Combat Advantage #17 offers up more 4e goodness than ever before with 60 pages of new material. Teach your characters with Traits & Talents, explore the secretive dominion of Endera, expand your abilities with the Relic Guard specialist class, read about the 2010 PAX Expo, and peruse through the complete first chapter of The Key of the Fey.
And it's FREE!! ... [click here for more]
Not everyone needs a hero and not every quest saves the village. When darkness engulfs light, mercenaries heed the call and perform the deeds no one else has the stomach for. An introductory adventure for 4-6 1st-level characters of all alignments, The Key of the Fey sets out a new style of adventure for 4e: mercenary adventures. Hired by an orc “merchant” to steal a portal... [click here for more]