanity. Why, you may ask? If mankind knew the truth about the world around them, it would truly drive them insane.
- Grand Inquisitor Steel
Supernatural and otherworldly beings have surrounded us... [click here for more]
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more]
The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions.
The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented... [click here for more]