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GM's Miscellany: Dungeon Dressing
by Raging Swan Press

Bring your dungeon to life.

19 Five-Star Reviews

Winner of Endzeitgeist's Top Ten of 2014

GM's Miscellany: Dungeon Dressing
 
 Hottest Pathfinder, Print, Print
 
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01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF

01AA01 - Saga RPG Adventure Arc: Darkwood #1 - The Deft and the Deadly (PFRPG) PDF


“The Deft and the Deadly” is the first adventure in a 5-book Adventure Arc for PCs levels 5-7. This product is compatible with The Pathfinder Roleplaying Game. The Deft and the Deadly is set in the booming prospect town of Darkwood. Players are dropped into a boiling pot of intrigue with several of Darkwood’s elite vying for their loyalty. What side will the...   [click here for more]
SagaRPG  $29.99 $26.99

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01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted  (PFRPG) PDF

01AA02 - Saga RPG Adventure Arc: Darkwood #2 - The Tormented and the Twisted (PFRPG) PDF


SagaRPG Presents... Darkwood Adventure Arc #2: The Tormented and the Twisted Written by Lars Lundberg and Nick Johnson Darkwood reels from a brutal troll attack and now the loggers and miners are afraid to venture into the hills and forest. The powers that be want answers and the only one who might have them is a mysterious elven explorer...   [click here for more]
SagaRPG  $25.99 $23.39

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01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF

01AE01 - SagaRPG Arc Excursions: Barrow of the Cursespawn (PFRPG) PDF


"Barrow of the Cursespawn" is a 32-page module-type adventure for 4 PCs level 7. This product is compatible with the Pathfinder Roleplaying Game. Set in the kettle lands, just south of the booming prospect town of Darkwood, players must face the dangers of an abandoned barrow once used as the spiritual center of a local tribe. Sharp wit, blades, and magic are all necessary...   [click here for more]
SagaRPG  $9.99 $11.08

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1001 Spell Cards: 134 Magus Spells (PFRPG)

1001 Spell Cards: 134 Magus Spells (PFRPG)


Never Cast the Same Spell Twice! Rite Publishing and Perram’s Spellbook bring you 134 Magus Spell Cards from the critically acclaimed and best-selling 1001 Spells. Now you don’t have to hunt through a book, search a website, or print a pdf page every time your magus wants to cast a new and evocative spell! Fully compatible with the Pathfinder...   [click here for more]
Rite Publishing  $28.99 $20.59

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,...   [click here for more]
Rite Publishing  $39.99 $39.99

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101 New Skill Uses (PFRPG)

101 New Skill Uses (PFRPG)


Got skills? 101 New Skill Uses gives you – yes, you guessed it – 101 New Skill Uses, that will help you roll the dice on a new way of doing things. From leaping charges into battle, to intricate seductions that leave you with a willing informant, to skill uses that suppress cursed magic items, along with a way to get magic items to activate faster, and using the heal skill to...   [click here for more]
Rite Publishing  $11.99

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A Flirtation with Fey

A Flirtation with Fey


A simple scribe vanishes from his shop during a suspicious fire, leaving the heroes—the only people he can trust—hints as to his whereabouts. The heroes must collect clues, unmask spies, and infiltrate an exclusive party to find the missing scribe. These clues reveal a murderous plot stretching from the untamed forest to the highest social elite, and the heroes are the only ones who can...   [click here for more]
Run Amok Games  $9.99

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A Lucky Morning

A Lucky Morning


When the heroes awaken to find themselves the only survivors of a bizarre mass murder, they alone can hunt the monstrous perpetrator. Hot on the trail, the PCs attempt to keep the body count from rising while uncovering a dastardly scheme. Can the PCs connect the clues before the vengeful plot consumes the entire town? "A Lucky Morning" also contains an eight-page gazetteer of Thaven,...   [click here for more]
Run Amok Games  $9.99

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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
Necromancers of the Northwest  $16.99

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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
Necromancers of the Northwest  $19.99

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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
Necromancers of the Northwest  $18.99

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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
Necromancers of the Northwest  $7.49

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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
Necromancers of the Northwest  $7.99

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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
Necromancers of the Northwest  $7.49

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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
Necromancers of the Northwest  $9.99

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A Place Beyond Hell (PFRPG)

A Place Beyond Hell (PFRPG)


A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. But what really was the meteor that hit the planet of Abaddon. The H’Laqu were not present on Abaddon until the disaster happened. They came with it,...   [click here for more]
LPJ Design  $14.99

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A00: Crow's Rest Island

A00: Crow's Rest Island


A Pathfinder/3.5 Compatible Adventure for 4 Level 1 PCs Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take...   [click here for more]
AAW Games  $7.99

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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 1 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious...   [click here for more]
AAW Games  $7.99

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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his...   [click here for more]
AAW Games  $7.99

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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering...   [click here for more]
AAW Games  $7.99

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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system and Bestiary 1. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities...   [click here for more]
AAW Games  $7.99

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A05: Winterflower

A05: Winterflower


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 4-5. Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering...   [click here for more]
AAW Games  $7.99

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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder/3.5 Compatible Adventure of 56 pages, designed with both good and evil adventuring groups in mind; for 4-6 PCs of levels 5-7 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. It's said that "Two's company, three's a crowd", but what happens to those who make their living...   [click here for more]
AAW Games  $9.99

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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-8 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it...   [click here for more]
AAW Games  $8.99

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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-9 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of...   [click here for more]
AAW Games  $8.99

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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 9-12 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh...   [click here for more]
AAW Games  $7.99

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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 5-7 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for...   [click here for more]
AAW Games  $8.99

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A11: Wild Thing

A11: Wild Thing


A Pathfinder/3.5 Compatible Adventure for 4 PCs of levels 5-7 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the...   [click here for more]
AAW Games  $8.99

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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 Adventureaweek.com PDFs are fully supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has casued the death of one of her fellow captains. After weeks of storms and bad weather,...   [click here for more]
AAW Games  $9.99

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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


by Michael McCarthy A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring...   [click here for more]
AAW Games  $8.99

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A17: Haunting at Rybalka Lodge

A17: Haunting at Rybalka Lodge


by Jonathan Nelson, Stephen Yeardley & Will Myers A 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting...   [click here for more]
AAW Games  $7.99

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A18: Storm's Wake, Saatman's Empire (2 of 4)

A18: Storm's Wake, Saatman's Empire (2 of 4)


by Michael McCarthy A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating...   [click here for more]
AAW Games  $7.99

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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest, brings...   [click here for more]
AAW Games  $8.99

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A24: Return to Crypt of the Sun Lord

A24: Return to Crypt of the Sun Lord


The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing...   [click here for more]
AAW Games  $10.99

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AaWBlog Presents: Cultus Sanguineus

AaWBlog Presents: Cultus Sanguineus


AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes! This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! Within...   [click here for more]
AAW Games  $7.99

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AaWBlog Presents: Mischievous Meadows

AaWBlog Presents: Mischievous Meadows


AaWBlog Presents: Mischievous Meadows takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.! This series of products...   [click here for more]
AAW Games  $7.99

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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $10.99

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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
Necromancers of the Northwest  $14.99

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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
Necromancers of the Northwest  $13.99

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Advanced Encounters: Alternate Objectives (PFRPG)

Advanced Encounters: Alternate Objectives (PFRPG)


Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several...   [click here for more]
Sneak Attack Press  $13.99

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Advanced Encounters: Terrain Toolbox (PFRPG)

Advanced Encounters: Terrain Toolbox (PFRPG)


Terrain Toolbox is the first in a planned series of books that offer advice and tools for GMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do,...   [click here for more]
Sneak Attack Press  $11.99

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Adventure Planner (PFRPG)

Adventure Planner (PFRPG)


The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms: Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to...   [click here for more]
LPJ Design  $14.99

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Adventure Quarterly #1 (PFRPG)

Adventure Quarterly #1 (PFRPG)


Are you ready for adventure? Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer. In this...   [click here for more]
Rite Publishing  $19.99 $13.99

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Adventure Quarterly #2 (PFRPG)

Adventure Quarterly #2 (PFRPG)


There’s never enough adventures, right? Welcome to the second issue of Adventure Quarterly! Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder game from new and established voices in the RPG industry. It is our hope that like us, you feel that there’s just never enough adventure out there! Within this issue you shall find a means for...   [click here for more]
Rite Publishing  $19.99 $13.99

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Adventure Quarterly #3 (PFRPG)

Adventure Quarterly #3 (PFRPG)


Who, what, where, why, or how? Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage. Inside you will find adventures by Matt Banach, Michael Welham, and Alex...   [click here for more]
Rite Publishing  $19.99 $13.99

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Adventure Quarterly #4 (PFRPG)

Adventure Quarterly #4 (PFRPG)


What the ….? There's often those moments in an adventure when you either look at what's going on, or back at what's happened, and shout out "What the...?" Within this installment of Adventure Quarterly there are several such moments awaiting your discovery. Ruins Perilous, Level 2, The Warren: Life in the Warren is in a state of upheaval. The story unfolding...   [click here for more]
Rite Publishing  $19.99 $13.99

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Adventure Quarterly #5 (PFRPG)

Adventure Quarterly #5 (PFRPG)


The Adventure Quarterly Relaunch! Welcome to the latest issue of Adventure Quarterly, now with new hand drawn cartography by Tommi Salama and all original art to help create encounters and stories you want to be a part of. Where creative designers cut their teeth, or continue to sink seasoned canines, into the meat of what makes an enjoyable adventure. Ruins Perilous, Level 3, The Sensodrome:...   [click here for more]
Rite Publishing  $19.99 $13.99

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Adventure Quarterly #6 (PFRPG)

Adventure Quarterly #6 (PFRPG)


Fungi, Artifacts, and Mechs, Oh My! With our next installment to the Ruins Perilous, dangerous wonders are birthed from the spoils left by those that came before. “The Fungarium” carved itself into being from the leavings of a formerly grand banquet hall, an excursion by myceloids, and the exacting corruption of a deal with a dragon with an uncanny twist. How...   [click here for more]
Rite Publishing  $19.99 $13.99

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Against the Cult of the Bat God

Against the Cult of the Bat God


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain...   [click here for more]
Raging Swan Press  $11.99

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Age of Electrotech

Age of Electrotech


Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling...   [click here for more]
Radiance House  $18.65

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