"Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation."
- Revd. Cotton Mather, 1689
Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen... [click here for more]
This 15-page Creature Feature contains more information on the Mexican witches known as “la bruja,” as well as Savage Tales and Figure Flats for the most unwholesome señoritas at ETU!
Look for other East Texas University products here! ... [click here for more]
15 SPECIFIC WEAPONS! ...VOLUME 3!- A Magical Weapons supplementFrom the Introduction...
Magical weapons are a necessity of most roleplaying games, yet the core rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help... [click here for more]
THE MOR ALDENN SETTING GUIDE!- A PFRPG Campaign SettingLocated at the heart of an ancient realm, Mor Aldenn is a wondrous place where magic is part of everyday life. It has been home to the mages for more than three centuries and their magic has had a great impact on the city itself. Their towers rise above even the great trees of Ossindrillon, overlooking the... [click here for more]
DEATH IN THE SPINDLEWOOD MARSH!- A short and free mid-level adventure set in Mor Aldenn, City of Mages!
Aldennians still tell tales of the Spindlewood Hydra more than a century after its death. The eight-headed monster was a singular scourge, even compared to others of its kind. Spawned from some deep, black pit of the Night Hag, the Spindlewood Hydra terrorized the... [click here for more]
VIRIDIAN LEGACY PLAYER'S GUIDE!- The Ultimate Player's Guide to Headless Hydra Games' new adventure path!
Mor Aldenn is a vibrant city filled with life and magic. Though centuries old, the city is a relatively new beacon in an ancient and dark land. The Ossindrillon was a wild, dangerous place in the long years before Mor Aldenn’s founding and some of the greatest... [click here for more]