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 Hottest Core Rulebooks, Portuguese (and English) from Guild Companion Publications

 
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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Guild Companion Publications  $15.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Guild Companion Publications  $12.00

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Harp Sf

Harp Sf


HARP SF - the roleplaying game of the future has arrived Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you. HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe...   [click here for more]
Guild Companion Publications  $20.00

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Harp SF Xtreme

Harp SF Xtreme


Take your HARP SF game to the next level of excitement! HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to...   [click here for more]
Guild Companion Publications  $15.00

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy


HARP FANTASY - the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,...   [click here for more]
Guild Companion Publications  $20.00

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing. Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster...   [click here for more]
Guild Companion Publications  $20.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $20.00

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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions! Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have...   [click here for more]
Guild Companion Publications  $18.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
Guild Companion Publications  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Guild Companion Publications  $9.00

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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law


Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster...   [click here for more]
Guild Companion Publications  $12.00

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Rolemaster Classic Character Law

Rolemaster Classic Character Law


A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered...   [click here for more]
Guild Companion Publications  $16.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
Guild Companion Publications  $10.00

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the...   [click here for more]
Guild Companion Publications  $10.00

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster...   [click here for more]
Guild Companion Publications  $10.00

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Guild Companion Publications  $5.00

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Spacemaster 2nd Edition Player Book

Spacemaster 2nd Edition Player Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Guild Companion Publications  $5.00

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Spacemaster 2nd Edition Tech Book

Spacemaster 2nd Edition Tech Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Guild Companion Publications  $5.00

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Spacemaster Companion 2

Spacemaster Companion 2


Space Master Companion II is a Spacemaster 2nd Edition supplement. It is a must for any serious Space Master: The Role Playing Game player. It contains material for both Gamemasters and players, focusing mainly on new equipment and technology. At the same time it offers a completely unique psionic rules system as an option to the standard Space Master psion system. Space Master Companion...   [click here for more]
Guild Companion Publications  $7.00

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Action on Akaisha Outstation

Action on Akaisha Outstation


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module. Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands. Located on the edge of...   [click here for more]
Guild Companion Publications  $5.00

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Beyond the Core

Beyond the Core


Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module. In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events, especially...   [click here for more]
Guild Companion Publications  $5.00

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The Cygnus Conspiracy

The Cygnus Conspiracy


The Cygnus Conspiracy is a Spacemaster 2nd Edition adventure module. TARA: HOUSE KASHMERE'S INDUSTRIAL CENTER Set on a rocky pinnacle in the center of an ancient crater, Cygnus Corp's Ardinium ore processing plant Number 27 glows a metallic gold in the hazy sunrise. It is a rare appearance for Tara's star, usually lost behind a curtain of smog and acidic drizzle. The weary, merely-human...   [click here for more]
Guild Companion Publications  $5.00

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Imperial Crisis: House Devon in Turmoil

Imperial Crisis: House Devon in Turmoil


Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module. Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy. Devon Electronics - and a handful of other Megacorporations - also weathered...   [click here for more]
Guild Companion Publications  $5.00

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Lost Telepaths: The Secret of House Kashmere

Lost Telepaths: The Secret of House Kashmere


Lost Telepaths : The Secret of House Kashmere is a Spacemaster 2nd Edition adventure module. Astra's launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned destination,...   [click here for more]
Guild Companion Publications  $5.00

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Tales from Deep Space

Tales from Deep Space


Tales from Deep Space: Perils on the Imperial Frontier is a Spacemaster 2nd Edition adventure module. Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry.... Time passes, and eventually something comes along. More frail...   [click here for more]
Guild Companion Publications  $5.00

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War on a Distant Moon

War on a Distant Moon


War on a Distant Moon is a Spacemaster 2nd Edition adventure module. Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has it that the Church has requested Imperial aid in...   [click here for more]
Guild Companion Publications  $5.00

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The Durandrium Find

The Durandrium Find


The Durandrium Find is a Spacemaster 2nd Edition adventure module. Without a steady supply of Andrium, the fuel for hyperdrive crafts, Imperial cruisers and provincial merchant vessels would soon drift to a halt, unable to make the jump between stars. The lone supplier of this artificial fuel is API, Andrium Producers of the Imperium, an Imperially controlled manufacturer. On a routine mining...   [click here for more]
Guild Companion Publications  $5.00

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Disaster on Adanis III

Disaster on Adanis III


Disaster on Adanis III is a Spacemaster 2nd Edition adventure module. As the Vostok approaches Adanis III with a cargo of food and medical supplies, crew members cluster around viewscreens and portals to gaze in silent awe at the devastation surrounding them. Where Adanis' smallest moon orbited, only dust clouds remain. After a long moment, the ship's captain barks an order. "Back...   [click here for more]
Guild Companion Publications  $5.00

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Legacy of the Ancients

Legacy of the Ancients


Legacy of the Ancients is a Spacemaster 2nd Edition adventure module. Thirty thousand years before the formation of the Imperium, a massive colony ship left the Milky Way, bound for a distant galazy. Created by an ancient race, the Azyrri, the Azyr Nebula would launch a genetic Seeding experiment that would take thirty millennia to complete.... Unforseen by the Azyrri, an accident on the...   [click here for more]
Guild Companion Publications  $5.00

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Raiders from the Frontier

Raiders from the Frontier


Raiders from the Frontier is a Spacemaster 2nd Edition adventure module. Graced with abundant resources, Jade-London is envied as one of the Empire's most powerful and wealthy provinces. Jadium, a metal useful in the construction of starcraft, can only be found here. Jade-London also acts as a buffer between the Imperial core worlds and the Idorian Star Empire. The Idorians are cruel,...   [click here for more]
Guild Companion Publications  $5.00

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Star Strike

Star Strike


STARCRAFT COMBAT IN THE FAR FUTURE The Cronos, a Provincial Carrier vessel, had just dropped out of Hyperspace when battle-klaxons sounded throughout the ship. " Gunners to stations!" came the alarm. Tod Jairus rushed down to his fire control center. Piling into the gunner's crib he pulled on a comm-link and looked out of the shielded bubble over-hanging his triple Ion Cannon...   [click here for more]
Guild Companion Publications  $8.00

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Armored Assault

Armored Assault


PLANETARY COMBAT IN THE FAR FUTURE The long-anticipated strike on Idamarcus was underway. Unexpectedly thrust into the dire battle over this resource-rich moon in the Idorian home system, Tod Jairus and Sheri Xll donned their Powered Armor battlesuits and stumbled out of the pitching Imperial troop carrier. Rear Echelon Assets dropped relentless salvos of High Explosives among the attackers....   [click here for more]
Guild Companion Publications  $10.00

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Cyberspace

Cyberspace


The Sprawl [San Francisco] 2090 The city is at war with itself. Rivalry spreads through the grimy streets, bedrooms, boardrooms and the unreal computer matrix of Cyberspace. For some, victory is an intangible gain in a vast power struggle. For others, it's just survival. Cyberspace is a complete roleplaying game set in the corrupt, dirty, high-tech Earth of 2090 AD; where Megacorporation...   [click here for more]
Guild Companion Publications  $10.00

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Rolemaster Classic Spell Law

Rolemaster Classic Spell Law


The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less...   [click here for more]
Guild Companion Publications  $20.00

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