You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will... [click here for more]
Adventure turns up in the oddest places.
In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens... [click here for more]
Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived. But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time? Or that sweet country girl that offered them ride?
In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete with... [click here for more]
When the corporate bottom line is written in blood, will your heroes be able to even the odds? In Nemesis III: Corporate Villains, meet 5 new NPCs who give new meaning to the phrase "cutthroat business." Each NPC comes complete with backgrounds, story seeds, and multiple stat sets to allow them to easily integrate into your game. This download includes both a full color version... [click here for more]
Book three in the series, Races of Neiyar: The Auronnes explores the history and life of the swanlike race. This supplement answers many questions regarding the origins of the race...but raises many more. *Basic background information regarding using the Auronnes as a player class. *Information regarding their society and beliefs. *The truth behind the Swan Princess and her relationship with... [click here for more]
Legends claim the first orcs came from the belly of the daemon-lord Orcus himself, and served in his terrible armies to crush the mortal realms. Long persecuted for the crimes committed while enslaved to their daemonic master, the Orcs now seek to make their own way in a world hostile to their very existence. Karmic Races: Orcs offers storytellers a new spin on one of fantasy's most maligned... [click here for more]
Orc tribal settlement. Pirate Safe Harbor. Thriving Coastal Town. Blacktip Tip has evolved and is now beginning to experience growing pains. The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace. Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his own Council.... [click here for more]