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Astulae
by Sequestered Industries

Imagine that your dungeon is not a series of underground interconnected rooms.

Instead, each Astula (a room) is a splinter of reality taken from a grand ensemble of possible parallel realities!

Every Astula can have its own laws of physics and peculiarities, some where magic and technology coexist side by side and others where both are strongly suppressed.

Astulae
 
 Hottest Core Rulebooks, Any system / system-agnostic
 
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Description Generator v 1.0

Description Generator v 1.0


30% discount for prior qualifiedSolo AoO accounts (see below). I couldn't fit the accounts onto one discount code. 1st set of accounts 2nd set of accounts This product is similar to the Fact Generator. It is intended to be a paid upgrade to work with the Fact Generator or be used separate from the PWYW Fact Generator to add one or more adjectives for descriptive details. 2 pages: It's first...   [click here for more]
Ken Wickham  $1.00

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Character Generator w/ bg

Character Generator w/ bg


This is a flexible character generator that is meant to aid or take the place of a Gamemaster (GM) for creating basic character structures. It uses keywords rather than numbers and values. Two chart with results for 1d10, 2D6, 1D12, 3d6, 1D20, and 1d100 systems is included. It makes it a versatile character generating engine. This system is meant to give keywords, that when put together help to generate...   [click here for more]
Ken Wickham  $1.00

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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Story Design: Decline-and-Fall

Story Design: Decline-and-Fall


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches

Story Design: Rags-to-Riches


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Obsession

Story Design: The Obsession


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Romance

Story Design: The Romance


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Sacrifice

Story Design: The Sacrifice


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.00

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Macchiato Monster ZERO

Macchiato Monster ZERO


This is not a game about coffee Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. I designed it for adventure, exploration and survival in all kinds of perilous dungeonverses. If that were legally safe, I might have called it Dangers & Decisions. You can also say it’s an OSR and DIY...   [click here for more]
Lost Pages  $4.00

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Empires and War RPG

Empires and War RPG


EMPIRES AND WAR role playing game make it simple to run a nation with political intrique and war. It allows players to play together or against each other with simplicity for the Game Master. Players can make their way from a Councilman up to Emperor. With many different ranks and titles that players can achieve. A player can even become a Commander of an Army. Sending troops...   [click here for more]
Grand Ole Gaming  $9.99 $4.99

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Story Design: The Revelation

Story Design: The Revelation


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Neomancer - A Cyberpunk RPG - Quick Start Rules

Neomancer - A Cyberpunk RPG - Quick Start Rules


https://www.kickstarter.com/projects/1326310875/neomancer-a-cyberpunk-pen-and-paper-rpg?ref=user_menu Cyberpunk, a retro dream of the future. Some would say a anachronistic relic, because our world today is, in some ways at least, much more advanced than any Cyberpunk author would have imagined. Nevertheless, people dream of electric sheep, want to see adventures in rainy alleys under neon lights...   [click here for more]
SPIRA Productions  Pay What You Want

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Story Design: The Journey

Story Design: The Journey


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Search

Story Design: The Search


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Mystery

Story Design: The Mystery


How can you add more thrills and dramatic tension to your mystery adventures? Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Breakout

Story Design: The Breakout


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Rescue

Story Design: The Rescue


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Chase

Story Design: The Chase


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Taboo

Story Design: The Taboo


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.00

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The Covetous Poet's Adventure Creator and Solo GM Guidebook

The Covetous Poet's Adventure Creator and Solo GM Guidebook


The Covetous Poet's Adventure Creator and Solo GM Guidebook is a supplement for roleplayers who would like to write their own adventures, or play their favorite roleplaying games solo. The first section of the book, the Adventure Creator, will guide you through the process of creating your own RPG storyline using a pre-prepared act structure. The Story Charts found in the middle of the book contain...   [click here for more]
Covetous Poet Publishing  $10.00

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $1.99

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Story Design: The Payback

Story Design: The Payback


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $2.00

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $7.00

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Story Design: Coming of Age

Story Design: Coming of Age


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $7.00

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Story Design: The Duel

Story Design: The Duel


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $7.00

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Sengoku: Revised Edition

Sengoku: Revised Edition


The award-winning Sengoku: Chanbara Roleplaying in Feudal Japan is a roleplaying adventure game set in 16th century Japan, the age of civil war. Sengokuis based on Japanese history and myth, and chanbara (Japanese "Swordplay" films) and jidai-geki (Japanese period films). Sengoku uses the Fuzion game system for the basic rules of play. Sengoku...   [click here for more]
Gold Rush Games  $14.95 $1.99

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Rest

Rest


When the day is done, we rest, and we dream. Rest is a dream sequence game-within-a-game, made to be played between the sessions of a traditional tabletop role-playing game campaign. Using an existing character, a game master and one player work together to write the story of a meaningful dream that character experiences. Prompts and editable text make the dream interactive, changing the...   [click here for more]
Sweet Ingenuity  Pay What You Want

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Story Design: The Seduction

Story Design: The Seduction


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


How can you add more terror and suspense to your horror adventures? Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements...   [click here for more]
Dancing Lights Press  $7.00

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Character Generator w/ ads

Character Generator w/ ads


This is a flexible character generator that is meant to aid or take the place of a Gamemaster (GM) for creating basic character structures. A chart with results for 1d10, 2D6, 1D12, 3d6, 1D20, and 1d100 systems is included. This system is meant to give keywords, that when put together help to generate characters. The keywords are meant to help trigger thoughtful and inspirational ideas. The user...   [click here for more]
Ken Wickham  Pay What You Want

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Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions

Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions


Master Solo Engines gives you a better understanding of solo engines. Giving you the freedom to make better use of them in your solo RPG sessions. You'll learn: How the GM / PC Turn framework can make asking questions easier. The difference between shallow and deep questions and how each can enhance your game. When to ask multiple questions and how to stop asking too many questions. How...   [click here for more]
Cabbage Games   FREE 

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Story Design: The Curse

Story Design: The Curse


How can you add more character-driven action and a sense of alienation to your metamorphosis adventures? Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Dark Horse

Story Design: The Dark Horse


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Solo Gaming Rules (RPG)

Solo Gaming Rules (RPG)


Solo Gaming Rules is a role-playing game (RPG) system designed for solo play. No system is easier to learn. Solo Gaming Rules does have substance and can be played with these rules alone as an RPG if that is what you want. If you are a firm solo gamer, this game can be molded to your tastes in gaming. It can be used in any solo involving high tech, low tech (fantasy), monsters and magic, and many other...   [click here for more]
Cactus Games  $2.50

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Shadowed Earth (Core Setting Guide)

Shadowed Earth (Core Setting Guide)


“History is a lie. Many men have said that history is written by those who achieve victory. The truth is that history is written by those who want to hide the truth from the fragile minds of humanity. Why, you may ask? If humanity knew the truth about the world around them, it would truly drive them insane. The mind of the average citizen cannot fathom the powers that lie just beyond their...   [click here for more]
Mystical Throne Entertainment  $5.00

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Story Design: The Change

Story Design: The Change


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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CRGE, Conjectural Roleplaying GM Emulator

CRGE, Conjectural Roleplaying GM Emulator


CRGE is a GM emulator that works on adding the unexpected to your imagination. CRGE is a tiered system to create a role-playing experience without a GM. At the base level the system works to answer "yes or no" questions while constantly pushing the game towards the unexpected. At the intermediate level, the system weaves story threads together to give each scene a focus in...   [click here for more]
Conjecture Games  Pay What You Want

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Fantasy Stories (Genre Structure Vol. 3)

Fantasy Stories (Genre Structure Vol. 3)


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
Dancing Lights Press  $7.00

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Action! System Core Rules (Full Version)

Action! System Core Rules (Full Version)


Buy it NOW! This price is for a limited time only!   Get ready for Action! The Action! System Core Rulesprovide all of the basic rules necessary to create and play a role-playing game. Create adventures and characters based on your favorite movies, TV shows or novels. The Action! System is ready to play as-is, but with the addition of rules Extensions...   [click here for more]
Gold Rush Games  $4.95 $0.99

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Roleplaying Emotion

Roleplaying Emotion


How can you express your character’s feelings without embarrassing yourself? Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to...   [click here for more]
Dancing Lights Press  $5.00

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ABS12 Flexible Solo Game Engine v 1.0

ABS12 Flexible Solo Game Engine v 1.0


This is a flexible solo game engine that is meant to take the place of a Gamemaster (GM) for answering questions or finding the results of modified rolls. A chart with results for 1D6, 1d8, Fate, Fudge, 1D10, 1D12, 2D6, 3D6, 1D20, 4D6 JAGS, and 1D100 systems is included. It makes it a versatile game engine. This system uses Yes, Maybe, and No type answers expanding the traditional solo game system...   [click here for more]
Ken Wickham  Pay What You Want

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Act Ten Core Rules

Act Ten Core Rules


Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all the rules you will need to play this fun, fast paced RPG. The book itself is broken up across sections built around ease of use. Simple to navigate, the book is comprised of three sections: Core Rules takes you...   [click here for more]
Act Ten Game Studio  $19.95 $9.99

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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $7.00

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BOLD, Universal PC Stories and Deeds Generator

BOLD, Universal PC Stories and Deeds Generator


BOLD is the book of legends and deeds. With just a handful of dice rolls, BOLD can generate interesting character histories, downtime events, and even adventures. Any character instantly obtains deeds and legends that are overcome in unexpected ways. These deeds can even arc out in to entire stories. Best of all BOLD is system and setting agnostic. It will work in mouseland fantasy...   [click here for more]
Conjecture Games  Pay What You Want

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ALONe: A Solo Game Engine BETA

ALONe: A Solo Game Engine BETA


(BETA-Get involved and shape the game!) Some tales best unfold ALONe. ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master. Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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The Mighty Six

The Mighty Six


GO ON, BE A HERO... You know you want to. How often do you get a chance to race a supersonic jet, take a rocket propelled grenade smack on the chin and crack a smile, or arrive just in the nick of time to save the entire universe? Never right? Well now you can. Play Mighty Six, the super powered roleplaying game compatible...   [click here for more]
Mighty Six Enterprises  $14.99

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Children's Crusade

Children's Crusade


As many stories and movies tell us, the solving of mysteries, foiling of evil plots, or rescuing of the abducted is much too serious of a matter to be left up to adults. And they wouldn't believe you anyway, so it’s up to you and your chums to go out and make things right. This game is intended for players of any experience – from novices to experienced. The game-mastering portion is...   [click here for more]
Leicester 's Rambles  Pay What You Want

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Roleplaying Alignment

Roleplaying Alignment


How can you make alignment more useful and meaningful in your roleplaying games? Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and...   [click here for more]
Dancing Lights Press  $5.00

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