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Baronica: A Dungeon World Campaign Front
by Three Sages Games

Enter the mystical realm of Baronica... The High King is dead. Long live the King! But who will become the new High King? And what is the Purple Sorceress plotting? Finally, is there any truth to the rumors that the Dark Lord has risen again?

Fight dragons! Rescue princesses (or even princes)! Follow the legendary Azure Unicorn and determine the fate of a kingdom!

Baronica: A Dungeon World Campaign Front
 
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Urban Shadows: Dark Streets

Urban Shadows: Dark Streets


THE DARKNESS RISES. WILL YOU JOIN IT? The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?   The choice is yours.    Dark Streets is the first supplement for Urban...   [click here for more]
Magpie Games  $19.99 $9.99

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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Sword Breaker Issue No. 2 - The Hollow Fingers

Sword Breaker Issue No. 2 - The Hollow Fingers


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue two is a sword and sorcery adventure through a towering verticle city. Shout-outs to Robert E Howard, Fritz Leiber,...   [click here for more]
Sword Breaker  Pay What You Want

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The End of Known Space

The End of Known Space


At the edge of the universe: a strange and alien world? A thousand unsolved mysteries: but who will find the answers. The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station,...   [click here for more]
Red Box Vancouver  $10.00

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Dungeon World

Dungeon World


Golden Geek RPG of the Year 2012 Indie RPG 2012 Winner: Best Game, Best Support, Best Production ENnie Award Winner 2013: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching...   [click here for more]
Sage Kobold Productions  $10.00

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse...   [click here for more]
Perambulations Press  $3.99

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Circles of Power - Apprentice Edition

Circles of Power - Apprentice Edition


For generations, your people you have suffered. Your elders recount tales of hardship and hate. The young look to their futures with fear and despair. The Dominant Society controls all of the levers of power, creating laws that protect their interests above yours. Wealth and influence is held only by a few in the dominant Society, to use as they see fit. Your people are left only with silenced voices...   [click here for more]
Genesis of Legend Publishing  $5.00

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The Perilous Wilds

The Perilous Wilds


The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and...   [click here for more]
Lampblack & Brimstone  $8.00

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Uncharted Worlds

Uncharted Worlds


Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. It’s a story-building game where dramatic encounters drive the narrative ever onward, building a solid, memorable universe that’s unique to each group. If you want to pilot your ship across the reaches of space, be...   [click here for more]
Sean Gomes  $10.00

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Apocalypse World (2nd Ed)

Apocalypse World (2nd Ed)


Something's wrong with the world and I don't know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich. Now that's not what we've got. Now we've got this....   [click here for more]
lumpley games  $28.00 $15.00

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The Indie Hack

The Indie Hack


What is This? The Indie Hack (TIH) is a minimalist fantasy roleplaying game, build up from the ideas in The Black Hack, that is played with pencils, paper, dice, and imagination. It takes old-school gaming and gives it an indie edge: you get heroes, magic, traps, and monsters but the players get more control over the richness of the story. The characters are ruled...   [click here for more]
Scablands Press  $7.70

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The Sprawl // MIDNIGHT

The Sprawl // MIDNIGHT


The Sprawl: Mission-based cyberpunk, powered by the Apocalypse Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score. Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit. Turn up your...   [click here for more]
Ardens Ludere  $15.00

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Sword Breaker Issue No. 1 - The Tyrant Machine

Sword Breaker Issue No. 1 - The Tyrant Machine


Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games. Issue one is a horror themed crawl through a dark, ruined castle. The Immortal Baron awaits! ...   [click here for more]
Sword Breaker  Pay What You Want

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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Worlds in Peril

Worlds in Peril


Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life. Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn...   [click here for more]
Samjoko Publishing  $14.99

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20 Dungeon Starters

20 Dungeon Starters


This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the...   [click here for more]
Lampblack & Brimstone  $5.00

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Masks: A New Generation

Masks: A New Generation


A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halcyon City... Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives,...   [click here for more]
Magpie Games  $29.99 $13.99

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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse

The Veil: Cyberpunk Roleplaying Powered by the Apocalypse


The room flickers in front of you for an instant like a PMP losing reception. You hear the hammer snap back on a cheap poly and you can almost smell the ozone as the bullet glides out of the chamber. The window flies apart in shatterproof shards the size of disembodied limbs. Your neurochip feeds you the trajectory of the unequivocal sentence of death speeding your way as your eyes swivel in their...   [click here for more]
Samjoko Publishing  $14.95

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INDEX CARD RPG Vol. 1

INDEX CARD RPG Vol. 1


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! SECOND EDITION...   [click here for more]
RUNEHAMMER GAMES  $6.50

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Juntu's Floating Ice Hell

Juntu's Floating Ice Hell


Back in the Age of Magic, a mad and powerful wizard named Juntu built a magical galleon. Kept perpetually frozen by an extraplanar machine of Juntu’s own devising, the ice-hulled ship with hoarfrost sails took the wizard and its crew of frost giants and rascals on unimaginable journeys of adventure and discovery. Such power invites catastrophe. In a vast magical explosion the ship became an...   [click here for more]
Sage Kobold Productions  $5.00

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Take on Magic Items

Take on Magic Items


"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules. "Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks,...   [click here for more]
TakeOnRules  Pay What You Want

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INDEX CARD RPG Vol. 2

INDEX CARD RPG Vol. 2


INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description listing to get your devious imagination turning! Volume 2 takes...   [click here for more]
RUNEHAMMER GAMES  $6.50

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Three Suggestions for Strange Market Stalls

Three Suggestions for Strange Market Stalls


The best stalls in town, only here, only today! The freshest merchandise, still has that juicy smell of something that lay in the sun for three months, until you finally came along and bought it. Here are a few suggestions for stalls of the kind you can find in villages or small towns. Each offers examples for the types of items offered, the seller, and what can be done with the stall in your game....   [click here for more]
Up to Four Players  $1.00

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Legacy: Life Among the Ruins

Legacy: Life Among the Ruins


The world of man is dead. The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls. The world of man is born again. Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades...   [click here for more]
UFO Press  $12.49

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Red Box Vancouver  $16.00

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Freebooters on the Frontier

Freebooters on the Frontier


You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder. Society offers order, with everyone in their proper place, and duty, labor, and protection...   [click here for more]
Lampblack & Brimstone  $4.00

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The Downtown Dataheist

The Downtown Dataheist


Ms. Singh wants you to steal a data file from a downtown research facility. Easy in, easy out, right? It's all fun and games until the street hears what you're planning. They'll find their own uses for you. A few days ago, a fixer asked you to recover a file from this facility. Who is the fixer and do you trust them? A corporation is leaning on you to sabotage the mission. Which corporation?...   [click here for more]
Ardens Ludere  Pay What You Want

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Perilous Deeps

Perilous Deeps


How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds. These "deeps" include: A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner The burial place of...   [click here for more]
Lampblack & Brimstone  $6.00

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Monster of the Week

Monster of the Week


A monster lurks in the shadows... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This revised edition of Monster of the Week brings that adventure to life. Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer,...   [click here for more]
Evil Hat Productions, LLC  $12.00

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Dungeon World Alternative Playbooks

Dungeon World Alternative Playbooks


This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage...   [click here for more]
Liberi Gothica Games  $3.99

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Urban Shadows

Urban Shadows


The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Winner of the 2016...   [click here for more]
Magpie Games  $19.99 $11.99

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A Book of Beasts

A Book of Beasts


This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream...   [click here for more]
Lampblack & Brimstone  $5.00

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the...   [click here for more]
TakeOnRules  Pay What You Want

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [click here for more]
Brent P. Newhall's Musaeum  $9.99 $6.99

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The Initiate - A Dungeon World compatible class

The Initiate - A Dungeon World compatible class


Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of...   [click here for more]
Fünhaver Industries  $1.99

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The Sprawl // NOON

The Sprawl // NOON


The Sprawl: Mission-based cyberpunk, powered by the Apocalypse Glide through the most secure corporate computer networks. Crack the ICE that stands between you and that big score. Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit. Turn up your...   [click here for more]
Ardens Ludere  $15.00

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The Perilous Wilds Survival Kit

The Perilous Wilds Survival Kit


The Perilous Wilds Survival Kit is a collection of reference material and forms for use with Dungeon World. It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds, and includes a number of forms meant to help track game elements generated during play or as part of GM prep. In the Survival Kit you will find: A...   [click here for more]
Lampblack & Brimstone  $2.00

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MASHED: A Korean War MASH RPG

MASHED: A Korean War MASH RPG


MASHED is a tabletop roleplaying game that uses Powered by the Apocalypse rules to explore the value of human life and the stresses of war—but it’s also about relationships. And courage. And laughter. And love. Although your characters spend long hours performing surgery, MASHED compresses these into short events to focus on the most dramatic moments. Much of...   [click here for more]
Brabblemark Press  $14.99

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Legacy: Mirrors in the Ruins

Legacy: Mirrors in the Ruins


You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us. Mirrors in the Ruins reverses Legacy’s normal perspective, giving players and GMs the chance to see the wasteland from the local’s point of view....   [click here for more]
UFO Press  $8.74

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Spirit of 77 Core Rulebook

Spirit of 77 Core Rulebook


Hey there, all you boppers! Get ready for slam-bang action and high octane excitement with Spirit of 77 - the 1970’s pop culture RPG that turns up the volume and never slows down! Kung-fu tough guys, good old boy truckers, starry-eyed rockers and hardboiled sleuths, all jam-packed into one funky, easy to learn game system that's Powered by the Apocalypse. Included...   [click here for more]
Monkeyfun Studios, LLC  $10.00

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Legacy: Echoes of the Fall

Legacy: Echoes of the Fall


The Fall never stopped. The greatest of the cataclysms have burned themselves out, but storms, earthquakes and less visible aftershocks are still reverberating. Still, where there is danger there is always opportunity...   Echoes of the Fall expands Legacy: Life Among the Ruins, giving players and GMs extra options to use in the game. In this book you will...   [click here for more]
UFO Press  $6.24 $3.75

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The Hexer - A Dungeon World Playbook

The Hexer - A Dungeon World Playbook


The world is a grey place, full of factions vying for each others throats, demons invading the lands, monsters crawling over every hill and undead laying in every crypt. And here you are, The Hexer, just looking to get paid. A mutant and an outcast, you spent most of your life learning the arts of monster hunting, combat, alchemy, bomb making and trapping to become the perfect monster slaying machine....   [click here for more]
Sandy Pug Games  $1.99

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Steam World (Core Book)

Steam World (Core Book)


A Steampunk Pen and Paper RPG drawing inspiration from the classics of literature that gave rise to the Steampunk movement! Adventure in a world inspired by some of the Victorian Era's most proflici writers! Five exciting Steampunk Classes: Scrapper, Punk, Big Game Hunter, Apothecary, and Clockwerk! Steampowered technology and more, including Biomechanics and Champagne Sabers! Steam World...   [click here for more]
2Die10 Games  $4.99 $3.44

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment. "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our...   [click here for more]
TakeOnRules  Pay What You Want

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Dungeon World GM Resources Volume 1

Dungeon World GM Resources Volume 1


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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The Dashing Hero - A Dungeon World Playbook

The Dashing Hero - A Dungeon World Playbook


Dashing Hero Preview Available Here There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the...   [click here for more]
Liberi Gothica Games  $2.49

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No Country For Old Kobolds

No Country For Old Kobolds


Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well...   [click here for more]
Steve Wallace Art  $12.00

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The Namer - a Dungeon World compatible class

The Namer - a Dungeon World compatible class


People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find...   [click here for more]
Fünhaver Industries  $1.99

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The Shaman - A Dungeon World compatible class

The Shaman - A Dungeon World compatible class


There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you...   [click here for more]
Fünhaver Industries  $1.99

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