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Desolation Character Sheet

Desolation Character Sheet


The official fill-in character sheet PDF for Desolation, a post-apocalyptic fantasy RPG, is available as a free download!...   [click here for more]
Greymalkin Designs   FREE 

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Desolation Example of Play

Desolation Example of Play


Download a free example of play that highlights the Ubiquity Roleplaying System and magic use in Desolation. ...   [click here for more]
Greymalkin Designs   FREE 

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Space: 1889 Free Quickstart Rules

Space: 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan...   [click here for more]
Clockwork Publishing   FREE 

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Ubiquity Guide to Elite Nazi Units

Ubiquity Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This [i]Ubiquity [/i]supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose, and...   [click here for more]
Triple Ace Games   FREE 

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It Came from the Lake

It Came from the Lake


The PCs are invited to the lake for the weekend by an old friend. He promises something *miraculous*. It's Friday the 13th... what could go wrong? For use with Hollow Earth Expedition by Exile Games Studio. ...   [click here for more]
Danger Magnet  Pay What You Want

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House of Knaves

House of Knaves


For most of the world, the killings perpetrated by Jack the Ripper were ghastly acts of horror. But for some, each was a work of art. The killings had *meaning*. Come and enter the House of Knaves... if you dare. For use with Leagues of Gothic Horror by Triple Ace Games or any Victorian era setting. ...   [click here for more]
Danger Magnet  Pay What You Want

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Leagues of Adventure #01: Dreaming Spires

Leagues of Adventure #01: Dreaming Spires


It’s a time of revolution! A time of exploration & discovery.A time when science itself stands poised to usher in a new golden age, or doom the world to terrible war. In the ancient university of Cambridge, the scion of an aristocratic family has gone missing, unearthing a plot which threatens to plunge the British Empire into chaos Can the intrepid globetrotters solve the Cambridge conspiracy...   [click here for more]
Triple Ace Games  $1.50

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Hollow Earth Expedition GM Screen (Inserts)

Hollow Earth Expedition GM Screen (Inserts)


The classic Hollow Earth Expedition GM Screen allows Gamemasters to hide their notes, maps, and dice rolls behind a beautiful, 4-panel spread of the original cover artwork. Inside are the most useful charts and tables from the Hollow Earth Expedition core rulebook so that Gamemasters will always have the information they need right at their fingertips. Note: This screen is set up to work with the...   [click here for more]
Exile Game Studio  $1.99

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Leagues of Gothic Horror Appendix 1: Edgar Allan Poe

Leagues of Gothic Horror Appendix 1: Edgar Allan Poe


This mini-supplement for Leagues of Gothic Horror adds more from the works of Edgar Allan Poe. It includes Bloodline Talents (first found in Leagues of Cthulhu), allowing you to play a Pym or Usher, visit places like the House of Usher or Valley of Colored Grass, and interact with Prince Prospero, who while dead still haunts his abbey still sealed off after the Red Death. ...   [click here for more]
Triple Ace Games  $1.99

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Murder on the Hindenburg -- for Ubiquity

Murder on the Hindenburg -- for Ubiquity


The most prestigious, modern way to travel: the airship Hindenburg! Only two days from the United States to Frankfurt in the company of the rich and famous. It's a shame one of these passengers is a killer... Murder on the Hindenburg is an adventure scenario in the style of the closed-room murder mysteries of the 1930s. When steel magnate Stefan von Eckhardt dies under suspicious...   [click here for more]
Black Campbell Entertainment  $1.99

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Quantum Black GM  Screen Inserts -Landscape

Quantum Black GM Screen Inserts -Landscape


Quantum Black Gamemaster Screen Inserts Make your Quantum Black games run even more smoothly! The Quantum Black GameMaster Screen provides 6 panels in landscape format. The player-facing side features two panels of art from the cover of the Quantum Back Core Rules book along with a panel featuring the logo. The three interior panels contain some of the most frequently...   [click here for more]
Quantum Black Games  $1.99

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Secret of the Jaguar Temple -- for Ubiquity

Secret of the Jaguar Temple -- for Ubiquity


Mexico, 1938: The discovery of a mythical tecuanes, a were-jaguar, on the grounds of a henequen plantation in the Yucatan leads a group of adventerers and scientists into the hazardous cave complexes under the jungle in search of its origins. This adventure is for use with the Ubiquity system that powers Hollow Earth Expedition and other role playing games. The scenario is designed for two...   [click here for more]
Black Campbell Entertainment  $1.99

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The Death Jade - for Ubiquity

The Death Jade - for Ubiquity


A mysterious client offering a lot of money. A missing Russian noble. An ancient jade said to hold the spirit of the First Sovereign Emperor of China... Through the sordid streets of 1936 Shanghai -- the Paris of the Orient -- the characters follow the footsteps of Count Rusikov, a refugee from the Bolshevik Revolution and archeologist, to find the legendary Donguin Jade, a priceless artifact of...   [click here for more]
Black Campbell Entertainment  $1.99

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The Illuminati Treasure -- for Ubiquity RPG

The Illuminati Treasure -- for Ubiquity RPG


A Christmas party interrupted by a car crash. The driver, shot and dying, begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati. The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do! Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure using the Ubiquity...   [click here for more]
Black Campbell Entertainment  $1.99

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Leagues of Gothic Horror Appendix 2: Guide to Vampires

Leagues of Gothic Horror Appendix 2: Guide to Vampires


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Vampires, adding more options for bloodthirsty fiends and the intrepid globetrotters dedicated to hunting these abominations. Contents: Talents: Bloodline: Bathory, Bloodline: Murray, Bloodline: Renfield, Bloodline: Van Helsing, Zoophagous Healing Occult Relics: Blood...   [click here for more]
Triple Ace Games  $2.49

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Ubiquity Guide to Rocket Rangers

Ubiquity Guide to Rocket Rangers


Strap on your rocket-pack, grab your guns, and take to the sky to help defeat the vile Nazi horde! Set a few years ahead in the Hollow Earth Expedition timeline, this supplement presents a fictional military unit that lets your heroes blast around the skies in the fashion of The Rocketeer.    Contains details on and stats for the elite US Rocket Rangers, their SS counterparts,...   [click here for more]
Triple Ace Games  $2.79

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99

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Leagues of Adventure - Globetrotters' Guide to Dramatic Developments

Leagues of Adventure - Globetrotters' Guide to Dramatic Developments


A globetrotter must crawl out on the wing of an airplane to fix a broken strut while the pilot struggles to avoid crashing into the rapidly approaching ground. A thief snatches the map that leads to the lost city from their hands and disappears into the crowded market, forcing the heroes to give chase. Trapped in a small farm with a band of soldiers, the globetrotters are forced to join the defense...   [click here for more]
Triple Ace Games  $2.99

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Leagues of Adventure Appendix 1: Cads & Cultists

Leagues of Adventure Appendix 1: Cads & Cultists


This mini-supplement for Leagues of Adventure expands on the Globetrotters' Guide to Cads & Cultists, adding more dastardly foes for your Leagues of Adventure and Leagues of Gothic Horror campaigns. Contents: * Four new cads (Clockwork Copper, Delphine LaLaurie, Henrietta Waverley, and The Jester) * Five new vile organizations (The Frighteners,...   [click here for more]
Triple Ace Games  $2.99

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. ...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to Cads & Cultists

Leagues of Adventure - Globetrotters' Guide to Cads & Cultists


While the many Leagues of Adventure and their members are largely benevolent organizations and individuals with noble ambitions, there is a plethora of villains who seek to cause chaos, persecute others, amass wealth, or rule the rule (among other fiendish objectives). This supplement increases the Gamemaster’s arsenal by giving him 11 unique villains and 13 sinister organizations with which...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to Expeditions

Leagues of Adventure - Globetrotters' Guide to Expeditions


Undertaking an expedition to the distant parts of the world is not simply a case of packing one’s bags and heading off into the wilderness in the hope of having a jolly time. Underfunded, poorly equipped, and badly planned expeditions will encounter many hardships, with most never returning to civilization. To help ensure the best possible result, a significant investment must be secured, supplies...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Ancient World

Leagues of Adventure - Globetrotters' Guide to the Ancient World


The Near East is a timeless land, with a heritage stretching back to the dawn of recorded history. The cradle of civilization, it was home of the ancient Babylonians and Sumerians, whose cities and monuments stood proud in an age when Europeans were clubbing each other with stones. The cradle of three great religions, it was the home of the great prophets, whose teachings guide and inspire millions...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Dark Continent

Leagues of Adventure - Globetrotters' Guide to the Dark Continent


To the natives of Africa, the land is their sacred home: while it can be cruel, it also provides for their every need. To the European governments, the continent is a vast stock of natural resources and manpower waiting to be exploited. To both it is a land of mystery and superstition, with crumbling cities older than recorded time, natural wonders of amazing beauty, and living cultures whose stories...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Far East

Leagues of Adventure - Globetrotters' Guide to the Far East


Far to the East, beyond the edge of Europe, lie towering peaks, endless steppes, vast deserts, mighty rivers, and impenetrable jungles. Amid this magnificent wilderness are the great civilizations of the Orient, whose antiquity rivals or exceeds that of any Western country. Links between the East and West stretch back over 1,000 years, but the peoples and their customs of these strange lands remain...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the New World

Leagues of Adventure - Globetrotters' Guide to the New World


Named by European mariners, the New World is home to cultures whose monuments and scientific accomplishments rival anything in the Old World. Stretching from the edge of the Arctic to the boundary of the Antarctic, the Americas are realms of endless forests and jungles, towering mountains, sun-blasted deserts, myriad islands, featureless snowfields, earth mounds of unknown origin and purpose, crumbling...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Old World

Leagues of Adventure - Globetrotters' Guide to the Old World


European colonialism stretches back to the days of the Roman Republic, though its modern history begins with the voyages of the great 15th century Portuguese and Spanish navigators. Today, many of the European powers have colonies across the globe. Some, like France, Germany, and Great Britain, are on the ascent, while the superpowers of old, Portugal and Spain, are waning. Aside from occasional clashes...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to Unusual Places

Leagues of Adventure - Globetrotters' Guide to Unusual Places


The world is vast and wondrous place. An entire ice-sheathed continent and the fathomless depths of the ocean floor have yet to be explored beyond cursory expeditions, and miles of dark, dank caverns have never echoed with the footsteps of man. While explorers prepare to penetrate these last truly unexplored regions, others cast their eyes to the heavens, wondering what might be found on the Moon,...   [click here for more]
Triple Ace Games  $3.49

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Five Talons of the Jade Dragon

Five Talons of the Jade Dragon


A discreet investigation of an ambassador’s son’s romantic entanglement reveals a deadly shadow war between criminal armies. Orchestrating the chaos is a single, mysterious figure who plans to unleash a supernatural curse on Shanghai. He must be stopped before his nefarious scheme destabilizes the balance of power throughout the world! Five Talons of the Jade Dragon can fit into...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Frozen City of Terror

Frozen City of Terror


In the coldest and most isolated place on Earth, survival is a hope, not a guarantee. Admiral Byrd and his research team have been lost in the wide expanse of snow and ice of Antarctica. Death and terror shadow your every move, and all paths lead to an ancient Atlantean City where a horrifying truth lays buried deep beneath the ice. The Frozen City of Terror can fit into your ongoing Hollow...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Legacy of the Terra Arcanum

Legacy of the Terra Arcanum


After a famous historian is killed under suspicious circumstances, his fellow investigators must track down who did it and why. The trail leads to Venice and a disturbing discovery: a long-forgotten Terra Arcanum vault containing secrets that may threaten the entire world! The Legacy of the Terra Arcanum can fit into your ongoing Hollow Earth Expedition game or serve as a Venetian-sized...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Miracle Stone of the Amazon

Miracle Stone of the Amazon


An encrypted journal. A bloody assassination. A long-lost holy relic. Unraveling these mysteries will take explorers from the bustling streets of Rio de Janeiro to the deepest, darkest reaches of the Amazon jungle where even conquistadores feared to tread. The clues point to the lost city of the Q'ero, rumored to be filled with riches beyond imagination-and a legendary holy artifact that could be...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Hollow Earth Expedition GM Screen [BUNDLE]

Hollow Earth Expedition GM Screen [BUNDLE]


This special bundle product contains the following titles. Hollow Earth Expedition GM Screen (Booklet) Regular price: $2.99 Bundle price: $2.40 Format: Watermarked PDF Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample...   [click here for more]
Exile Game Studio  $4.98 $3.99

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - City at the Center of the Earth (Savage Worlds Edition)

Space: 1889 - City at the Center of the Earth (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)

Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - On the Trail of the Gods

Space: 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - The Strange Land

Space: 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - Thunders of Venus

Space: 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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DTA (UB) #02: Web of the Spider Cult

DTA (UB) #02: Web of the Spider Cult


When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far...   [click here for more]
Triple Ace Games  $5.25

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DTA (UB) #01: To End All Wars & Chaos on Crete

DTA (UB) #01: To End All Wars & Chaos on Crete


PLEASE NOTE: This adventure is designed for the Ubiquity Roleplaying System. Welcome to a brave new world of Pulp action for the Ubiquity Roleplaying System! Triple Ace Games presents the first instalment of Daring Tales of Adventure. Every month we will bring you new tales in which your heroes can explore ancient tombs, battle evil villains and discover new locales! To kick start your pulp action...   [click here for more]
Triple Ace Games  $5.59

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Space: 1889 - The Ether Calculator

Space: 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $12.00 $6.00

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Space: 1889 - The Ether Calculator (Savage Worlds Version)

Space: 1889 - The Ether Calculator (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $12.00 $6.00

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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Adventure #02: The Emerald Scarab Conspiracy

Leagues of Adventure #02: The Emerald Scarab Conspiracy


A tale of assassination, murder & terrorism. Can the Globetrotters uncover a terrifying Commonist plot? As the Thames ices over and the country grinds to a halt, a scientist is found murdered in the north of London, and the globetrotters are called in to investigate the theft of a mysterious device. What they find is a conspiracy that brings the British Empire to the brink of war! In this adventure,...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Adventure - Globetrotters' Guide to Miscellanea

Leagues of Adventure - Globetrotters' Guide to Miscellanea


Welcome, globetrotters, to the Leagues’ largest and most diverse guide to Victorian adventure and ingenuity! Drawn from the best minds from across the Leagues, this supplement contains new Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains. As if that wasn’t enough, there is information on the British...   [click here for more]
Triple Ace Games  $6.99

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