The year is 2299, and a desperate humanity wages war against the manifested legions of Hell itself. In the final battle, the last vestiges of mankind construct a vast fortified city to hold the daemonic hordes at bay.
While the major population of daemons scratches at the gates, some have found a way into the stacked megalopolis. This book details the war inside the zone, the advanced technologies... [click here for more]
Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these... [click here for more]
Tales of Magic & Miracles bring characters into the supernatural world surrounding Arthur's Britain. Since the Enchantment of Britain began, the Other Side has intruded more and more into everyday life. Whether Pagan Faerie, or Christian Visions, the Supernatural cannot be ignored. Within this book, five adventures and many short adventure seeds bring player characters into contact with... [click here for more]
"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." -... [click here for more]
"I've watched you ever since the day I was made.Watched you love, watched you laugh, watched you kill and die.You're perfect, even though you don't know it. Perfectly wonderful.Perfectly awful.Perfectly human.I've been watching, trying to figure you out.Trying to figure out how to be you.I know more about you than you do.... [click here for more]