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Tyrants of Saggakar: Player's Guide
by First Ones Entertainment

Tyrants of Saggakar is a setting for the Pathfinder RPG where the villains are in charge and had created a system to sustain their power. This book contains new races, class options, many spells and feats all written with an eye towards game balance.

Tyrants of Saggakar: Player's Guide
 
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Psionic Bestiary

Psionic Bestiary


Horrors abound in this tome of psionic monsters for use in your Pathfinder Roleplaying Game campaign! From the tiny, yet dangerous puppeteers, to the huge thought slayer, psionic monsters for every level of play are included. Create an entire campaign out of the insidious phrenic scourge, or simply drop in an encounter with the carnvivorous mathara tree while the party is out exploring. Find...   [click here for more]
Dreamscarred Press  $14.99 $11.24

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The Genius Guide to More Monk Talents

The Genius Guide to More Monk Talents


The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the GGT: More Monk Talents adds over 20 new ones, each of which can be used with the Talented Monk...   [click here for more]
Rogue Genius Games  $2.49 $1.87

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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#30 Magic Tools (PFRPG)

#30 Magic Tools (PFRPG)


The Rite Tool for the Rite Job! Within #30 Magic Tools are little pieces of magic to make your job as an adventurer a bit easier. These magical and masterwork tools will help keep you in the saddle, frighten foes, or keep people from noticing you as you walk through a crowd. Brought to you by the same designer who brough you #30 Mercenary Companies and #30 Portable...   [click here for more]
Rite Publishing  $2.95 $2.21

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Honeymoon of Horror

Honeymoon of Horror


When a popular cleric goes missing, her worried parishioners implore heroes to look into a matter the local authorities have turned a blind-eye to. What they will discover is a horror beyond their worst nightmare. An introductory Shattered Skies® adventure for 1st- 3rd level characters. Compatible with the Pathfinder Rules System and easily adapted to any campaign setting....   [click here for more]
Wayward Rogues Publishing  $1.99 $1.49

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I Loot the Rogue's Body

I Loot the Rogue's Body


A Pathfinder Roleplaying Game Compatible GM’s Resource by Eric Hindley Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently...   [click here for more]
Raging Swan Press  $2.45 $1.84

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Call to Arms: Pistols & Muskets

Call to Arms: Pistols & Muskets


Call to Arms: Pistols and Muskets Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of...   [click here for more]
Fat Goblin Games  $4.95 $3.71

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$2 Generals: Deiro Domine

$2 Generals: Deiro Domine


By design, the deck is always stacked against the GM in RPGs. If the players aren’t winning then the game has to restart. Players with overly strict or egotistical GMs end up quitting and sharing tales of caution. However, when things are simply too easy and the game lacks challenge, the players get bored and leave. While the flavor and core mechanics of Pathfinder are excellent, the challenge...   [click here for more]
Flying Pincushion Games  $2.00

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Trail of the Apprentice: The Oracle's Test (Pathfinder)

Trail of the Apprentice: The Oracle's Test (Pathfinder)


Visions of Destiny or Doom! A mysterious plot is unfolding. Following clues about the theft of a pair of ancient statues, the PCs have discovered who hired the Elverin Skulk thieves’ guild to rob the Lord Mayor of Port Fairglade. It’s clear that the guild’s client is a dangerous and powerful man, but without further information, they can do nothing to stop whatever...   [click here for more]
Legendary Games  $9.99

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Orcam of Porphyra

Orcam of Porphyra


Heroes of the Northern Seas! The orcam people are closely related to the intelligent and powerful whales that ply the cold seas, living in close-knit pods and scornful of those who would take indiscriminately from their waters… flee to the land or face their jagged blades and muscular might! Orcam of Porphyra takes a closer look at a fascinating aquatic race of humanoids,...   [click here for more]
Purple Duck Games  $3.00 $2.25

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Feats of Teamwork

Feats of Teamwork


The More Feats! PDFs introduce a single page of themed feats for use with the Pathfinder Roleplaying Game. Every PDF contains a full page of high quality content (no fluff or filler)! Feats of Teamwork includes nine inclusive new feats: Arcane Assembly, Defensive Focus, Drinking Buddy, Coordinated Action, Orphic Scrying, Patrol Partner, Readied Rally, Shift Concentration, and Team...   [click here for more]
Fat Goblin Games  $1.00 $0.75

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Monster Classes Subscription

Monster Classes Subscription


In a world where anything is possible, why isn't it possible to play an angel, a dragon or any of the other multitude of interesting monsters that exist in the worlds we play in? Well, it IS possible - with Monster Classes! Each Monster Classes release focuses on a single monster and transforms them into a playable class, with class levels depending on its powers. Now you can play dozens of monster...   [click here for more]
Dreamscarred Press  $14.99 $11.24

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The Genius Guide to Hellfire Magic

The Genius Guide to Hellfire Magic


Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius...   [click here for more]
Rogue Genius Games  $3.99 $2.99

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Mythic Minis 84: Kineticist and Occultist Feats

Mythic Minis 84: Kineticist and Occultist Feats


Occult Feats I is the first Mythic Mini devoted to exploring the weird word of the occult, from psychic spells to stranger tides on the mental and esoteric planes. Kineticists manipulate the primal matter and energy of the universe with the power of their minds, while occultists tap into the latent mystic energies inherent within everyday objects and foci. Characters of both kinds...   [click here for more]
Legendary Games  $1.00 $0.75

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Advanced Options: Witches' Hexes

Advanced Options: Witches' Hexes


Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which...   [click here for more]
Rogue Genius Games  $3.99 $2.99

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Faerie Passions (5E)

Faerie Passions (5E)


Heroic Fantasy Where Fey and Mortals Meet! Faerie Passions is a fantastical resource for integrating the fey into 5th Edition campaigns whether you are a player or GM! When immortal infatuation breaks forth into the world of mortals, Faerie Passions brings you advice and optional rules for GMs, exploring the otherworldly mindset of the fey and their motivations when...   [click here for more]
Legendary Games  $4.99 $3.74

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Weekly Wonders - Villainous Achievement Feats

Weekly Wonders - Villainous Achievement Feats


Achieve New Feats of Villainy! Being a villain isn’t about the powers you have, or the equipment you possess. Being a villain is about all of the horrible, terrible, and ultimately vile things that you do. The ability to cast fireball doesn’t make you villainous, but casting fireball on an orphanage run by nuns will change your alignment to evil real quick. This book...   [click here for more]
Necromancers of the Northwest  $1.49 $1.12

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Weekly Wonders - Conditioning Feats

Weekly Wonders - Conditioning Feats


Unlock Your Potential! A warrior spends hours on the training ground, sparring with others or hacking at combat dummies, building up his strength. Elsewhere, an aspiring ninja runs a gauntlet of nasty traps, attempting to make it through as quickly as possible, and without being hit, to improve her agility and reflexes, while a wizard pores over ancient tomes, memorizing facts and...   [click here for more]
Necromancers of the Northwest  $1.49 $1.12

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The Genius Guide to the Death Knight

The Genius Guide to the Death Knight


The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestionably evil, these death knights are...   [click here for more]
Rogue Genius Games  $3.99 $2.99

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The Cult of the Colour out of Space

The Cult of the Colour out of Space


Behold! The Cult of the Colour out of Space! What is the agenda of this alien worshipping cult? Why would any creature follow an entity that seems ambivalent to their existence while simultaneously draining them of their life force? What are the secrets of the Colour out of Space? How do you defeat such a creature? Herein are the secrets of this sinister cult, along with a sample cell of followers,...   [click here for more]
Wayward Rogues Publishing  $3.99 $2.99

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Monster Mod Cards

Monster Mod Cards


Bring the weird! Bring the gonzo! Make it rain air-swimming robot lobsters! Long ago, when you were a kid (longer ago for some than others), you didn't know the stats of a kobold. Heck, you didn’t even know what a kobold was, aside from whatever description you had been given. And if you faced a group...   [click here for more]
Fatbelly Press  $3.99 $2.99

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Campaign Events: Prison Break

Campaign Events: Prison Break


A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Wasko Prison breaks provide almost limitless opportunities for adventure. However, few adventures feature prison breaks because they are problematic to flesh out. Designing all the prisoners and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s...   [click here for more]
Raging Swan Press  $2.45 $1.84

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Player Paraphernalia #64 The Ravager (Hybrid Class)

Player Paraphernalia #64 The Ravager (Hybrid Class)


Player Paraphernalia #64 The Ravager (Hybrid Class) Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword...   [click here for more]
The Knotty-Works  $1.49

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Sidebar #5 -The Secret Roll

Sidebar #5 -The Secret Roll


Fat Goblin Games Presents: Sidebar #5 The Secret Roll What is a Secret Roll and why would you need one? - When Cordellia is sneaking around the castle and you don’t want to know that she failed her stealth check just yet… - Ephram the Gray walks past the door and notices the small string at ankle height, alerting...   [click here for more]
Fat Goblin Games  $1.00 $0.75

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#1 With a Bullet Point: 7 Feats For The Undead

#1 With a Bullet Point: 7 Feats For The Undead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Little Red Goblin Games Racial Guide 5: Traditional Races

Little Red Goblin Games Racial Guide 5: Traditional Races


New Twists on Old Races! We have 10 new races and 2 new subtypes- new spins on familiar races and monsters (as PCs)! These are new races, hot off the press, and ready to be dropped into your next game! Each race comes not only with lore and racial traits (all of them are balanced as player races) but they each come with additional material. While it’s something of a mixed...   [click here for more]
Little Red Goblin Games  $4.99 $3.74

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,...   [click here for more]
Rite Publishing  $19.99 $14.99

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Amethyst: Renaissance

Amethyst: Renaissance


Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose...   [click here for more]
Dias Ex Machina Games  $14.99 $11.25

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#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
Kobold Press  $2.99 $2.24

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Pathfinder Short Cuts: Fifty Campaign Themes

Pathfinder Short Cuts: Fifty Campaign Themes


Short Cuts are tightly-focused PDF products that look at a single topic relevant to the Pathfinder Roleplaying Game. All Short Cuts are appropriate for use with Freeport: The City of Adventure, but can also be easily used in any Pathfinder RPG-compatible campaign setting. Short Cuts: Fifty Campaign Themes is a 10-page pdf offering suggestions and...   [click here for more]
Green Ronin  $2.95

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Killer Clowns from Hell

Killer Clowns from Hell


Your Characters Will Die Laughing! For every childhood disturbed by painted faces, manic laughter, and madcap antics that suggested a tenuous grip on sanity and reality, clowns have been there. Even the seemingly charming and innocent clowns, simple whimsical pranksters and buffoons, but if mortal jesters are bad enough, how much worse are the heinous harlequins that entertain the...   [click here for more]
Legendary Games  $4.99 $3.74

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Kung Fu Kuma, Empire of Qiu Sang

Kung Fu Kuma, Empire of Qiu Sang


A great martial arts setting for use with Kung Fu Kuma, the Empire of Sang is old and full of tradition, excitement, and Kung Fu action. Explore the mystic lands of mist, Kung Fu action and deadly assassins while you prove to all that come before you that your Kung Fu is better then theirs. Check out Kung Fu Kuma! ...   [click here for more]
Avalon Game Company  $14.99 $11.24

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Racial Ecologies: Guide to Saurians

Racial Ecologies: Guide to Saurians


If we measured success by longevity, then dinosaurs must rank as the number one success story in the history of land life. There are many races of reptilian humanoids in the world, but few are as ancient and secretive as the Saurians. The Saurian civilization was old when the other races were born, having survived the catastrophes that periodically cleanse the world. Ancient...   [click here for more]
Fat Goblin Games  $2.95 $2.21

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Bite Me! Werebats

Bite Me! Werebats


Bite Me! Werebats is Ready to Fly into Your Game Part human, part bat. It's Batm -- er, werebats! Universally depicted as screeching denizens of the night sky, werebats would prefer the life of reclusive homebodies but sometimes find themselves forced into the moonlight to protect family and friends. Bite Me! Werebats is a 19-page supplement describing a race of natural shapechangers...   [click here for more]
Misfit Studios  $3.99

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Ponyfinder - Outskirts of the Pony Empire

Ponyfinder - Outskirts of the Pony Empire


What lays on the edge of the Pony Empire? Let's take a closer look at these cities and the people and survival tactics that can come from them as we expand on the lore of Ponyfinder and the world of Everglow. New feats, traits, lore, and spells await within! Compatible with Ponyfinder and Pathfinder roleplaying games. ...   [click here for more]
Silver Games LLC  $1.98 $1.49

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Kineticist Codex

Kineticist Codex


Living conduits of power, seeking a purpose or a target… Want to blast your enemies, but hours of character building got you down? Open the pages of N. Jolly’s new Kineticist Codex from Purple Duck Games to find a gallery of characters with the power to manipulate air, earth, fire, water, and the aether that surrounds it all. These diverse kineticists, whose new,...   [click here for more]
Purple Duck Games  $3.00 $2.25

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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Campaign Backdrop: Forests & Woodlands

Campaign Backdrop: Forests & Woodlands


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $13.99 $10.49

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Class Expansions - Onmyoji Archetypes

Class Expansions - Onmyoji Archetypes


Just as there are infinite kami, there are infinite ways to venerate them. Class Expansions - Onmyoji Archetypes introduces two archetypes for Endzeitgeist top 10 of 2015 nominee The Onmyoji - A Japanese Occult Diviner, including one that, by popular demand, gets rid of the onmyoji's ever-present pet. Grinning Fox - A many-tailed trickster who aligns himself with the kitsune, the...   [click here for more]
Interjection Games  $1.00 $0.75

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The Genius Guide to the Death Mage

The Genius Guide to the Death Mage


The death mage is a new core class, designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply...   [click here for more]
Rogue Genius Games  $3.99 $2.99

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Veranthea Codex: Into the Veil

Veranthea Codex: Into the Veil


Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG. While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows...   [click here for more]
Rogue Genius Games  $5.95 $4.46

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In The Company of Gelatinous Cubes (PFRPG)

In The Company of Gelatinous Cubes (PFRPG)


You know you want to play an OOZE! Glop! Come slime someone. Just when you thought that unsightly pasta stains had no champion, and you were comfortable in a world where mayonnaise didn't fight back, comes a Paragon Racial Class for your PC made entirely of the stuff that bursts out of mashed caterpillars. These are the rock stars of downtrodden gravy stains and greasy splotches everywhere;...   [click here for more]
Rite Publishing  $1.49 $1.12

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The Genius Guide to Ice Magic

The Genius Guide to Ice Magic


It's winter! Time for a cold spell! Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it's because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there's a limited amount of space in any core rulebook, that an idea like an Ice cleric domain or a Cold wizard specialty...   [click here for more]
Rogue Genius Games  $3.99 $2.99

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The Telekinetic's Handbook

The Telekinetic's Handbook


The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic. The Telekinetic’s Handbook is book 2 in a multi-part...   [click here for more]
Drop Dead Studios  $4.99 $3.74

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#1 With a Bullet Point: 7 Sinful Feats of Pride

#1 With a Bullet Point: 7 Sinful Feats of Pride


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.75

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