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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $9.00 $4.50

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $2.00

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $2.00

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Shadowsfall Legends: Pawn, Deception, and Sacrifice—Valdia's Tale

Shadowsfall Legends: Pawn, Deception, and Sacrifice—Valdia's Tale


When the half-vampire protector of the village of Shoel races to rescue a child stolen away by ghouls, she discovers their more dastardly intent. Can she overcome the odds stacked against her or will she succumb to her darker side? What is her vampiric father's stake in the outcome? Pawn, Deception and Sacrifice is the first in the Shadowsfall Legends line of short...   [click here for more]
Jon Brazer Enterprises  $1.00

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Resnet's Spellbook

Resnet's Spellbook


Author: Quentin Hudspeth Page Count: 29 Use: Random treasure item with 75 new spells for your d20 campaign POD: Available for print on demand. Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and...   [click here for more]
Hudspeth Games  $7.50

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Character Theory

Character Theory


Characters are the First Pillar of Fantasy Adventure! Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Worldbuilding Theory

Worldbuilding Theory


Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail,...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Adventure Theory

Adventure Theory


Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Party Theory

Party Theory


Teams of Characters in Fantasy Adventure Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties. To be sure, we do talk about “party...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  $6.00

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The Gambler: A Prestige Class

The Gambler: A Prestige Class


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $1.99 $0.99

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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $2.99 $0.99

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Prestige Classes [BUNDLE]

Prestige Classes [BUNDLE]


This special bundle product contains the following titles. The Chain: A Prestige Class Regular price: $0.99 Bundle price: $0.50 Format: Watermarked PDF The Chain is a group of like-minded warriors who strive to unite the varied races and cultures of the world. Heroic Chain Links work as moderators and peacekeepers. Evil ones wish to unite the world under their...   [click here for more]
Dimension Comics  $3.96 $2.00

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The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)

The World's Coziest Little Haunted Hotel (for Pathfinder Roleplaying Game)


An ancient evil lurking in the basement of the Cliffside Manor taints the land. It turns pets and farm animals into hunters, and brings out the dark side in us all. What secrets are being hidden by the genteel hotel owner and the hotel's ghostly inhabitant? Before they were epic heroes, they were regular people like you and I. This adventure will make heroes out of them. Characters begin without...   [click here for more]
Dimension Comics  $1.99 $0.99

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Sword Shaman:  A Prestige Class for the Pathfinder Roleplaying Game

Sword Shaman: A Prestige Class for the Pathfinder Roleplaying Game


The "Worshipper of Weapons" has devoted his life to one weapon, to the exclusion of all others. In giving up every other weapon, the Sword Shaman gains a spiritual bond with his sword (or melee weapon of his choice). He can throw it, control it from afar, and even absorb spells into it. This Prestige Class comes with all the information you need to create this character. It also includes...   [click here for more]
Dimension Comics  $2.00 $0.99

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The Gambler: A Prestige Class for the Pathfinder Roleplaying Game

The Gambler: A Prestige Class for the Pathfinder Roleplaying Game


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $1.99 $0.99

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $2.00 $1.00

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Wretched Fate

Wretched Fate


Pathfinder Roleplaying Game Compatible The adventure begins on the road into a dusty and barren north western province of the land of Naya Aadesh, the arid Maksharif. This dry region suffers under yearly droughts, making the area prone to terrible dust storms and times of thirst. Cities and villages along the border have weathered these harsh conditions, but things have become worse, and it has...   [click here for more]
Evil Sunday Games  $8.99

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Shadowsfall Legends: Storm of Shadows—Sebesten's Tale

Shadowsfall Legends: Storm of Shadows—Sebesten's Tale


When a group of zombie hunters encounters a walker that's just a little too fresh, the fetchling ranger Sebesten discovers far more danger in the Outlands than he expected. Can he evade the dead that walk? Will he discover what terrible force is behind this menace—and can he make it back to Blackbat in time to warn the stronghold of the approaching horde? Find out more in this exciting new Shadowsfall...   [click here for more]
Jon Brazer Enterprises  $1.00

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