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From the chaos of the Dragon-Blooded Shogunate's collapse arose the Scarlet Empress, hero-tyrant and founder of the Realm.
In the centuries since her ascendancy, the Scarlet Realm has become Creation's foremost imperial power. Kingdoms and city-states across Creation look toward the Blessed Isle at the world's center and bow in submission to the authority of the Scarlet Throne, the might of the Imperial... [click here for more] |
Onyx Path Publishing |
$30.00
|
INDEX CARD RPG WORLDS is here!
The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment and dungeons!
THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west.
ALFHEIM: 16 complete kingdoms with maps,... [click here for more] |
RUNEHAMMER GAMES |
$19.50
|
Sacred Earth, Sacred Water is the long-awaited expanded Print on Demand book for the Beer With Teeth Praxian adventures. It binds together four acclaimed scenarios into one campaign, and adds setting content, NPCs, encounters, and new art.
Meet the Straw Weaver clan of the mighty Bison Tribe. Learn their loves and their hatreds, and help them as strangers in Prax should help each other. There... [click here for more] |
Chaosium |
$35.95
|
Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across... [click here for more] |
Wizards of the Coast |
$18.99
|
In a weird, whimsical, endless sky, villages cling to small rocky spheres lit by sentient suns, brave souls voyage far beyond the reach of gravity toward rootless mountains in far-flung orbits, and strange skybeasts swim wild through vast and distant twilights.
Welcome to the Azure Etern.
This supplement for any fantasy roleplaying system gives you the rules and inspiration... [click here for more] |
Aaron A. Reed |
$16.00
|
Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull... [click here for more] |
Wizards of the Coast |
$11.50
|
Welcome to the Cage!
That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover:
Little-known facts about Sigil's sites and personalities
A guide to major portals
Maps of famous locales, fiendish and divine
Evocative... [click here for more] |
Wizards of the Coast |
$17.99
|
Galactic Treasures Await You....
They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the gleaming... [click here for more] |
Sine Nomine Publishing |
$15.00
|
Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.
The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances... [click here for more] |
Wizards of the Coast |
$24.99 $21.99
|
Under Alien Skies expands the setting of Trinity Continuum: Aeon with details about the alien Chromatics, Coalition, and Listeners, including rules for playing characters belonging to these three species. In addition, this book provides information about six other species of aliens.
Under Alien Skies requires both Trinity Continuum: Aeon and the Trinity Continuum Core... [click here for more] |
Onyx Path Publishing |
$30.00
|
We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore.... [click here for more] |
SlyFlourish |
$19.99
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 02: WELCOME TO OLD PAVIS — 1619 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color interior illustrations by Dario Corallo**
The City that Time Forgot is the second volume in a hugely expanded re-release of the original Companion series —... [click here for more] |
Chaosium |
$38.95
|
A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more] |
Wizards of the Coast |
$18.99
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 01: WELCOME TO NEW PAVIS — 1619 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color interior illustrations by Dario Corallo**
The Hero Wars loom, and the old order begins to falter. Adventurers from distant lands are drawn to this relic of the ancient Dragon... [click here for more] |
Chaosium |
$35.95
|
Ghost Zone Raiders is a Micro-Setting for Savage Worlds Adventure Edition.
Raiders of the Ghost Zone is a 20 page zine for Savage Worlds Adventure Edition that contains:
Bestiary: A wide array of supernatural and extraterrestrial creatures. Can you survive the horrors that lurk within the Ghost Zone?
Adventure/Derelict Generator: Create thrilling scenarios for... [click here for more] |
Fainting Goat Games |
$8.99
|
Downcrawl is a system to help gamemasters run randomly generated, open-ended adventures in a weird and fantastical underworld called The Deep, Deep Down: a place so far from the surface that the sun and sky are only legends, and so vast that no bounds can be placed on its dimensions or contents.
Compatible with any fantasy roleplaying system, Downcrawl contains rules for taking... [click here for more] |
Aaron A. Reed |
$16.00
|
Cawood Publishing presents Monsters of Feyland for 5th Edition! Includes conversion tables for OSE, DCC, PF1, and PF2. 100 new monsters and lore about the land of the Fey. From the Doubt Trout to the Witch King, this is a unique collection. Featuring the incredible art of Travis Hanson.
Just around the corner... Beyond the stone gate... Through the mirror... Lies Feyland!
This 112-page... [click here for more] |
Cawood Publishing |
$25.95
|
The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [click here for more] |
Sine Nomine Publishing |
$23.50
|
“What sort of self-respecting overlord doesn’t have a base. Not just some hole in the ground, or house where you keep your trinkets. No, there must be art! There must be panache! It must FLY!”
— Dr. Manfred von Zorbo
The Trinity Continuum: Adventure! Addendum! is a supplement for Trinity Continuum: Adventure! and contains additional rules and information to support games in... [click here for more] |
Onyx Path Publishing |
$9.99
|
For more DIY RPG Productions info and new, click here! For apparel, stickers, stamps, etc., click here!
HUBRIS WON 2017 ENNIE FOR BEST ELECTRONIC BOOK!
Please note that this book has black and white interior art and the listing of standard color was so a better quality paper would be used in the printing. Thanks!
Hubris is a weird fantasy setting that uses... [click here for more] |
DIY RPG Productions |
$35.00
|
New Mysteries, New Worlds, New Aliens, and Alien Heroes!
Distant Worlds expands the setting of Trinity Continuum: Aeon with new worlds, new alien mysteries, and rules for playing actual aliens, the secretive telepathic Qin.
Distant Worlds requires both Trinity Continuum:Aeon and the Trinity Continuum Corebook to play. Inside, you will find:
Further information about... [click here for more] |
Onyx Path Publishing |
$30.00
|
From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World.
Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From... [click here for more] |
Wizards of the Coast |
$8.50
|
We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight.... [click here for more] |
Onyx Path Publishing |
$35.00
|
This is the way the world ends.
The Contagion still rages. Throughout the world, strains manifest and wreak havoc, requiring the Sworn and the False to intervene. Can they contain the chaos, or will their actions exacerbate the problem?
The Contagion Chronicle: Global Outbreaks includes:
Seven new outbreaks, set around the world.
Brief overviews of the infected characters, rumors,... [click here for more] |
Onyx Path Publishing |
$9.99
|
Not sure? Check out the FREE Abbey point of interest PDF, which is just the tip of the iceberg!
Summary
Contains 25 significant points of interest (POI). Each one is designed to be interesting enough for at least an entire gaming session, if not an entire multi-session arc, or even an entire campaign. Each POI could be its own book :)
Each POI is designed to... [click here for more] |
Infinium Game Studios |
$30.00
|
Bleeding Edge Dangers and Ancient Mysteries!
Terra Firma expands the setting of Trinity Continuum: Aeon by revealing some of the many wonders and secrets found on Earth and Luna, while also providing Storytellers with the material they require to set exciting campaigns on either of these two worlds.
Terra Firma requires both the Trinity Continuum Core... [click here for more] |
Onyx Path Publishing |
$30.00
|
Pirates are the scourge of the space-lanes. Cutthroats, bandits, and scum, they are enemies to all humanity. Captured pirates can expect no mercy: only grim justice for their heinous crimes. Despite the risks, this book encourages science fiction roleplayers—Gamemasters and players alike—to embrace their inner space pirate, and set forth to the stars to carve a bloody swath across the galaxy!
Piracy... [click here for more] |
Stellagama Publishing |
$9.97
|
This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in its entirety.... [click here for more] |
Wizards of the Coast |
$9.99 $8.99
|
NOTE: The print version of this title does not include spine information.
Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including
Separate players'... [click here for more] |
Wizards of the Coast |
$11.50
|
"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,... [click here for more] |
Wizards of the Coast |
$9.99
|
You can download the full PDF for free by clicking on the Publisher Preview, but if you’d like to support our work, thank you!
“The world is not what it seems. Most people don’t realize how dangerous it has become, but things are about to change. Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military... [click here for more] |
Knight Errant Media |
$1.00
|
The World is Ready. Are You?
Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.
Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.
In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...... [click here for more] |
Kobold Press |
$40.00
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$20.00
|
New Equipment, New Threats, and New Heroes!
The Æon Æxpansion expands the setting of Trinity Continuum: Æon by adding wondrous new technologies, two new types of playable characters, and a variety of terrifying new opponents.
The Æon Æxpansion requires both Trinity Continuum: Æon and the Trinity Continuum Core Rulebook to play. Inside, you will find:
Information about new noetic biotech,... [click here for more] |
Onyx Path Publishing |
$20.00
|
Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival... [click here for more] |
Wizards of the Coast |
$11.99
|
Note: The table of contents lists the DM's Guide as FOLLOWING the Player's Guide, but the softcover include those pages BEFORE the Player's Guide, an error in the original printing of the book.
Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that... [click here for more] |
Wizards of the Coast |
$22.00
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$30.00
|
NOW AVAILABLE AS A PRINT ON DEMAND PUBLICATION IN A COMBINED VOLUME WITH DUCKPAC 1+2. (Note: PDF purchases of this volume are for DuckPac Book 1 only.)
“The Antelope Lancers are gone sir and the Bell Temple cavalry is in tatters. It was the ducks sir! Feathery little bastards hiding in the water and reeds, slitting the mounts bellies as they rode past. I thought General Fazzur had done away with... [click here for more] |
Chaosium |
$29.95 $25.00
|
There Have Always Been Heroes
Champions. Knights. Demigods. Priests and shamans. Icons. Legends.
Gods of the ancient and elder days.
Now they wear cool and colorful outfits and bear inspiring or fearful names as they stride across the world, either trying to bend it to their will or defend it against all manner of threat.
They are the Modern Gods.
Modern Gods is a core sourcebook for... [click here for more] |
PORTALIS Publishing |
$44.95
|
This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on... [click here for more] |
Wizards of the Coast |
$14.99 $13.49
|
The Garou Nature
The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning... [click here for more] |
Onyx Path Publishing |
$25.00
|
Available now for Foundry VTT!
A Tactical Espionage and Science-Fiction RPG Setting for Savage Worlds.
The world is not what it seems. Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies in a covert war that has been raging for decades. Some are fighting for control and power,... [click here for more] |
Knight Errant Media |
$29.09
|
Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer... [click here for more] |
Wizards of the Coast |
$18.99 $17.09
|
“An incredible resource for fantasy roleplayers of any game!”
-- D.J. Butler, Dragon Award-winning author of the Witchy War series
A supplement for Tiny Dungeon 2e and other tabletop RPGs, the MICRONOMICON is a feast for the imagination, overflowing with ideas for your fantasy game.
Packed with magical goodness, the MICRONOMICON includes:
150+ new spells and scrolls
100+ new Traits,... [click here for more] |
Exploding Seed |
$24.99
|
Orcs? A Gazetteer about Orcs?
Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|
Skinjobs. Artificial humans. Dolls. Skin-jumpers. Digital ghosts. The invention of the ghost chip was a game changer for those who could afford to re-skin, promising virtual immortality.
This supplement for NEON CITY OVERDRIVE describes ghost chips and skins, integral technologies of the setting. It provides material for both players and game masters, including rules on re-skinning... [click here for more] |
Peril Planet |
$7.99
|
"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves as... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
|
The grid - the endless runway of neon-lit data that hackers, codeslingers and A.I.s call home. It has invaded every part of modern life and made itself an unavoidable spectre that watches, listens and controls the lives of the careless and unwary. In this supplement for NEON CITY OVERDRIVE the grid is explored and explained, providing you the tools to take your games off the street and into... [click here for more] |
Peril Planet |
$11.99
|
In the year 1765 BC, King Zimri-Lim of Mari emerged from a planning session with his aides and summoned his personal scribe. As he paced the courtyard in his palace in the city of Tuttul, he dictated a letter to the scribe, who used the cut end of a reed to press the message into a warm clay tablet. That letter, which was to be sent within the hour by speedy messenger, said:
"To my wife, Šibtu,... [click here for more] |
Design Mechanism |
$45.99
|
We are the cogs which make the great wheel spin We hold the strings tied to the marionette Where pacts are drawn, we are the ink upon the parchment Where ships set sail, we are the wind upon their masts Where kings are made, ours are the hands holding the crown We seek no glory We hold no oaths We take what is ours We are the... [click here for more] |
Dan Coleman Productions |
$23.99
|