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Ubiquity Guide to Rocket Rangers

Ubiquity Guide to Rocket Rangers


Strap on your rocket-pack, grab your guns, and take to the sky to help defeat the vile Nazi horde! Set a few years ahead in the Hollow Earth Expedition timeline, this supplement presents a fictional military unit that lets your heroes blast around the skies in the fashion of The Rocketeer.    Contains details on and stats for the elite US Rocket Rangers, their SS counterparts,...   [click here for more]
Triple Ace Games  $2.79

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Ubiquity Guide to Elite Nazi Units

Ubiquity Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This [i]Ubiquity [/i]supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose, and...   [click here for more]
Triple Ace Games  $2.79

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Thrilling Action Stories! for Ubiquity [BUNDLE]

Thrilling Action Stories! for Ubiquity [BUNDLE]


This special bundle product contains the following titles. Murder on the Hindenburg -- for Ubiquity Regular price: $1.99 Bundle price: $1.50 Format: Watermarked PDF The most prestigious, modern way to travel: the airship Hindenburg! Only two days from the United States to Frankfurt in the company of the rich and famous. It's a shame...   [click here for more]
Black Campbell Entertainment  $9.95 $7.50

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The Queen of the Orient -- Ubiquity

The Queen of the Orient -- Ubiquity


Shanghai! The city goes by many names: The Pearl of the Orient, the Gateway to China, Nevernight City, Demon City..."the most dangerous city in the world." The sixth largest city in the world, it is the center of culture and industry in China, and the hub of espionage and its close cousin, crime. The Queen of the Orient is a guide to a pulp fiction Shanghai of the 1930s, where...   [click here for more]
Black Campbell Entertainment  $9.99

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The Illuminati Treasure -- for Ubiquity RPG

The Illuminati Treasure -- for Ubiquity RPG


A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do! Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Ubiquity...   [click here for more]
Black Campbell Entertainment  $1.99

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The Death Jade - for Ubiquity

The Death Jade - for Ubiquity


A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China... Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of...   [click here for more]
Black Campbell Entertainment  $1.99

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Space: 1889 Gamemaster's Screen and NPC Booklet

Space: 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides...   [click here for more]
Clockwork Publishing  $24.99 $10.00

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Space: 1889 Free Quickstart Rules

Space: 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan...   [click here for more]
Clockwork Publishing   FREE 

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $39.95 $19.99

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Space: 1889 - Thunders of Venus

Space: 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - The Strange Land

Space: 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - The Fate of Angahiaa

Space: 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Clockwork Publishing  $16.99 $8.50

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Space: 1889 - The Ether Calculator (Savage Worlds Version)

Space: 1889 - The Ether Calculator (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $12.00 $6.00

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Space: 1889 - The Ether Calculator

Space: 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $12.00 $6.00

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Space: 1889 - On the Trail of the Gods

Space: 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)

Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
Clockwork Publishing  $34.95 $16.99

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Space: 1889 - Marvels of Mars

Space: 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in...   [click here for more]
Clockwork Publishing  $19.99 $9.99

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Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - City at the Center of the Earth (Savage Worlds Edition)

Space: 1889 - City at the Center of the Earth (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Secrets of the Surface World

Secrets of the Surface World


Secrets of the Surface World™ The most important discovery in human history   Lies beneath our feet Hidden by the secrets of the surface world This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective,...   [click here for more]
Exile Game Studio  $14.99

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Roan - Role Playing Game

Roan - Role Playing Game


Now hear this, Ponies of Roan! Venture forth and rediscover a lost world - help to recliam the forgotten in this action-packed game of pulp adventure. A world changed by magic. A legacy hidden in shadow. A nation of ponies reborn, with the threat of an empire reaching out with iron claws to hold them and the world in its grasp. Pony adventurers, can you answer the call of duty to defend your...   [click here for more]
Robert F Morris  $20.00

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Richelieu's Guide to Wondrous Devices

Richelieu's Guide to Wondrous Devices


Ever wondered if there was a secure way to carry messages, how to drug someone's wine while sharing the same jug, or what damage explosive rockets would cause? Wonder no more! Cardinal Richelieu reveals a number of wondrous devices, from tools of subterfuge and deception to new weapons through to fantastical machines, such as the aerial screw, armored war wagon, and submersible boat! This work is intended...   [click here for more]
Triple Ace Games  $1.39

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Richelieu's Guide to Warfare

Richelieu's Guide to Warfare


War is a bloody, brutal affair that inflicts pain and misery not only on the active participants, but also on the civilian population. War is not glorious, except in stories, and much of a soldier's life is spent facing hardship and unsanitary conditions. All for One is a game about stories, about small bands of heroes who face overwhelming odds and emerge victorious. It is also a game set against...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Villainy & Justice

Richelieu's Guide to Villainy & Justice


In the age of the Musketeers justice is not for everyone. While the nobles hide their crimes behind a veneer of respectability, the starving and destitute turn to crime to make ends meet. Woe betides those caught by the authorities, for justice is swift and harsh. This supplement for the All for One: Regime Diabolique RPG presents an overview of the French legal system and those who flaunt...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to the French Colonies

Richelieu's Guide to the French Colonies


While the great European empires are centuries away, the race to colonize the New World has begun. Spanish vigilance in protecting its trade monopolies and the ravages of the French Wars of Religion seriously hampered France's early colonial ambitions, but now Richelieu has ordered a new wave of expansion. This supplement details the history of France's early colonialism, literally opening up a new...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to the Church

Richelieu's Guide to the Church


In a France troubled by demons, the Church has a greater role to play than many realize. This supplement takes a look at playing Church characters within the All for One setting. Inside you will find brief notes on church buildings and monastic orders, three new secret societies, four new NPC church characters, advice on running church-based campaigns, three sample characters, and a page of new sample...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to the Barbary Coast

Richelieu's Guide to the Barbary Coast


Although the start of the Golden Age of Piracy in the Caribbean is still two decades away, the Mediterranean has been a battleground between ferocious Muslim pirates and Christians for centuries. While the Europeans are slowly adapting to nautical warfare, the early 17th century is the Golden Age of the Barbary corsairs. This supplement introduces the Western Mediterranean coast as a new source of...   [click here for more]
Triple Ace Games  $4.89

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Richelieu's Guide to Serious Situations

Richelieu's Guide to Serious Situations


Chases, sieges, and treaties, oh my! Designed with the busy Gamemaster in mind, this supplement expands the existing Extended Action rules to include the entire party. From chases to treaty negotiations and sieges to investigations, these rules combine narrative interaction and dice rolling as a way of handling complex or lengthy tasks. Eleven sample situations and a detailed example show the versatility...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Science

Richelieu's Guide to Science


Europe stands at the brink of the modern age. Through the development of science, learned men and women are beginning to challenge the medieval mindset of superstition, moving towards the making of a rational world. This supplement is a handy reference for Gamemasters to understand what technology existed in the era of All for One, as well as a guideline for introducing academic and scientific...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Radicals

Richelieu's Guide to Radicals


"Liberté, égalité, fraternité!" While it will be more than a century before those words echo across France and the nobility lose their heads, the seeds of dissension have already fallen upon fertile ground. This supplement explores anarchists, republicans, reformists, and other dissenters in the All for One RPG. Inside you will find guidelines...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Nobles & Courtiers

Richelieu's Guide to Nobles & Courtiers


The corridors of power are the playground for the nobility and those who aspire to power. The doors to the court have now been cast open, allowing you to mingle with the movers and shakers in French society. But beware, for behind the polite smiles and elegant garb lurks a world of intrigue. This supplement expands the All for One rules to allow for nobles and courtiers as player characters....   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Nautical Adventures

Richelieu's Guide to Nautical Adventures


Ahoy, shipmates! This supplement for the All for One RPG takes a look at the French navy and naval adventures in the time of the Musketeers. Also included are new rules suitable for mariners, a collection of friends and allies ranging from corsairs to mermaids to whales, and rules for using storms in a variety of different ways. To help you set sail quickly, there are three sample characters...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Intrigue & Diplomacy

Richelieu's Guide to Intrigue & Diplomacy


Intrigue is a staple of the swashbuckling genre. Nefarious schemes to overthrow kings, spies seeking to unlock secrets through larceny and seduction, and multi-layered plots set in motion by shadowy figures go hand in hand with swordsmanship and witty repartee. Tied into this is the murky world of diplomacy, where the great nations of Europe seek to outmaneuver each other on the continental stage....   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Healthcare

Richelieu's Guide to Healthcare


Musketeers are men and women of action, battling France’s many enemies, and with combat comes the risk of injury. Whether sword cut, pike thrust, musket shot hole, broken bone, or jagged slashes caused by some hellish beast, sooner or later the characters are going to need to see a doctor. This supplement contains a brief history of medicine, a recent timeline of medical advance, notes on various...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Finances

Richelieu's Guide to Finances


Money may be the root of all evil, but it is an essential part of life for aristocrats and peasants alike. This supplement takes a look at financial matters in the early 17th century. As a game supplement, it is not intended to be an accurate historical discourse. Inside you'll find an overview of France's financial status, notes on taxation, exchange rates into livre for many common currencies,...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Fencing Schools 2

Richelieu's Guide to Fencing Schools 2


Two swordsmen lock blades with their rivals atop the roof of a moving carriage. One, a muscular man, swings a large sword at his opponent’s legs, hoping to trip him and send him tumbling into the roof. The other casually flicks her blouse open another button, distracting her wide-eyed opponent long enough to deftly thrust her rapier between his ribs. Unorthodox tactics, but all is fair in war!...   [click here for more]
Triple Ace Games  $3.14

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Richelieu's Guide to Fencing Schools

Richelieu's Guide to Fencing Schools


Two swordsmen lock blades on a slippery roof. One slashes and thrusts wildly, revealing himself a student of the Spanish school. The other parries, refusing to yield an inch of ground, as his masters at L'École de Position de Fer have taught him. A forceful attack meets an immovable defense-but which style will win out? This supplement provides further information on the fencing schools presented...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Fashion

Richelieu's Guide to Fashion


The late 16th and early 17th century marks the dawn of a new age. The early days of colonialism, scientific advancement across multiple fields, a shift toward religious absolutism, and advances in warfare are changing the face of Europe. But these are not the only changes. For those with money and status, there are changes in fashion. Inside you'll find an overview of the fashions and cosmetics of...   [click here for more]
Triple Ace Games  $1.39

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Richelieu's Guide to Expanded Characters

Richelieu's Guide to Expanded Characters


This supplement for the All for One: Regime Diabolique RPG delves into enhanced character generation, looking at both female heroes and giving rules for creating characters ouside the Musketers. Female heroes are given a new organization, the Queen's Musketeers, while five new female sample characters depict a wide range of heroines. Rounding out the rules are new Archetypes and Motivations,...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Entertainment

Richelieu's Guide to Entertainment


The Roman motto of "bread and circuses" neatly encompassed two crucial points of running a society: the people remain generally content if fed and entertained. France may be suffering great hardship, but for now, her citizens can still enjoy a variety of diversions and spectacles. This supplement describes the many forms of entertainment of the age, details two sinister organizations, and...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Creatures of Sin 2

Richelieu's Guide to Creatures of Sin 2


"I am Legion; for we are many." The forces of Hell are innumerable and varied, but fear not, for there are those who have dedicated their lives to detailing the strengths and weaknesses of the infernal legions. This expansion to the All for One setting includes 10 new fiends, four NPC archetypes, one mundane beast, advice for adding horror to your campaign, rules for fear and...   [click here for more]
Triple Ace Games  $3.14

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Richelieu's Guide to Creatures of Sin

Richelieu's Guide to Creatures of Sin


Evil exists in many guises. From the Ankou, Death's lieutenant, to the fearsome Peluda of the Biblical age, this supplement details 11 new supernatural terrors for the All for One RPG, as well as two new mundane threats and a secret society of troubled souls seeking salvation. Additional material looks at the nature of evil, the rulers of Hell, unholy nights when evil holds great power, and...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Alchemy

Richelieu's Guide to Alchemy


The science of the ancients, alchemy represents mankind's first foray into understanding the nature of his world through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a pseudoscience, blended with astrology, religion, and mythology. This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to...   [click here for more]
Triple Ace Games  $2.79

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Revelations of Mars

Revelations of Mars


A dying world plagued by ceaseless conflict smolders in the night sky, home to the revelations of Mars. This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard,...   [click here for more]
Exile Game Studio  $19.99

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Quantum Black GM  Screen Inserts -Landscape

Quantum Black GM Screen Inserts -Landscape


Quantum Black Gamemaster Screen Inserts Make your Quantum Black games run even more smoothly! The Quantum Black GameMaster Screen provides 6 panels in landscape format. The player-facing side features two panels of art from the cover of the Quantum Back Core Rules book along with a panel featuring the logo. The three interior panels contain some of the most frequently...   [click here for more]
Quantum Black Games  $1.99

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