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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games   FREE 

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#1 With a Bullet Point: 6 Mythic Feats

#1 With a Bullet Point: 6 Mythic Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Spiritual Weapon Feats

#1 With a Bullet Point: 6 Spiritual Weapon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#30 Haunts for Battlefields (PFRPG)

#30 Haunts for Battlefields (PFRPG)


When that much blood is spilled, the battlefield remembers. The pain and anger and fear linger long after the battle ends. Within #30 Haunts for Battlefields you will find places of death, disease, and despair. You will see apparitions held together by undying wrath and hunger for glory. You will dodge bursts of flame and showers of ash. All of these haunts take place outdoors or in the...   [click here for more]
Rite Publishing  $2.95

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#30 Magic Tools (PFRPG)

#30 Magic Tools (PFRPG)


The Rite Tool for the Rite Job! Within #30 Magic Tools are little pieces of magic to make your job as an adventurer a bit easier. These magical and masterwork tools will help keep you in the saddle, frighten foes, or keep people from noticing you as you walk through a crowd. Brought to you by the same designer who brough you #30 Mercenary Companies and #30 Portable...   [click here for more]
Rite Publishing  $2.95

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01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF

01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF


“The Deft and the Deadly” is the first adventure in a 5-book Adventure Arc for PCs levels 5-7. This product is compatible with The Pathfinder Roleplaying Game. The Deft and the Deadly is set in the booming prospect town of Darkwood. Players are dropped into a boiling pot of intrigue with several of Darkwood’s elite vying for their loyalty. What side will the...   [click here for more]
SagaRPG  $9.99 $7.49

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01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted  (PFRPG) PDF

01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted (PFRPG) PDF


SagaRPG Presents... Darkwood Adventure Arc #2: The Tormented and the Twisted Written by Lars Lundberg and Nick Johnson Darkwood reels from a brutal troll attack and now the loggers and miners are afraid to venture into the hills and forest. The powers that be want answers and the only one who might have them is a mysterious elven explorer...   [click here for more]
SagaRPG  $9.99 $7.49

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01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF

01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF


"Barrow of the Cursespawn" is a 32-page module-type adventure for 4 PCs level 7. This product is compatible with the Pathfinder Roleplaying Game. Set in the kettle lands, just south of the booming prospect town of Darkwood, players must face the dangers of an abandoned barrow once used as the spiritual center of a local tribe. Sharp wit, blades, and magic are all necessary...   [click here for more]
SagaRPG  $5.99 $2.98

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10 Barbarian Magic Items (PFRPG)

10 Barbarian Magic Items (PFRPG)


Equipment as savage as you are! Sometimes you want to sit down to a full meal, and sometime you just want a cheap, quick, and easy snack. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game. This time out we bring you 10 new magical items to supplement the Barbarian, without getting in the...   [click here for more]
Rite Publishing  $1.49

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10 Dragon Magic Items (PFRPG)

10 Dragon Magic Items (PFRPG)


Equipment as Draconic as you are! Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack for .99 cents. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying...   [click here for more]
Rite Publishing  $0.99

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10 Oracle Magic Items (PFRPG)

10 Oracle Magic Items (PFRPG)


We Foresaw The Need! Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack for .99 cents. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game....   [click here for more]
Rite Publishing  $0.99

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10 Rakshasa Magic Items

10 Rakshasa Magic Items


Equipment as decadent as you are! Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack for .99 cents. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder...   [click here for more]
Rite Publishing  $0.99

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10 Taskshaper Feats

10 Taskshaper Feats


Be anywhere and anything! Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, spells, and sometime you just want a cheap quick and easy snack for a buck. To feed your craving Rite Publishing presents the “10 Series” which will present 10 pieces for use with the Pathfinder Roleplaying Game. This...   [click here for more]
Rite Publishing  $1.00

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10 Wizard Magic Items (PFRPG)

10 Wizard Magic Items (PFRPG)


Equipment as erudite as you are! Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game....   [click here for more]
Rite Publishing  $1.49

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100% Crunch: Kobolds

100% Crunch: Kobolds


A Pathfinder Roleplaying Game Compatible GM’s Resource by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $3.99

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100% Crunch: Orcs

100% Crunch: Orcs


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line...   [click here for more]
Raging Swan Press  $3.99

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100% Crunch: Zombies

100% Crunch: Zombies


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $5.99

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101 Barbarian Feats (PFRPG)

101 Barbarian Feats (PFRPG)


Think you have enough feats for your barbarian to choose from? Think again! 101 Barbarian Feats gives you – yes, you guessed it – 101 feats for your barbarian that will help you realize the vision you’ve had for your character. From new feats designed specificaly for the new archetypes from the Advanced Player's Guide and Ultimate Magic to feats that make use of your...   [click here for more]
Rite Publishing  $5.99

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101 Forest Spells (PFRPG)

101 Forest Spells (PFRPG)


You can't grow two trees next to each other without someone enchanting them. 101 Forest Spells enhances the range of spellcasting options for players and gives GMs exciting new ways to challenge the forest-exploring adventurers in their campaigns. Want to take on the shape of a golden gorger? Any interest in calling a hamadryad to aid you? Want more ways to enjoy creatures...   [click here for more]
Rite Publishing  $5.99

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101 Hazards and Disasters (PFRPG)

101 Hazards and Disasters (PFRPG)


It Just Got Dangerous! 101 Hazards and Disasters gives you – yes, you guessed it – 101 New hazards and disasters, that will help make encounters in your game truly perilous. From treacherous sites touched by powerful deities, to new unstable mosses, molds, and fungi that can grow at frightening speeds; to forbidden crystals that drive men mad, to horrific disasters like...   [click here for more]
Rite Publishing  $5.99

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101 Hill & Mountain Spells (PFRPG)

101 Hill & Mountain Spells (PFRPG)


Climb Every Mountain! 101 Hill and Mountain Spells gives players a mountain range of ways to use spells to go over, under or through these mainstays of every fantasy world. In addition, GMs will find a dwarves’ mine full of new and unexpected spells for NPC friends and foes to aid or challenge players. What goes on in those secluded hills? What’s making those terrible noises...   [click here for more]
Rite Publishing  $5.99

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101 Legendary Curses

101 Legendary Curses


Put the fear of curses back in your players! Rite Publishing proudly presents 101 Legendary Curses GMs can use to liven up their games. Legendary Curses are not the typical mundane curse most adventurers are used to encountering, such as those inflicted by the spell known as bestow curse, nor are they the epic or mythic powers held only by the greatest of archmages or otherworldly...   [click here for more]
Rite Publishing  $5.99

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101 Mystical Site Qualities (PFRPG)

101 Mystical Site Qualities (PFRPG)


Create an Enchanted Realm! 101 Mystical Site Qualities gives you – yes, you guessed it – 101 New qualities to help creature a truly mystic location. From areas where magical items overflow with power, to new areas of dead, wild, unstable, and enhanced magic that can change the nature of an encounter; to areas where only the eastern martial arts hold sway, to evocative...   [click here for more]
Rite Publishing  $5.99

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101 Not So Random Encounters: Forest Kingdom (PFRPG)

101 Not So Random Encounters: Forest Kingdom (PFRPG)


When 1d6 Owlbears just won't cut it! It's a savage, and untamed wilderness out there your trying to explore and conquer, and for players, it's gotten nastier. 101 Not So Random Encounters: Forest Kingdom gives you more options, more creative flexibility, and more ways to just freak out your players with layered narrative encounters as they try to make themselves into Kings and...   [click here for more]
Rite Publishing  $5.99

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101 Not So Random Encounters: Winter (PFRPG)

101 Not So Random Encounters: Winter (PFRPG)


When 1d6 polar bears just won't cut it! It's a cold, dark environment out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Winter gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the ice and snow. Enjoy the Half-fiend arctic druid who seeks to bring about...   [click here for more]
Rite Publishing  $5.99

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101 Renegade Class Feats FREE Preview (PFRPG)

101 Renegade Class Feats FREE Preview (PFRPG)


New Feats for 3rd Party Publisher Classes 101 Renegade Class Feats will give you - yes, you guessed it - 101 New Feats for 14 classes that were created using the Pathfinder Compatiblity Liscence by 3rd Party Publishers so that you can make the most out of the most radical and revolutionary designs available for your PFRPG. Each class is given at least 7 new feats in this product (this...   [click here for more]
Rite Publishing   FREE 

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101 Shadow and Darkness Spells (PFRPG)

101 Shadow and Darkness Spells (PFRPG)


You’ll never see it coming, So fear your own shadow. 101 Shadow and Darkness Spells gives spellcasters new options to utilize the cover of darkness and the concealment of shadows to cast spells in new and exciting ways. Whether you're playing an illusionist tapping the Shadow Plane, a diviner seeking to scry on others through their shadows, or an enchanter willing to curse...   [click here for more]
Rite Publishing  $5.99

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101 Special Materials and Power Components (pfrpg)

101 Special Materials and Power Components (pfrpg)


Bring a bit of the exotic to your game! Whether your character’s in the market for Anamnesis Alloy, that remembers both its original, cold-forged shape and a secondary shape, so you can have two weapons in one; or Distilled Anathema the alchemically sample of the desire to kill, so you can slay a hated racial enemy; this product has it covered. It focuses on bringing you new special materials...   [click here for more]
Rite Publishing  $5.99

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101 Spells for the Common Man

101 Spells for the Common Man


Why are there so many spells for flinging flame, but none for harvesting crops? 101 Spells for the Common Man brings arcane power back to the people. Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make...   [click here for more]
Zenith Games  $3.99

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101 Subterranean Spells (PFRPG)

101 Subterranean Spells (PFRPG)


Before You Go Underground Again... 101 Subterranean Spells widens the spellcasting choices for players seeking adventure in the deep places of the earth, putting new and unexpected opportunities in the hands of GMs looking for ways to challenge characters eager to explore the world below. Cultures and races from across the globe entomb their dead in the earth; what nefarious...   [click here for more]
Rite Publishing  $5.99

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101 Swamp Spells (PFRPG)

101 Swamp Spells (PFRPG)


Don’t Explore Swamps Unprepared! 101 Swamp Spells enhances the range of spellcasting options for players and gives GMs exciting new ways to challenge the marsh-exploring adventurers in their campaigns. Want to really take advantage of those slow-rolling banks of fog on the edges of the swamp? Any interest in changing what natural toxins do? Want more ways...   [click here for more]
Rite Publishing  $5.99

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101 Urban Spells (PFRPG)

101 Urban Spells (PFRPG)


Don’t Let the City Unsettle You! Whether in a small town or a sprawling metropolis, characters somehow always find trouble in a city. 101 Urban Spells offers spellcasters new options for navigating, surviving and enjoying settlements near and far. From the magnificent estates of the very rich to the festering piles of filth in the back alleys, adventurers find ways to take advantage...   [click here for more]
Rite Publishing  $5.99

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101 Variant Monsters (PFRPG)

101 Variant Monsters (PFRPG)


Use your favorite monsters but change the game! Make your monster new again without changing its Challenge Rating. No templates to apply, just switch out the monsters existing abilities for the new ones. This saves you time while instilling a sense of dread and wonder of the unknown back into the game, even for those jaded players who have memorized the Bestiary. Do more than just make cosmetic changes,...   [click here for more]
Rite Publishing  $5.99

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14-06 Free Monster of the Month: Agarid Guard

14-06 Free Monster of the Month: Agarid Guard


What's better than highly toxic, telepathic mushroom people? I'll tell you what, a free, highly toxic, telepathic mushroom person! From the pages of Dungeonous Octopus: Of Mushroom Men, this free agarid guard will remind your players why it's not a good idea to taste the bad guys. ...   [click here for more]
Octopus Apocalypse   FREE 

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20 Things #6: Ancient Necropolis (System Neutral Edition)

20 Things #6: Ancient Necropolis (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett and Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
Raging Swan Press  $2.45

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