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Due Vigilance- Black Chapter

Due Vigilance- Black Chapter


Due Vigilance: Black Chapter is a new supplement that introduces The Library, an Organization ready to drop into your Mutants and Masterminds (Third Edition) campaign. The Library is fully detailed with staff and equipment for your characters to use should they decide to join this august and mysterious group. Joining them might be a good idea, too,...   [click here for more]
Vigilance Press  $10.99 $9.12

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Due Vigilance- SixGun

Due Vigilance- SixGun


Lock and load! Vigilance Press is proud to present Due Vigilance Issue 3: SixGun! Private Military Companies are becoming more and more common, exchanging higher costs for better trained and better equipped military specialists. In a world where people in spandex can juggle armored personnel carriers, they need to be even better trained and better...   [click here for more]
Vigilance Press  $8.66 $7.19

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World Watch

World Watch


Welcome back true believers as the epic saga continues with the new edition to Iron Bay the new sourcebook World Watch. This sourcebook has the easy flexibility to be dropped in and or added to any campaign for Mutants & Masterminds 3rd edition. World Watch comes fully loaded and ready to go with new equipment, characters, and an in depth history of World Watch. So if your campaign is in trouble...   [click here for more]
Louis E Danhoff - AHC  $8.00 $6.64

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Avenger

Avenger


General Tiberius Flagg of the U.S. Army offered Zak the opportunity to take part in a special experiment called Project Super Trooper. The process was a success and he became the greatest black ops solider until he started to develop a conscious and started to refuse certain missions. He wanted to be a hero for his country & the people and became the first military crime fighter. Only one soldier,...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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Microman

Microman


Microman Greetings from AHC. Next we have the biggest - little hero, you may never see unless you were Sherlock Holmes with a magnifying glass. With his internship at Megatropolos University, and being lucky enough to work with the legendary Dr. Abel and Heinrich, they together created the (Regenerating Nanite Technology) suit and customized its look. From learning some techniques from his mother,...   [click here for more]
Louis E Danhoff - AHC  $1.00 $0.83

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Sigil

Sigil


Sigil Greetings from AHC. Next we have a new heroin that can see visions of the future, fighting for the city or even the world. Sigil can see and feel her mother’s death replay over in her mind: the memories are full of that horrific night. Very often when the moon is at its fullest she can feel someone searching for her, someone evil and yet soothing at the same time, Rosa over the years...   [click here for more]
Louis E Danhoff - AHC  $1.00 $0.83

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Mutants & Masterminds GM's Kit

Mutants & Masterminds GM's Kit


The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The Mutants & Masterminds...   [click here for more]
Green Ronin  $9.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #22: Strength Powers

Mutants & Masterminds Power Profile #22: Strength Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #30: Life Powers

Mutants & Masterminds Power Profile #30: Life Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #31: Radiation Powers

Mutants & Masterminds Power Profile #31: Radiation Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Captain Power

Captain Power


He's loud, he's proud, he's the biggest thing to ever hit Iron Bay and Megatropolis - and he's going to make sure you know just how bad he is and how much money he's got. Captain Power lives life large, just like Rex Love Pecks and other famous men do in the magazines he reads. He's got nothing but the finest women, cars, and lifestyle... with a little help from Zack's money, of course. That's how...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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Shadowrun

Shadowrun


Shadowrun Darnel grew up on the mean streets on the South Side of Megatropolis. His single mother works two jobs to keep food on the table for him and his little sister. Darnel could’ve easily fallen in with the wrong crowd. But as luck would have it, he ended up in a small local gym known to train boxers. The owner and trainer Raul "Papa" Santiago, took an instant liking to...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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Mutants & Masterminds Gadget Guide: Archaic Weapons

Mutants & Masterminds Gadget Guide: Archaic Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Heinrich Creations

Heinrich Creations


You are about to embark on a story about a successful scientist; who was a prodigy in his profession, but would soon fall victim because of his own success. He was indeed a family man who loved his daughter dearly, rivaled only by his own work. As you continue on with the doctor’s story, it is tailored to suit any story line for any campaign. Also includes characters to drop in and use right...   [click here for more]
Louis E Danhoff - AHC  $6.50 $5.40

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Power Profiles

Power Profiles


Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s...   [click here for more]
Green Ronin  $19.95

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Mutants & Masterminds Gadget Guide: Nanotech

Mutants & Masterminds Gadget Guide: Nanotech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Slorian

Slorian


The Slorian Greetings from AHC. Next we have someone who is outta this world! No really, he is not from this planet. He’s The Slorian, from the planet Aseir. And he could very well be our planets last hope to save Earth and Aseir from a Kyldarian attack. And as a special bonus with this pdf, you will now have two more alien species to add to your campaign. ...   [click here for more]
Louis E Danhoff - AHC  $2.00 $1.66

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Bid Daddy Diesel "The Unfortunate Truth"

Bid Daddy Diesel "The Unfortunate Truth"


Greetings from AHC. Next up Bid Daddy Diesel "The Unfortunate Truth" He’s big, he’s bad, and he’s just waiting to be dropped into your campaign so he can lay the smack down on your good guys (Poor player characters). He’s true to his word, when he drops his catch phrase before and after he drops your player characters; He’s Big Daddy Diesel! And like the...   [click here for more]
Louis E Danhoff - AHC  $1.00 $0.83

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Gadget Guides

Gadget Guides


Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site. The Most Toys! Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two...   [click here for more]
Green Ronin  $15.95

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #17: Morphing Powers

Mutants & Masterminds Power Profile #17: Morphing Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #19: Plant Powers

Mutants & Masterminds Power Profile #19: Plant Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #35: Dimension Powers

Mutants & Masterminds Power Profile #35: Dimension Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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The Harvester - AoV Solo (M&M3e)

The Harvester - AoV Solo (M&M3e)


Introducing the "Brand X" imprint of Xion Studios! Under Brand X, we will publish third-party authors & creators who provide quality content and are looking for a publishing platform from which to operate. Creators retain all of their rights to their creations, and benefit from Xion's publishing connections. Best of all, fans get more...   [click here for more]
Xion Studios  $0.99 $0.82

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Mutants & Masterminds Power Profile #39: Dream Powers

Mutants & Masterminds Power Profile #39: Dream Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Ferrous - AoV Solo (M&M3e)

Ferrous - AoV Solo (M&M3e)


Introducing the "Brand X" imprint of Xion Studios! Under Brand X, we will publish third-party authors & creators who provide quality content and are looking for a publishing platform from which to operate. Creators retain all of their rights to their creations, and benefit from Xion's publishing connections. Best of all, fans get more...   [click here for more]
Xion Studios  $0.99 $0.82

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Tonfun

Tonfun


The first installment of the main characters for Iron Bay: introducing Tonfun. Tonfun is ruthless, but has a compassion for those who can't defend themselves; He hates weakness, but believes woman especially older woman should be revered. When accepting a contract he follows it to the ends of the Earth. But Will not except a contract to kill woman or children. Tonfun is extremely honorable but has...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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The Patriot

The Patriot


For heroism in the line of duty, he was decorated with numerous medals, including the Purple Heart. Being the no nonsense guy that he was he was chosen to be the Avengers successor and took part in the Super Trooper Formula. Project: Patriot (The third incarnation of the Super Trooper Formula which in turn created The Patriot) In doing so granted him amazing abilities added already to his natural skill...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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Sasha O'Hare

Sasha O'Hare


Despite her vast military background her true inspiration to become a police officer was that her brother and little sister fell victim of a hit and run from the Delucci crime family she found this out when she was taking holiday leave to be with her family to celebrate Christmas, that’s when she first met Connor O. York and he filled her in on the tragic incident and he also told her of the...   [click here for more]
Louis E Danhoff - AHC  $0.98 $0.81

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Mutants & Masterminds Gadget Guide: Robots

Mutants & Masterminds Gadget Guide: Robots


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: Utility


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Beacon City METAs Issue 01

Beacon City METAs Issue 01


Attention: Have your security clearance clearly visible at all times! The Metahuman Evaluation and Tracking Authority was instituted to keep track of the powerful beings who took the world of Beacon City by storm. It collects data from a number of sources and shares it between various law enforcement agencies and the military. Now, with this first dip into...   [click here for more]
Vigilance Press  $4.99 $4.14

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Wild Cards SCARE Sheet 1: Bugsy

Wild Cards SCARE Sheet 1: Bugsy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Mutants & Masterminds Gadget Guide: Asian Weapons

Mutants & Masterminds Gadget Guide: Asian Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Energy Weapons

Mutants & Masterminds Gadget Guide: Energy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Heavy Weapons

Mutants & Masterminds Gadget Guide: Heavy Weapons


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: Armor


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Wild Cards SCARE Sheet 5: Drummer Boy

Wild Cards SCARE Sheet 5: Drummer Boy


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin   FREE 

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Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: Mecha


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Alien Tech

Mutants & Masterminds Gadget Guide: Alien Tech


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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X and O

X and O


Greetings from AHC. This one was a request from you “The People” . You wanted it, and here it is. An add on characters for The Delucci Family. Miranda and Krista O'Shea (Identical Twins), run a very lucrative private investigations company called, X & O Inc. But in reality, the investigation company is a cover for X & O to run an NSA Black Ops Assassination ring. The targets...   [click here for more]
Louis E Danhoff - AHC  $1.00 $0.83

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Mutants & Masterminds Gadget Guide: Installations

Mutants & Masterminds Gadget Guide: Installations


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Traps

Mutants & Masterminds Gadget Guide: Traps


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Gadget Guide: Magic

Mutants & Masterminds Gadget Guide: Magic


Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for...   [click here for more]
Green Ronin  $2.95

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FCBD Super-Special 2014 (MnM3e)

FCBD Super-Special 2014 (MnM3e)


Happy Free Comic Book Day! Can six heroes plucked from the mulitverse save their worlds from the terror of a dimensional despot? Or will they fall to his cosmic might?! Available for Mutants & Masterminds 3e. Icons or Supers! Revised! Grab a copy for your favorite system, or collect all three! This product is FREE and made available with heroes...   [click here for more]
Xion Studios   FREE 

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The Homeguard - AoH Teams (M&M3e)

The Homeguard - AoH Teams (M&M3e)


WELCOME TO ACTS OF HEROISM! Acts of Heroism: Teams is a semi-weekly spotlight on heroes created by Sketchpad Studios. Every release will focus on a new hero villain team for enjoyment in your new or existing adventures! Pit your baddies against these heroes, and enjoy endless hours of adventuring! THE HOMEGUARD!! ...   [click here for more]
Xion Studios  $4.99 $4.14

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Mutants & Masterminds Atlas of Earth-Prime: East Asia

Mutants & Masterminds Atlas of Earth-Prime: East Asia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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The Template Tome

The Template Tome


The greatest strength of any point-buy system—infinite flexibility—can also be a curse to game masters pressed for time or players spoiled for choice. Creating a character from scratch takes time and preparation, and sometimes games come together without warning, or the narrative takes an unexpected twist, leaving the game master in desperate need of flying gorillas, space guards, or fire-breathing...   [click here for more]
Purple Prose Games  $3.99

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