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 Title ▲   Publisher    Price  
Bard's Gate

Bard's Gate


City of Bards In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil...   [click here for more]
Necromancer  $34.99 $18.99

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Cthulhu Britannica: Folklore

Cthulhu Britannica: Folklore


Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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Desolation, A Post-Apocalyptic Fantasy

Desolation, A Post-Apocalyptic Fantasy


High Fantasy Brought LowThe sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts woke and magic lashed out.You survived.Will you seize power amidst the chaos, help rebuild civilization, remap the twisted remains of the world ... or will you even survive another day?The story is yours to tell.This book contains everything you need to play, including a complete...   [click here for more]
Greymalkin Designs  $19.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $4.99

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the...   [click here for more]
White Wolf  $19.99

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Numenera

Numenera


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [click here for more]
Monte Cook Games  $60.00 $19.99

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Raiders Guild Players Guide

Raiders Guild Players Guide


Congratulations, adventurer! After months of toil and trial, you, and the other members of your adventuring band, have been chosen to join the Raiders Guild. You have every right to be proud of this great honor. The strength, bravery, and magical prowess the competitors you overcame for this coveted spot were considerable. Your sparring partners, all honored members of the guild fought ferociously....   [click here for more]
Axe Initiative Games  $2.99

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Rocket Age - Heroes of the Solar System

Rocket Age - Heroes of the Solar System


Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The solar system needs heroes – heroes like you! Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.99 $14.99

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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
Catalyst Game Labs  $44.99 $25.00

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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once,...   [click here for more]
Catalyst Game Labs  $24.99 $18.00

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The City of Brass

The City of Brass


A City of Splendor, City of Evil City of Brass. The name conjures visions of magnificence and splendor, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumored amongst mortal folk to be a repository of relics...   [click here for more]
Necromancer  $69.99 $39.99

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The Devil's Spine

The Devil's Spine


It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone? The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story. The terrifying...   [click here for more]
Monte Cook Games  $9.99 $6.69

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The Ninth World Bestiary

The Ninth World Bestiary


The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than 130 creatures and characters. Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional...   [click here for more]
Monte Cook Games  $39.99 $14.99

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The One Ring - Rivendell

The One Ring - Rivendell


Rivendell! This setting supplement will take your One Ring adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $22.99

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[PFRPG] Mor Aldenn Setting Guide

[PFRPG] Mor Aldenn Setting Guide


THE MOR ALDENN SETTING GUIDE! - A PFRPG Campaign Setting   Located at the heart of an ancient realm, Mor Aldenn is a wondrous place where magic is part of everyday life. It has been home to the mages for more than three centuries and their magic has had a great impact on the city itself. Their towers rise above even the great trees of Ossindrillon, overlooking the...   [click here for more]
Headless Hydra Games  $9.99 $5.00

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[PFRPG] Viridian Legacy Player's Guide

[PFRPG] Viridian Legacy Player's Guide


VIRIDIAN LEGACY PLAYER'S GUIDE! - The Ultimate Player's Guide to Headless Hydra Games' new adventure path! Mor Aldenn is a vibrant city filled with life and magic. Though centuries old, the city is a relatively new beacon in an ancient and dark land. The Ossindrillon was a wild, dangerous place in the long years before Mor Aldenn’s founding and some of the greatest...   [click here for more]
Headless Hydra Games   FREE 

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