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Desolation, A Post-Apocalyptic Fantasy

Desolation, A Post-Apocalyptic Fantasy


High Fantasy Brought Low The sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts woke and magic lashed out. You survived. Will you seize power amidst the chaos, help rebuild civilization, remap the twisted remains of the world ... or will you even survive another day? The story is yours to tell. This book contains everything you need to play, including...   [click here for more]
Greymalkin Designs  $19.99

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Mysteries of the Hollow Earth

Mysteries of the Hollow Earth


A savage land of danger and beauty, lies beneath our feet, protecting the mysteries of the Hollow Earth. This sourcebook expands Hollow Earth Expedition with even more details about the mysterious and dangerous Hollow Earth, filled with hungry dinosaurs, ferocious savages, and lost civilizations! Protect your land from invaders, or guide explorers through dangerous...   [click here for more]
Exile Game Studio  $17.50

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Miracle Stone of the Amazon

Miracle Stone of the Amazon


An encrypted journal. A bloody assassination. A long-lost holy relic. Unraveling these mysteries will take explorers from the bustling streets of Rio de Janeiro to the deepest, darkest reaches of the Amazon jungle where even conquistadores feared to tread. The clues point to the lost city of the Q'ero, rumored to be filled with riches beyond imagination-and a legendary holy artifact that could be...   [click here for more]
Exile Game Studio  $5.99 $3.99

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $17.49

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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $19.99

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Revelations of Mars

Revelations of Mars


A dying world plagued by ceaseless conflict smolders in the night sky, home to the revelations of Mars. This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard,...   [click here for more]
Exile Game Studio  $19.99

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Legacy of the Terra Arcanum

Legacy of the Terra Arcanum


After a famous historian is killed under suspicious circumstances, his fellow investigators must track down who did it and why. The trail leads to Venice and a disturbing discovery: a long-forgotten Terra Arcanum vault containing secrets that may threaten the entire world! The Legacy of the Terra Arcanum can fit into your ongoing Hollow Earth Expedition game or serve as a Venetian-sized...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Leagues of Adventure - Globetrotters' Guide to Expeditions

Leagues of Adventure - Globetrotters' Guide to Expeditions


Undertaking an expedition to the distant parts of the world is not simply a case of packing one’s bags and heading off into the wilderness in the hope of having a jolly time. Underfunded, poorly equipped, and badly planned expeditions will encounter many hardships, with most never returning to civilization. To help ensure the best possible result, a significant investment must be secured, supplies...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to Miscellanea

Leagues of Adventure - Globetrotters' Guide to Miscellanea


Welcome, globetrotters, to the Leagues’ largest and most diverse guide to Victorian adventure and ingenuity! Drawn from the best minds from across the Leagues, this supplement contains new Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains. As if that wasn’t enough, there is information on the British...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99 $19.99

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Hollow Earth Expedition RPG

Hollow Earth Expedition RPG


First we discovered that the Earth is round. Then we discovered that it’s hollow. Now we must keep its secrets from falling into the wrong hands. Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers,...   [click here for more]
Exile Game Studio  $19.99

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Desolation: Survivors

Desolation: Survivors


In Desolation, High Fantasy was Brought Low Now, there is only survival. The Night of Fire killed almost everyone, tearing apart the Ascondean Empire and surrounding nations. The Long Winter that followed tested those who remained to the breaking point. You roleplay a survivor who has inherited the lands of Scondera — or what remains of it. Desolation: Survivors is a supplement...   [click here for more]
Greymalkin Designs  $29.99 $11.99

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Desolation: Journeys, Before & After

Desolation: Journeys, Before & After


Roleplay in a high-fantasy world before, during and after the apocalypse that brought civilization to its knees. Journeys contains new rules for roleplaying before and during the apocalypse, character creation guidelines, equipment lists, new magic items and new setting information. New rules explain how to begin a campaign at any point in the setting's timeline, as well as how to reward players...   [click here for more]
Greymalkin Designs  $11.99

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Frozen City of Terror

Frozen City of Terror


In the coldest and most isolated place on Earth, survival is a hope, not a guarantee. Admiral Byrd and his research team have been lost in the wide expanse of snow and ice of Antarctica. Death and terror shadow your every move, and all paths lead to an ancient Atlantean City where a horrifying truth lays buried deep beneath the ice. The Frozen City of Terror can fit into your ongoing Hollow...   [click here for more]
Exile Game Studio  $5.99 $3.99

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Richelieu's Guide to Fencing Schools

Richelieu's Guide to Fencing Schools


Two swordsmen lock blades on a slippery roof. One slashes and thrusts wildly, revealing himself a student of the Spanish school. The other parries, refusing to yield an inch of ground, as his masters at L'École de Position de Fer have taught him. A forceful attack meets an immovable defense-but which style will win out? This supplement provides further information on the fencing schools presented...   [click here for more]
Triple Ace Games  $2.79

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Leagues of Adventure - Globetrotters' Guide to Unusual Places

Leagues of Adventure - Globetrotters' Guide to Unusual Places


The world is vast and wondrous place. An entire ice-sheathed continent and the fathomless depths of the ocean floor have yet to be explored beyond cursory expeditions, and miles of dark, dank caverns have never echoed with the footsteps of man. While explorers prepare to penetrate these last truly unexplored regions, others cast their eyes to the heavens, wondering what might be found on the Moon,...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Far East

Leagues of Adventure - Globetrotters' Guide to the Far East


Far to the East, beyond the edge of Europe, lie towering peaks, endless steppes, vast deserts, mighty rivers, and impenetrable jungles. Amid this magnificent wilderness are the great civilizations of the Orient, whose antiquity rivals or exceeds that of any Western country. Links between the East and West stretch back over 1,000 years, but the peoples and their customs of these strange lands remain...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Dark Continent

Leagues of Adventure - Globetrotters' Guide to the Dark Continent


To the natives of Africa, the land is their sacred home: while it can be cruel, it also provides for their every need. To the European governments, the continent is a vast stock of natural resources and manpower waiting to be exploited. To both it is a land of mystery and superstition, with crumbling cities older than recorded time, natural wonders of amazing beauty, and living cultures whose stories...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Old World

Leagues of Adventure - Globetrotters' Guide to the Old World


European colonialism stretches back to the days of the Roman Republic, though its modern history begins with the voyages of the great 15th century Portuguese and Spanish navigators. Today, many of the European powers have colonies across the globe. Some, like France, Germany, and Great Britain, are on the ascent, while the superpowers of old, Portugal and Spain, are waning. Aside from occasional clashes...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to the Ancient World

Leagues of Adventure - Globetrotters' Guide to the Ancient World


The Near East is a timeless land, with a heritage stretching back to the dawn of recorded history. The cradle of civilization, it was home of the ancient Babylonians and Sumerians, whose cities and monuments stood proud in an age when Europeans were clubbing each other with stones. The cradle of three great religions, it was the home of the great prophets, whose teachings guide and inspire millions...   [click here for more]
Triple Ace Games  $3.49

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Perils of the Surface World

Perils of the Surface World


A lost civilization in need of a miracle. A frozen city harboring a terrifying secret. An ancient legacy best left undisturbed. A crime lord determined to conquer a hemisphere. Hollow Earth Expedition: Perils of the Surface World compiles four adventure scenarios that span the globe and deliver a walloping punch of pulp-era adventure: Miracle Stone of the Amazon, Frozen City of...   [click here for more]
Exile Game Studio  $14.99 $9.99

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Leagues of Adventure #02: The Emerald Scarab Conspiracy

Leagues of Adventure #02: The Emerald Scarab Conspiracy


A tale of assassination, murder & terrorism. Can the Globetrotters uncover a terrifying Commonist plot? As the Thames ices over and the country grinds to a halt, a scientist is found murdered in the north of London, and the globetrotters are called in to investigate the theft of a mysterious device. What they find is a conspiracy that brings the British Empire to the brink of war! In this adventure,...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Adventure - Globetrotters' Guide to Cads & Cultists

Leagues of Adventure - Globetrotters' Guide to Cads & Cultists


While the many Leagues of Adventure and their members are largely benevolent organizations and individuals with noble ambitions, there is a plethora of villains who seek to cause chaos, persecute others, amass wealth, or rule the rule (among other fiendish objectives). This supplement increases the Gamemaster’s arsenal by giving him 11 unique villains and 13 sinister organizations with which...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to Dramatic Developments

Leagues of Adventure - Globetrotters' Guide to Dramatic Developments


A globetrotter must crawl out on the wing of an airplane to fix a broken strut while the pilot struggles to avoid crashing into the rapidly approaching ground. A thief snatches the map that leads to the lost city from their hands and disappears into the crowded market, forcing the heroes to give chase. Trapped in a small farm with a band of soldiers, the globetrotters are forced to join the defense...   [click here for more]
Triple Ace Games  $2.09

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Leagues of Adventure Weird Science Compendium

Leagues of Adventure Weird Science Compendium


The Industrial Revolution has given way to the Age of Weird Science! From lone eccentrics working in garden sheds to government-funded research projects, weird scientists are producing ever more useful, and wacky, ways to improve (and end) the lives of citizens. Whether you need a device to aid globetrotting or a more efficient way to kill your enemies, help is at hand! This supplement contains...   [click here for more]
Triple Ace Games  $6.99

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $39.95 $19.99

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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Adventure - Globetrotters' Guide to London

Leagues of Adventure - Globetrotters' Guide to London


“When a man is tired of London, he is tired of life; for there is in london all that life can afford.” —Samuel Johnson In London one can stroll past grand buildings, marvel at the cultural wonders of the many museums and art galleries, and sample exquisite food at exclusive restaurants. Take a wrong turn, though, and one enters a world of poverty and thievery; a world where...   [click here for more]
Triple Ace Games  $14.99

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Roan - Role Playing Game

Roan - Role Playing Game


Now hear this, Ponies of Roan! Venture forth and rediscover a lost world - help to recliam the forgotten in this action-packed game of pulp adventure. A world changed by magic. A legacy hidden in shadow. A nation of ponies reborn, with the threat of an empire reaching out with iron claws to hold them and the world in its grasp. Pony adventurers, can you answer the call of duty to defend your...   [click here for more]
Robert F Morris  $20.00

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Space: 1889 - On the Trail of the Gods

Space: 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Secrets of the Surface World

Secrets of the Surface World


Secrets of the Surface World™ The most important discovery in human history   Lies beneath our feet Hidden by the secrets of the surface world This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective,...   [click here for more]
Exile Game Studio  $14.99

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Richelieu's Guide to Radicals

Richelieu's Guide to Radicals


"Liberté, égalité, fraternité!" While it will be more than a century before those words echo across France and the nobility lose their heads, the seeds of dissension have already fallen upon fertile ground. This supplement explores anarchists, republicans, reformists, and other dissenters in the All for One RPG. Inside you will find guidelines...   [click here for more]
Triple Ace Games  $2.79

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Ubiquity Guide to Rocket Rangers

Ubiquity Guide to Rocket Rangers


Strap on your rocket-pack, grab your guns, and take to the sky to help defeat the vile Nazi horde! Set a few years ahead in the Hollow Earth Expedition timeline, this supplement presents a fictional military unit that lets your heroes blast around the skies in the fashion of The Rocketeer.    Contains details on and stats for the elite US Rocket Rangers, their SS counterparts,...   [click here for more]
Triple Ace Games  $2.79

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Ubiquity Guide to Elite Nazi Units

Ubiquity Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This [i]Ubiquity [/i]supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose, and...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Alchemy

Richelieu's Guide to Alchemy


The science of the ancients, alchemy represents mankind's first foray into understanding the nature of his world through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a pseudoscience, blended with astrology, religion, and mythology. This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to...   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to the Barbary Coast

Richelieu's Guide to the Barbary Coast


Although the start of the Golden Age of Piracy in the Caribbean is still two decades away, the Mediterranean has been a battleground between ferocious Muslim pirates and Christians for centuries. While the Europeans are slowly adapting to nautical warfare, the early 17th century is the Golden Age of the Barbary corsairs. This supplement introduces the Western Mediterranean coast as a new source of...   [click here for more]
Triple Ace Games  $4.89

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Leagues of Adventure - Globetrotters' Guide to Weird Science

Leagues of Adventure - Globetrotters' Guide to Weird Science


The Industrial Revoluation has given way to the Age of Weird Science. From lone eccentrics working in garden sheds to government-funded research projects, weird scientists are producing ever more useful, and wacky, ways to improve (and end) the lives of citizens. Whether you need a device to aid globetrotting or a more efficient way to kill your enemies, help is at hand! This supplement contains...   [click here for more]
Triple Ace Games  $3.49

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Leagues of Adventure - Globetrotters' Guide to More Weird Science

Leagues of Adventure - Globetrotters' Guide to More Weird Science


The brilliant but eccentric Professor Pennyworth is back! Inside this bountiful product, the eccentric but brilliant inventor details 39 gadgets, 9 weapons, 4 vehicles, and 3 living creations. The Professor has also been dabbling in the supernatural, and presents three occult relics. In addition to the many technological wonders, there are two new Leagues, 3 sample characters, 8 henchman, adventure...   [click here for more]
Triple Ace Games  $3.49

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Hollow Earth Expedition GM Screen (Inserts)

Hollow Earth Expedition GM Screen (Inserts)


The classic Hollow Earth Expedition GM Screen allows Gamemasters to hide their notes, maps, and dice rolls behind a beautiful, 4-panel spread of the original cover artwork. Inside are the most useful charts and tables from the Hollow Earth Expedition core rulebook so that Gamemasters will always have the information they need right at their fingertips. Note: This screen is set up to work with the...   [click here for more]
Exile Game Studio  $1.99

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 Free Quickstart Rules

Space: 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan...   [click here for more]
Clockwork Publishing   FREE 

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Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
Clockwork Publishing  $34.95 $16.99

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $17.99

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Adventure - Globetrotters' Guide to the New World

Leagues of Adventure - Globetrotters' Guide to the New World


Named by European mariners, the New World is home to cultures whose monuments and scientific accomplishments rival anything in the Old World. Stretching from the edge of the Arctic to the boundary of the Antarctic, the Americas are realms of endless forests and jungles, towering mountains, sun-blasted deserts, myriad islands, featureless snowfields, earth mounds of unknown origin and purpose, crumbling...   [click here for more]
Triple Ace Games  $3.49

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