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Mutants & Masterminds Deluxe Hero's Handbook

Mutants & Masterminds Deluxe Hero's Handbook


Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring...   [click here for more]
Green Ronin Publishing  $19.95

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Astonishing Adventures: Whatever Happened to the Next-Gen?

Astonishing Adventures: Whatever Happened to the Next-Gen?


Whatever Happened to the Next-Gen? Doctor Sin, an old foe of Duncan Summers, formerly Freedom City's hero Raven, has come out of the woodwork to enact a long-planned revenge against his aging nemesis. Can former members of the Next-Gen and current Claremont Academy students work together to fend off the diabolical villain? Whatever Happened to the Next-Gen? is an adventure for...   [click here for more]
Green Ronin Publishing  $5.99

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Danger Zones

Danger Zones


Shovin' into overdrive! Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, su­perheroes face as much danger from the world around them as they do from their most nefarious villains. Danger Zones helps you bring your world alive by describing over thirty different urban backdrops for superheroic action,...   [click here for more]
Green Ronin Publishing  $16.95

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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Time Traveler's Codex

Time Traveler's Codex


Heroism Knows No Century! Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the...   [click here for more]
Green Ronin Publishing  $22.95

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook


The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless...   [click here for more]
Green Ronin Publishing  $17.95

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin Publishing  $14.95

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Danger Zones: School

Danger Zones: School


Danger Zones: School Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. “Invisigrrl...? Invisigrrl? Can one of you please respectfully determine if Ms Invisigrrl's desk is occupied this morning?”...   [click here for more]
Green Ronin Publishing  $2.99

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an overview...   [click here for more]
Green Ronin Publishing  $14.95

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Danger Zones: Junkyard

Danger Zones: Junkyard


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "One hero's trash is another hero's BEATDOWN" Sooner or later, everything finds itself cast aside. Trash or treasure, Danger Zones: Junkyard remains...   [click here for more]
Green Ronin Publishing  $2.99

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Worlds of Freedom

Worlds of Freedom


Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom...   [click here for more]
Green Ronin Publishing  $14.95

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Astonishing Adventures: Whatever Happened to the Next-Gen? (Roll20 Edition)

Astonishing Adventures: Whatever Happened to the Next-Gen? (Roll20 Edition)


Whatever Happened to the Next-Gen? Doctor Sin, an old foe of Duncan Summers, formerly Freedom City's hero Raven, has come out of the woodwork to enact a long-planned revenge against his aging nemesis. Can former members of the Next-Gen and current Claremont Academy students work together to fend off the diabolical villain? Whatever Happened to the Next-Gen? is an adventure for...   [click here for more]
Green Ronin Publishing  $5.99

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Adventures into Darkness: M&M Superlink

Adventures into Darkness: M&M Superlink


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full M&M Superlink...   [click here for more]
Atomic Overmind Press  $9.95

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Adventures Into Darkness: Hero System

Adventures Into Darkness: Hero System


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full HERO System statistics for seventeen...   [click here for more]
Atomic Overmind Press  $11.95

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Adventures into Darkness: Truth & Justice

Adventures into Darkness: Truth & Justice


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full Truth & Justice/PDQ...   [click here for more]
Atomic Overmind Press  $9.95

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