Blood Will Out!
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in... [click here for more]
SIX REASONS TO FEAR THE UNKNOWN
The Cthulhu Mythos presents horrors far worse than mere death…
You won’t find any ghouls or deep ones, or other named Mythos entities here. The horrors found within have no names, but they are still very much of the Mythos. Your players will not have encountered their like before, and no one will be on safe, comfortable ground.
Nameless Horrors brings... [click here for more]
THE CLOAK OF DEATH
It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive.
Hard Targets... [click here for more]
Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call... [click here for more]